试炼猎头卫
人形
Trial Scalper
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersSpectre_ |
标签 | chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, puncturing_weapon, red_blood |
生命
312%
护甲
+75%
闪避值
+60%
异常状态临界值
312%
抗性
0 0 0 0
伤害
69%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
VaalGuardFastUltimatum
Metadata
GuardDaggers
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
20,072
护甲
50,383
闪避值
7,582
能量护盾
0
伤害
258
法术伤害
258
命中
290
攻击间隔
1.5
经验值
13,332
异常状态临界值
20,072
冰缓
63
Shock
63
Brittle
359
Scorch
63
Sap
175
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardLeapSlam
法术, 位移
施放间隔: 1.67 秒
冷却时间: 7 秒
cast time overrides attack duration [1]
is area damage [1]
spell maximum action distance +% [-55]
is area damage [1]
spell maximum action distance +% [-55]
GAVaalGuardPostLeap
可触发, 攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
EAAVaalGuardRollLeft
攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
近战打击范围 +7 米
base deal no damage [1]
cast time overrides attack duration [1]
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardRollRight
攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
近战打击范围 +7 米
base deal no damage [1]
cast time overrides attack duration [1]
base deal no damage [1]
cast time overrides attack duration [1]
VaalGuardDagger
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 206–309
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.5 秒
冷却时间: 8 秒
对你的敌人无情痛击。
攻击伤害总增 100%
将物理伤害的 60% 转化为混沌伤害
击中时必定使敌人中毒
击中时造成瘫痪
monster poison damage +% final [250]
visual hit effect chaos is green [1]
将物理伤害的 60% 转化为混沌伤害
击中时必定使敌人中毒
击中时造成瘫痪
monster poison damage +% final [250]
visual hit effect chaos is green [1]
EAADaggerGuardCombo
攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 15 秒
近战打击范围 +1.8 米
cast time overrides attack duration [1]
cast time overrides attack duration [1]
GADaggerGuardCloneStrikeLeft
可触发, 攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
GADaggerGuardCloneStrikeRight
可触发, 攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { on_event_delete_for_EmptyActionAttack = " IfState( valid_targets, 0, { MoveToObject( clone ); } ); " on_event_appear_for_EmptyActionAttack = "MoveToObject( clone );" } StateMachine { define_shared_state = "valid_targets" } ControlZone { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { on_event_disappear_for_EmptyActionAttack = " IfState( valid_targets, 0, {}, { IfVarietyContains( Ruin, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); } ); " on_event_appear_for_EmptyActionAttack = " IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); " on_end_or_destroy_EmptyActionAttack = " IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggers"] = { name = "Trial Scalper", life = 3.12, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "VaalGuardLeapSlam", "GAVaalGuardPostLeap", "EAAVaalGuardRollLeft", "EAAVaalGuardRollRight", "VaalGuardDagger", "GADaggerGuardCloneStrikeLeft", "GADaggerGuardCloneStrikeRight", "EAADaggerGuardCombo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardLeapSlam"] = { name = "VaalGuardLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardPostLeap"] = { name = "GAVaalGuardPostLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardRollLeft"] = { name = "EAAVaalGuardRollLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_deal_no_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardRollRight"] = { name = "EAAVaalGuardRollRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_deal_no_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardDagger"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {60, 100, 250, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADaggerGuardCloneStrikeLeft"] = { name = "GADaggerGuardCloneStrikeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADaggerGuardCloneStrikeRight"] = { name = "GADaggerGuardCloneStrikeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADaggerGuardCombo"] = { name = "EAADaggerGuardCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {18, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
试炼猎头卫
人形
Trial Scalper
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersSpectre_ |
标签 | chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, puncturing_weapon, red_blood |
生命
312%
护甲
+75%
闪避值
+60%
异常状态临界值
312%
抗性
0 0 0 0
伤害
69%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
VaalGuardFastUltimatum
Metadata
GuardDaggersRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
20,072
护甲
50,383
闪避值
7,582
能量护盾
0
伤害
258
法术伤害
258
命中
290
攻击间隔
1.5
经验值
13,332
异常状态临界值
20,072
冰缓
63
Shock
63
Brittle
359
Scorch
63
Sap
175
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardLeapSlam
法术, 位移
施放间隔: 1.67 秒
冷却时间: 7 秒
cast time overrides attack duration [1]
is area damage [1]
spell maximum action distance +% [-55]
is area damage [1]
spell maximum action distance +% [-55]
GAVaalGuardPostLeap
可触发, 攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
EAAVaalGuardRollLeft
攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
近战打击范围 +7 米
base deal no damage [1]
cast time overrides attack duration [1]
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardRollRight
攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
近战打击范围 +7 米
base deal no damage [1]
cast time overrides attack duration [1]
base deal no damage [1]
cast time overrides attack duration [1]
VaalGuardDagger
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 206–309
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.5 秒
冷却时间: 8 秒
对你的敌人无情痛击。
攻击伤害总增 100%
将物理伤害的 60% 转化为混沌伤害
击中时必定使敌人中毒
击中时造成瘫痪
monster poison damage +% final [250]
visual hit effect chaos is green [1]
将物理伤害的 60% 转化为混沌伤害
击中时必定使敌人中毒
击中时造成瘫痪
monster poison damage +% final [250]
visual hit effect chaos is green [1]
EAADaggerGuardComboRuin
攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 15 秒
近战打击范围 +1.8 米
cast time overrides attack duration [1]
cast time overrides attack duration [1]
GADaggerGuardCloneStrikeLeftRuin
可触发, 攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
GADaggerGuardCloneStrikeRightRuin
可触发, 攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { on_event_delete_for_EmptyActionAttack = " IfState( valid_targets, 0, { MoveToObject( clone ); } ); " on_event_appear_for_EmptyActionAttack = "MoveToObject( clone );" } StateMachine { define_shared_state = "valid_targets" } ControlZone { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { on_event_disappear_for_EmptyActionAttack = " IfState( valid_targets, 0, {}, { IfVarietyContains( Ruin, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); } ); " on_event_appear_for_EmptyActionAttack = " IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); " on_end_or_destroy_EmptyActionAttack = " IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersRuin"] = { name = "Trial Scalper", life = 3.12, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "VaalGuardLeapSlam", "GAVaalGuardPostLeap", "EAAVaalGuardRollLeft", "EAAVaalGuardRollRight", "VaalGuardDagger", "GADaggerGuardCloneStrikeLeftRuin", "GADaggerGuardCloneStrikeRightRuin", "EAADaggerGuardComboRuin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardLeapSlam"] = { name = "VaalGuardLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardPostLeap"] = { name = "GAVaalGuardPostLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardRollLeft"] = { name = "EAAVaalGuardRollLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_deal_no_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardRollRight"] = { name = "EAAVaalGuardRollRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_deal_no_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardDagger"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {60, 100, 250, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADaggerGuardCloneStrikeLeftRuin"] = { name = "GADaggerGuardCloneStrikeLeftRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADaggerGuardCloneStrikeRightRuin"] = { name = "GADaggerGuardCloneStrikeRightRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADaggerGuardComboRuin"] = { name = "EAADaggerGuardComboRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {18, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
试炼猎头卫
人形
Trial Scalper
幽魂 | Y |
---|---|
标签 | chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, puncturing_weapon, red_blood |
生命
312%
护甲
+75%
闪避值
+60%
异常状态临界值
312%
抗性
0 0 0 0
伤害
69%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
VaalGuardFastUltimatum
Metadata
GuardDaggersSpectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
20,072
护甲
50,383
闪避值
7,582
能量护盾
0
伤害
258
法术伤害
258
命中
290
攻击间隔
1.5
经验值
13,332
异常状态临界值
20,072
冰缓
63
Shock
63
Brittle
359
Scorch
63
Sap
175
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardLeapSlam
法术, 位移
施放间隔: 1.67 秒
冷却时间: 7 秒
cast time overrides attack duration [1]
is area damage [1]
spell maximum action distance +% [-55]
is area damage [1]
spell maximum action distance +% [-55]
GAVaalGuardPostLeap
可触发, 攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
EAAVaalGuardRollLeft
攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
近战打击范围 +7 米
base deal no damage [1]
cast time overrides attack duration [1]
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardRollRight
攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
近战打击范围 +7 米
base deal no damage [1]
cast time overrides attack duration [1]
base deal no damage [1]
cast time overrides attack duration [1]
VaalGuardDagger
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 206–309
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.5 秒
冷却时间: 8 秒
对你的敌人无情痛击。
攻击伤害总增 100%
将物理伤害的 60% 转化为混沌伤害
击中时必定使敌人中毒
击中时造成瘫痪
monster poison damage +% final [250]
visual hit effect chaos is green [1]
将物理伤害的 60% 转化为混沌伤害
击中时必定使敌人中毒
击中时造成瘫痪
monster poison damage +% final [250]
visual hit effect chaos is green [1]
EAADaggerGuardCombo
攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 15 秒
近战打击范围 +1.8 米
cast time overrides attack duration [1]
cast time overrides attack duration [1]
GADaggerGuardCloneStrikeLeft
可触发, 攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
GADaggerGuardCloneStrikeRight
可触发, 攻击
基本伤害: 206–309
暴击几率: 5%
攻击间隔: 1.5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { on_event_delete_for_EmptyActionAttack = " IfState( valid_targets, 0, { MoveToObject( clone ); } ); " on_event_appear_for_EmptyActionAttack = "MoveToObject( clone );" } StateMachine { define_shared_state = "valid_targets" } ControlZone { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { on_event_disappear_for_EmptyActionAttack = " IfState( valid_targets, 0, {}, { IfVarietyContains( Ruin, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); } ); " on_event_appear_for_EmptyActionAttack = " IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); " on_end_or_destroy_EmptyActionAttack = " IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersSpectre_"] = { name = "Trial Scalper", life = 3.12, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "MeleeAtAnimationSpeed", "VaalGuardLeapSlam", "GAVaalGuardPostLeap", "EAAVaalGuardRollLeft", "EAAVaalGuardRollRight", "VaalGuardDagger", "GADaggerGuardCloneStrikeLeft", "GADaggerGuardCloneStrikeRight", "EAADaggerGuardCombo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardLeapSlam"] = { name = "VaalGuardLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalGuardPostLeap"] = { name = "GAVaalGuardPostLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardRollLeft"] = { name = "EAAVaalGuardRollLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_deal_no_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardRollRight"] = { name = "EAAVaalGuardRollRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_deal_no_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardDagger"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {60, 100, 250, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADaggerGuardCloneStrikeLeft"] = { name = "GADaggerGuardCloneStrikeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GADaggerGuardCloneStrikeRight"] = { name = "GADaggerGuardCloneStrikeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADaggerGuardCombo"] = { name = "EAADaggerGuardCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {18, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
试炼猎头卫
人形
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Trial Scalper
幽魂 | N |
---|---|
标签 | fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, non_attacking, not_int, plate_armour, puncturing_weapon, red_blood |
生命
312%
护甲
+75%
闪避值
+60%
异常状态临界值
312%
抗性
0 0 0 0
伤害
69%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
VaalGuardFastUltimatum
Metadata
GuardDaggersClone
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" BaseEvents { on_construction_complete = "CopyAnimation( reference );" } Positioned { object_size = 0 blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_hidden_monster_can_have_auras = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " fading; last_clone; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Targetable { no_highlight = true targetable = false } StateMachine { on_or_create_state_fading_0 = " reference.IfVarietyContains( Ruin, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } ); " on_or_create_state_fading_1 = " reference.IfVarietyContains( Ruin, { caller.RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { caller.RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } ); IfState( last_clone, 0, { reference.IfVarietyContains( Ruin, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersClone"] = { name = "Trial Scalper", life = 3.12, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.69, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |