Испытующий ловец бури
Гуманоид
Trial Stormchaser
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningSpectre
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Здоровье
247%
Броня
+30%
Уклонение
+30%
Ailment Threshold
247%
Сопротивление
0 0 0 0
Damage
137%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowLightning
Уровень
68
Здоровье
15,890
Броня
37,427
Уклонение
6,161
Энергетический щит
0
Damage
512
Урон от чар
512
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
50% физического урона становится уроном от молнии
Поражает целей по цепи: +1
Снаряды имеют 30% шанс ударить по цепи при столкновении с окружающей средой
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardDeceleratingProjectile
Spell, Projectile, Triggerable
Время применения: 1 сек.
Перезарядка: 12 сек.
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
UltimatumGuardProjectileImpact
Triggerable, Attack
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
60% физического урона становится уроном от молнии
Наносит на 168.9% больше урона
active skill area of effect radius +% final [-25]
is area damage [1]
UltimatumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
100% физического урона становится уроном от молнии
Наносит на 204.3% больше урона
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightning"] = {
    name = "Trial Stormchaser",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeLightning",
        "UltimatumGuardDeceleratingProjectile",
        "UltimatumGuardProjectileImpact",
        "UltimatumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardDeceleratingProjectile"] = {
    name = "UltimatumGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardProjectileImpact"] = {
    name = "UltimatumGuardProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 60, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowLightning"] = {
    name = "UltimatumGuardConeArrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
Испытующий ловец бури
Гуманоид
Trial Stormchaser
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningSpectre
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Здоровье
247%
Броня
+30%
Уклонение
+30%
Ailment Threshold
247%
Сопротивление
0 0 0 0
Damage
137%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowLightningRuin
Уровень
68
Здоровье
15,890
Броня
37,427
Уклонение
6,161
Энергетический щит
0
Damage
512
Урон от чар
512
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
50% физического урона становится уроном от молнии
Поражает целей по цепи: +1
Снаряды имеют 30% шанс ударить по цепи при столкновении с окружающей средой
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardDeceleratingProjectileRuin
Spell, Projectile, Triggerable
Время применения: 1 сек.
Перезарядка: 12 сек.
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
UltimatumGuardProjectileImpactRuin
Triggerable, Attack
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
60% физического урона становится уроном от молнии
Наносит на 168.9% больше урона
active skill area of effect radius +% final [-25]
apply ultimatum ruin on hit [1]
is area damage [1]
UltimatumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
100% физического урона становится уроном от молнии
Наносит на 204.3% больше урона
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningRuin"] = {
    name = "Trial Stormchaser",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeLightning",
        "UltimatumGuardDeceleratingProjectileRuin",
        "UltimatumGuardProjectileImpactRuin",
        "UltimatumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardDeceleratingProjectileRuin"] = {
    name = "UltimatumGuardDeceleratingProjectileRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardProjectileImpactRuin"] = {
    name = "UltimatumGuardProjectileImpactRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {30, 60, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowLightning"] = {
    name = "UltimatumGuardConeArrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
Испытующий ловец бури
Гуманоид
Trial Stormchaser
SpectreY
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Здоровье
247%
Броня
+30%
Уклонение
+30%
Ailment Threshold
247%
Сопротивление
0 0 0 0
Damage
137%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowLightningSpectre
Уровень
68
Здоровье
15,890
Броня
37,427
Уклонение
6,161
Энергетический щит
0
Damage
512
Урон от чар
512
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
50% физического урона становится уроном от молнии
Поражает целей по цепи: +1
Снаряды имеют 30% шанс ударить по цепи при столкновении с окружающей средой
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardDeceleratingProjectile
Spell, Projectile, Triggerable
Время применения: 1 сек.
Перезарядка: 12 сек.
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
UltimatumGuardProjectileImpact
Triggerable, Attack
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
60% физического урона становится уроном от молнии
Наносит на 168.9% больше урона
active skill area of effect radius +% final [-25]
is area damage [1]
UltimatumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
100% физического урона становится уроном от молнии
Наносит на 204.3% больше урона
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningSpectre"] = {
    name = "Trial Stormchaser",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeLightning",
        "UltimatumGuardDeceleratingProjectile",
        "UltimatumGuardProjectileImpact",
        "UltimatumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardDeceleratingProjectile"] = {
    name = "UltimatumGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardProjectileImpact"] = {
    name = "UltimatumGuardProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 60, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowLightning"] = {
    name = "UltimatumGuardConeArrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
Испытующий ловец бури
Гуманоид
Trial Stormchaser
SpectreY
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Packs
  • Титан испытаний, Страж испытаний, Испытующий ловец пламени, Испытующий ловец ветра, Испытующий ловец бури
  • Здоровье
    247%
    Броня
    +30%
    Уклонение
    +30%
    Ailment Threshold
    247%
    Сопротивление
    0 0 0 0
    Damage
    137%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 58
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    130%
    Model Size
    100%
    Type
    VaalGuardRangedUltimatum
    Metadata
    GuardBowLightningAllFlame
    Уровень
    68
    Здоровье
    15,890
    Броня
    37,427
    Уклонение
    6,161
    Энергетический щит
    0
    Damage
    512
    Урон от чар
    512
    Точность
    290
    Attack Time
    1.5
    Опыт
    13,332
    Ailment Threshold
    15,890
    Chill
    50
    Shock
    50
    Brittle
    284
    Scorch
    50
    Sap
    139
    UltimatumGuardMeleeLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 409–614
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    50% физического урона становится уроном от молнии
    Поражает целей по цепи: +1
    Снаряды имеют 30% шанс ударить по цепи при столкновении с окружающей средой
    action attack or cast time uses animation length [1]
    arrow projectile variation [32]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    UltimatumGuardDeceleratingProjectile
    Spell, Projectile, Triggerable
    Время применения: 1 сек.
    Перезарядка: 12 сек.
    base deal no damage [1]
    base is projectile [1]
    use scaled contact offset [1]
    UltimatumGuardProjectileImpact
    Triggerable, Attack
    Base Damage: 409–614
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    60% физического урона становится уроном от молнии
    Наносит на 168.9% больше урона
    active skill area of effect radius +% final [-25]
    is area damage [1]
    UltimatumGuardConeArrowLightning
    Triggerable, Attack
    Base Damage: 409–614
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    100% физического урона становится уроном от молнии
    Наносит на 204.3% больше урона
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningAllFlame"] = {
        name = "Trial Stormchaser",
        life = 2.47,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 58,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "UltimatumGuardMeleeLightning",
            "UltimatumGuardDeceleratingProjectile",
            "UltimatumGuardProjectileImpact",
            "UltimatumGuardConeArrowLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardMeleeLightning"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_chains",
            "projectile_chain_from_terrain_chance_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardDeceleratingProjectile"] = {
        name = "UltimatumGuardDeceleratingProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardProjectileImpact"] = {
        name = "UltimatumGuardProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 60, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {200, 60, -25, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardConeArrowLightning"] = {
        name = "UltimatumGuardConeArrowLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Edit

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