Титан испытаний
Гуманоид
Trial Titan
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardGoliathSpectre
Tagsbludgeoning_weapon, Чародейский, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Здоровье
400%
Броня
+100%
Ailment Threshold
400%
Сопротивление
35 35 35 20
Damage
130%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
VaalGoliathUltimatum
Metadata
GuardGoliath
Уровень
68
Здоровье
25,733
Броня
57,580
Уклонение
4,739
Энерг. щит
0
Damage
486
Урон от чар
486
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeedWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 388–583
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
100% увеличение дистанции отбрасывания
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalGoliathBloodSiphon
Spell
Время применения: 3 сек.
Перезарядка: 14 сек.
SOVaalGoliathBloodBalls
Triggerable, Spell
Время применения: 1 сек.
GTVaalGoliathBloodBalls
Triggerable, Spell
Время применения: 1 сек.
EGVaalGoliathBloodBallExplode
Triggerable, Spell
Время применения: 1 сек.
GSVaalGoliathBloodBallExplosion
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 165.5 до 248.2 физического урона
10000% от урона похищается в виде здоровья
is area damage [1]
GSVaalGoliathTendrils
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 310.3 до 465.5 физического урона
10000% от урона похищается в виде здоровья
is area damage [1]
GAVaalGoliathSlam
Triggerable, Attack
Base Damage: 388–583
Шанс критического удара: 5%
Урон от атаки: 120%
Урон от атаки: 120%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Наносит на 20% больше урона атаками
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [23]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardGoliath"] = {
    name = "Trial Titan",
    life = 4,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockback",
        "EASVaalGoliathBloodSiphon",
        "SOVaalGoliathBloodBalls",
        "GTVaalGoliathBloodBalls",
        "EGVaalGoliathBloodBallExplode",
        "GSVaalGoliathBloodBallExplosion",
        "GSVaalGoliathTendrils",
        "GAVaalGoliathSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalGoliathBloodSiphon"] = {
    name = "EASVaalGoliathBloodSiphon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalGoliathBloodBalls"] = {
    name = "SOVaalGoliathBloodBalls",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalGoliathBloodBalls"] = {
    name = "GTVaalGoliathBloodBalls",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVaalGoliathBloodBallExplode"] = {
    name = "EGVaalGoliathBloodBallExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalGoliathBloodBallExplosion"] = {
    name = "GSVaalGoliathBloodBallExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "life_leech_from_any_damage_permyriad",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalGoliathTendrils"] = {
    name = "GSVaalGoliathTendrils",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "life_leech_from_any_damage_permyriad",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGoliathSlam"] = {
    name = "GAVaalGoliathSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {23, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Титан испытаний
Гуманоид
Trial Titan
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardGoliathSpectre
Tagsbludgeoning_weapon, Чародейский, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Здоровье
400%
Броня
+100%
Ailment Threshold
400%
Сопротивление
35 35 35 20
Damage
130%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
VaalGoliathUltimatum
Metadata
GuardGoliathRuin
Уровень
68
Здоровье
25,733
Броня
57,580
Уклонение
4,739
Энерг. щит
0
Damage
486
Урон от чар
486
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeedWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 388–583
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
100% увеличение дистанции отбрасывания
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalGoliathBloodSiphonRuin
Spell
Время применения: 3 сек.
Перезарядка: 14 сек.
apply ultimatum ruin on hit [1]
SOVaalGoliathBloodBallsRuin
Triggerable, Spell
Время применения: 1 сек.
GTVaalGoliathBloodBallsRuin
Triggerable, Spell
Время применения: 1 сек.
EGVaalGoliathBloodBallExplodeRuin
Triggerable, Spell
Время применения: 1 сек.
GSVaalGoliathBloodBallExplosionRuin
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 165.5 до 248.2 физического урона
10000% от урона похищается в виде здоровья
apply ultimatum ruin on hit [1]
is area damage [1]
GSVaalGoliathTendrilsRuin
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 310.3 до 465.5 физического урона
10000% от урона похищается в виде здоровья
apply ultimatum ruin on hit [1]
is area damage [1]
GAVaalGoliathSlam
Triggerable, Attack
Base Damage: 388–583
Шанс критического удара: 5%
Урон от атаки: 120%
Урон от атаки: 120%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Наносит на 20% больше урона атаками
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [23]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardGoliathRuin"] = {
    name = "Trial Titan",
    life = 4,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockback",
        "EASVaalGoliathBloodSiphonRuin",
        "SOVaalGoliathBloodBallsRuin",
        "GTVaalGoliathBloodBallsRuin",
        "EGVaalGoliathBloodBallExplodeRuin",
        "GSVaalGoliathBloodBallExplosionRuin",
        "GSVaalGoliathTendrilsRuin",
        "GAVaalGoliathSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalGoliathBloodSiphonRuin"] = {
    name = "EASVaalGoliathBloodSiphonRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalGoliathBloodBallsRuin"] = {
    name = "SOVaalGoliathBloodBallsRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalGoliathBloodBallsRuin"] = {
    name = "GTVaalGoliathBloodBallsRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVaalGoliathBloodBallExplodeRuin"] = {
    name = "EGVaalGoliathBloodBallExplodeRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalGoliathBloodBallExplosionRuin"] = {
    name = "GSVaalGoliathBloodBallExplosionRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "life_leech_from_any_damage_permyriad",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalGoliathTendrilsRuin"] = {
    name = "GSVaalGoliathTendrilsRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "life_leech_from_any_damage_permyriad",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGoliathSlam"] = {
    name = "GAVaalGoliathSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {23, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Титан испытаний
Гуманоид
Скорость атаки на 25% меньше
Trial Titan
SpectreY
Tagsbludgeoning_weapon, Чародейский, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Здоровье
400%
Броня
+100%
Ailment Threshold
400%
Сопротивление
35 35 35 20
Damage
130%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
VaalGoliathUltimatum
Metadata
GuardGoliathSpectre
Уровень
68
Здоровье
25,733
Броня
57,580
Уклонение
4,739
Энерг. щит
0
Damage
486
Урон от чар
486
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 388–583
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASVaalGoliathBloodSiphon
Spell
Время применения: 3 сек.
Перезарядка: 14 сек.
SOVaalGoliathBloodBalls
Triggerable, Spell
Время применения: 1 сек.
GTVaalGoliathBloodBalls
Triggerable, Spell
Время применения: 1 сек.
EGVaalGoliathBloodBallExplode
Triggerable, Spell
Время применения: 1 сек.
GSVaalGoliathBloodBallExplosion
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 165.5 до 248.2 физического урона
10000% от урона похищается в виде здоровья
is area damage [1]
GSVaalGoliathTendrils
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 310.3 до 465.5 физического урона
10000% от урона похищается в виде здоровья
is area damage [1]
GAVaalGoliathSlam
Triggerable, Attack
Base Damage: 388–583
Шанс критического удара: 5%
Урон от атаки: 120%
Урон от атаки: 120%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Наносит на 20% больше урона атаками
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [23]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardGoliathSpectre"] = {
    name = "Trial Titan",
    life = 4,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "EASVaalGoliathBloodSiphon",
        "SOVaalGoliathBloodBalls",
        "GTVaalGoliathBloodBalls",
        "EGVaalGoliathBloodBallExplode",
        "GSVaalGoliathBloodBallExplosion",
        "GSVaalGoliathTendrils",
        "GAVaalGoliathSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalGoliathBloodSiphon"] = {
    name = "EASVaalGoliathBloodSiphon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOVaalGoliathBloodBalls"] = {
    name = "SOVaalGoliathBloodBalls",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalGoliathBloodBalls"] = {
    name = "GTVaalGoliathBloodBalls",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGVaalGoliathBloodBallExplode"] = {
    name = "EGVaalGoliathBloodBallExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalGoliathBloodBallExplosion"] = {
    name = "GSVaalGoliathBloodBallExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "life_leech_from_any_damage_permyriad",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVaalGoliathTendrils"] = {
    name = "GSVaalGoliathTendrils",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "life_leech_from_any_damage_permyriad",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1000000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalGoliathSlam"] = {
    name = "GAVaalGoliathSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {23, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Скорость атаки на 25% меньше
IdMonsterSlowerAttacksRareUnique
FamilyIncreasedAttackSpeed
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Trial Titan
    Гуманоид
    SpectreY
    Tagsbludgeoning_weapon, Чародейский, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    Packs
  • Trial Titan, Trial Guard, Trial Flamechaser, Trial Windchaser, Trial Stormchaser
  • Здоровье
    400%
    Броня
    +100%
    Ailment Threshold
    400%
    Сопротивление
    35 35 35 20
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    VaalGoliathUltimatum
    Metadata
    GuardGoliathAllFlame
    Уровень
    68
    Здоровье
    25,733
    Броня
    57,580
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    486
    Урон от чар
    486
    Точность
    290
    Attack Time
    1.5
    Опыт
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeedWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 388–583
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    Отбрасывает врагов при нанесении удара
    100% увеличение дистанции отбрасывания
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASVaalGoliathBloodSiphon
    Spell
    Время применения: 3 сек.
    Перезарядка: 14 сек.
    SOVaalGoliathBloodBalls
    Triggerable, Spell
    Время применения: 1 сек.
    GTVaalGoliathBloodBalls
    Triggerable, Spell
    Время применения: 1 сек.
    EGVaalGoliathBloodBallExplode
    Triggerable, Spell
    Время применения: 1 сек.
    GSVaalGoliathBloodBallExplosion
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 165.5 до 248.2 физического урона
    10000% от урона похищается в виде здоровья
    is area damage [1]
    GSVaalGoliathTendrils
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 310.3 до 465.5 физического урона
    10000% от урона похищается в виде здоровья
    is area damage [1]
    GAVaalGoliathSlam
    Triggerable, Attack
    Base Damage: 388–583
    Шанс критического удара: 5%
    Урон от атаки: 120%
    Урон от атаки: 120%
    Attack Time: 1.5 сек.
    Перезарядка: 6 сек.
    Наносит на 20% больше урона атаками
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [23]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardGoliathAllFlame"] = {
        name = "Trial Titan",
        life = 4,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedWithDirectionalKnockback",
            "EASVaalGoliathBloodSiphon",
            "SOVaalGoliathBloodBalls",
            "GTVaalGoliathBloodBalls",
            "EGVaalGoliathBloodBallExplode",
            "GSVaalGoliathBloodBallExplosion",
            "GSVaalGoliathTendrils",
            "GAVaalGoliathSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalGoliathBloodSiphon"] = {
        name = "EASVaalGoliathBloodSiphon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOVaalGoliathBloodBalls"] = {
        name = "SOVaalGoliathBloodBalls",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalGoliathBloodBalls"] = {
        name = "GTVaalGoliathBloodBalls",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalGoliathBloodBallExplode"] = {
        name = "EGVaalGoliathBloodBallExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalGoliathBloodBallExplosion"] = {
        name = "GSVaalGoliathBloodBallExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "life_leech_from_any_damage_permyriad",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalGoliathTendrils"] = {
        name = "GSVaalGoliathTendrils",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "life_leech_from_any_damage_permyriad",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVaalGoliathSlam"] = {
        name = "GAVaalGoliathSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {23, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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