試煉:剝皮者
人形
Trial Scalper
幽魂Y
幽魂 取代Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersSpectre_
標籤chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, plate_armour, puncturing_weapon, red_blood
生命
312%
閃避
+60%
異常狀態臨界值
312%
抗性
0 0 0 0
傷害
69%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
VaalGuardFastUltimatum
Metadata
GuardDaggers
等級
68
生命
20,072
護甲
28,790
閃避
7,582
能量護盾
0
傷害
258
法術傷害
258
命中
290
攻擊間隔
1.5
經驗值
13,332
異常狀態臨界值
20,072
冰緩
63
感電
63
易碎
359
焦灼
63
殘喘
175
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardLeapSlam
法術, 位移
施放時間: 1.67 秒
冷卻時間: 7 秒
cast time overrides attack duration [1]
is area damage [1]
spell maximum action distance +% [-55]
GAVaalGuardPostLeap
可觸發, 攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
EAAVaalGuardRollLeft
攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
+7 米近戰打擊距離
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardRollRight
攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
+7 米近戰打擊距離
base deal no damage [1]
cast time overrides attack duration [1]
VaalGuardDagger
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
用強大的攻擊擊倒敵人。
造成 100% 更多攻擊傷害
60% 物理傷害轉化至混沌傷害
擊中使敵人中毒
擊中時癱瘓
monster poison damage +% final [250]
visual hit effect chaos is green [1]
EAADaggerGuardCombo
攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
+1.8 米近戰打擊距離
cast time overrides attack duration [1]
GADaggerGuardCloneStrikeLeft
可觸發, 攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
GADaggerGuardCloneStrikeRight
可觸發, 攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_delete_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, { MoveToObject( clone ); } );
	"

	on_event_appear_for_EmptyActionAttack = "MoveToObject( clone );"
}

StateMachine
{
	define_shared_state = "valid_targets"
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_disappear_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, {},
		{
			IfVarietyContains( Ruin, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		} );
	"

	on_event_appear_for_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
	"

	on_end_or_destroy_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggers"] = {
    name = "Trial Scalper",
    life = 3.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.69,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalGuardLeapSlam",
        "GAVaalGuardPostLeap",
        "EAAVaalGuardRollLeft",
        "EAAVaalGuardRollRight",
        "VaalGuardDagger",
        "GADaggerGuardCloneStrikeLeft",
        "GADaggerGuardCloneStrikeRight",
        "EAADaggerGuardCombo",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardLeapSlam"] = {
    name = "VaalGuardLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardPostLeap"] = {
    name = "GAVaalGuardPostLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollLeft"] = {
    name = "EAAVaalGuardRollLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollRight"] = {
    name = "EAAVaalGuardRollRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardDagger"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "monster_poison_damage_+%_final",
        "global_maim_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {60, 100, 250, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeLeft"] = {
    name = "GADaggerGuardCloneStrikeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeRight"] = {
    name = "GADaggerGuardCloneStrikeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADaggerGuardCombo"] = {
    name = "EAADaggerGuardCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
試煉:剝皮者
人形
Trial Scalper
幽魂Y
幽魂 取代Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersSpectre_
標籤chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, plate_armour, puncturing_weapon, red_blood
生命
312%
閃避
+60%
異常狀態臨界值
312%
抗性
0 0 0 0
傷害
69%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
VaalGuardFastUltimatum
Metadata
GuardDaggersRuin
等級
68
生命
20,072
護甲
28,790
閃避
7,582
能量護盾
0
傷害
258
法術傷害
258
命中
290
攻擊間隔
1.5
經驗值
13,332
異常狀態臨界值
20,072
冰緩
63
感電
63
易碎
359
焦灼
63
殘喘
175
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardLeapSlam
法術, 位移
施放時間: 1.67 秒
冷卻時間: 7 秒
cast time overrides attack duration [1]
is area damage [1]
spell maximum action distance +% [-55]
GAVaalGuardPostLeap
可觸發, 攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
EAAVaalGuardRollLeft
攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
+7 米近戰打擊距離
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardRollRight
攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
+7 米近戰打擊距離
base deal no damage [1]
cast time overrides attack duration [1]
VaalGuardDagger
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
用強大的攻擊擊倒敵人。
造成 100% 更多攻擊傷害
60% 物理傷害轉化至混沌傷害
擊中使敵人中毒
擊中時癱瘓
monster poison damage +% final [250]
visual hit effect chaos is green [1]
EAADaggerGuardComboRuin
攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
+1.8 米近戰打擊距離
cast time overrides attack duration [1]
GADaggerGuardCloneStrikeLeftRuin
可觸發, 攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
GADaggerGuardCloneStrikeRightRuin
可觸發, 攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_delete_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, { MoveToObject( clone ); } );
	"

	on_event_appear_for_EmptyActionAttack = "MoveToObject( clone );"
}

StateMachine
{
	define_shared_state = "valid_targets"
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_disappear_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, {},
		{
			IfVarietyContains( Ruin, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		} );
	"

	on_event_appear_for_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
	"

	on_end_or_destroy_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersRuin"] = {
    name = "Trial Scalper",
    life = 3.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.69,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalGuardLeapSlam",
        "GAVaalGuardPostLeap",
        "EAAVaalGuardRollLeft",
        "EAAVaalGuardRollRight",
        "VaalGuardDagger",
        "GADaggerGuardCloneStrikeLeftRuin",
        "GADaggerGuardCloneStrikeRightRuin",
        "EAADaggerGuardComboRuin",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardLeapSlam"] = {
    name = "VaalGuardLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardPostLeap"] = {
    name = "GAVaalGuardPostLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollLeft"] = {
    name = "EAAVaalGuardRollLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollRight"] = {
    name = "EAAVaalGuardRollRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardDagger"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "monster_poison_damage_+%_final",
        "global_maim_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {60, 100, 250, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeLeftRuin"] = {
    name = "GADaggerGuardCloneStrikeLeftRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeRightRuin"] = {
    name = "GADaggerGuardCloneStrikeRightRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADaggerGuardComboRuin"] = {
    name = "EAADaggerGuardComboRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
試煉:剝皮者
人形
Trial Scalper
幽魂Y
標籤chaos_affinity, fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, plate_armour, puncturing_weapon, red_blood
生命
312%
閃避
+60%
異常狀態臨界值
312%
抗性
0 0 0 0
傷害
69%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
VaalGuardFastUltimatum
Metadata
GuardDaggersSpectre_
等級
68
生命
20,072
護甲
28,790
閃避
7,582
能量護盾
0
傷害
258
法術傷害
258
命中
290
攻擊間隔
1.5
經驗值
13,332
異常狀態臨界值
20,072
冰緩
63
感電
63
易碎
359
焦灼
63
殘喘
175
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VaalGuardLeapSlam
法術, 位移
施放時間: 1.67 秒
冷卻時間: 7 秒
cast time overrides attack duration [1]
is area damage [1]
spell maximum action distance +% [-55]
GAVaalGuardPostLeap
可觸發, 攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
EAAVaalGuardRollLeft
攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
+7 米近戰打擊距離
base deal no damage [1]
cast time overrides attack duration [1]
EAAVaalGuardRollRight
攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
+7 米近戰打擊距離
base deal no damage [1]
cast time overrides attack duration [1]
VaalGuardDagger
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
用強大的攻擊擊倒敵人。
造成 100% 更多攻擊傷害
60% 物理傷害轉化至混沌傷害
擊中使敵人中毒
擊中時癱瘓
monster poison damage +% final [250]
visual hit effect chaos is green [1]
EAADaggerGuardCombo
攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
+1.8 米近戰打擊距離
cast time overrides attack duration [1]
GADaggerGuardCloneStrikeLeft
可觸發, 攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒
GADaggerGuardCloneStrikeRight
可觸發, 攻擊
基本傷害: 206–309
暴擊率: 5%
攻擊間隔: 1.5 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_delete_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, { MoveToObject( clone ); } );
	"

	on_event_appear_for_EmptyActionAttack = "MoveToObject( clone );"
}

StateMachine
{
	define_shared_state = "valid_targets"
}

ControlZone
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	on_event_disappear_for_EmptyActionAttack =
	"
		IfState( valid_targets, 0, {},
		{
			IfVarietyContains( Ruin, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		} );
	"

	on_event_appear_for_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
	"

	on_end_or_destroy_EmptyActionAttack =
	"
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		IfVarietyContains( Ruin, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersSpectre_"] = {
    name = "Trial Scalper",
    life = 3.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.69,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
        "VaalGuardLeapSlam",
        "GAVaalGuardPostLeap",
        "EAAVaalGuardRollLeft",
        "EAAVaalGuardRollRight",
        "VaalGuardDagger",
        "GADaggerGuardCloneStrikeLeft",
        "GADaggerGuardCloneStrikeRight",
        "EAADaggerGuardCombo",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardLeapSlam"] = {
    name = "VaalGuardLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGuardPostLeap"] = {
    name = "GAVaalGuardPostLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollLeft"] = {
    name = "EAAVaalGuardRollLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardRollRight"] = {
    name = "EAAVaalGuardRollRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_deal_no_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalGuardDagger"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "monster_poison_damage_+%_final",
        "global_maim_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {60, 100, 250, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeLeft"] = {
    name = "GADaggerGuardCloneStrikeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADaggerGuardCloneStrikeRight"] = {
    name = "GADaggerGuardCloneStrikeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAADaggerGuardCombo"] = {
    name = "EAADaggerGuardCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
試煉:剝皮者
人形
monster no drops or experience [1]
Trial Scalper
幽魂N
標籤fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, non_attacking, not_int, not_str, plate_armour, puncturing_weapon, red_blood
生命
312%
閃避
+60%
異常狀態臨界值
312%
抗性
0 0 0 0
傷害
69%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
VaalGuardFastUltimatum
Metadata
GuardDaggersClone

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete = "CopyAnimation( reference );"
}

Positioned
{
	object_size = 0
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	set_hidden_monster_can_have_auras = 1
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state =
	"
		fading;
		last_clone;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Targetable
{
	no_highlight = true
	targetable = false
}

StateMachine
{
	on_or_create_state_fading_0 =
	"
		reference.IfVarietyContains( Ruin, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
	"

	on_or_create_state_fading_1 =
	"
		reference.IfVarietyContains( Ruin, { caller.RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in_ruin.epk ); }, { caller.RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_in.epk ); } );
		IfState( last_clone, 0,
		{
			reference.IfVarietyContains( Ruin, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out_ruin.epk ); }, { caller.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/quick_step_out.epk ); } );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardDaggersClone"] = {
    name = "Trial Scalper",
    life = 3.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.69,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • Edit

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