Страж испытаний
Гуманоид
Trial Guard
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardSpearSpectre |
Tags | has_staff, has_two_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, puncturing_weapon, red_blood |
Здоровье
338%
Броня
+75%
Ailment Threshold
338%
Сопротивление
0 0 0 0
Damage
137%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardUltimatum
Metadata
GuardSpear_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
21,745
Броня
50,383
Уклонение
4,739
Энергетический щит
0
Damage
512
Урон от чар
512
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
21,745
Chill
69
Shock
69
Brittle
389
Scorch
69
Sap
190
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 12 сек.
Выпускает дополнительных снарядов: 2
Вызывает +10 взрыва(-ов)
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [90]
Вызывает +10 взрыва(-ов)
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [90]
UltimatumGuardCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Урон от атаки: 130%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Герой наносит обычный удар.
Наносит на 50% больше урона атаками
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardSpear_"] = { name = "Trial Guard", life = 3.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeed", "UltimatumGuardAbyssSlam", "UltimatumGuardCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardAbyssSlam"] = { name = "UltimatumGuardAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "upheaval_number_of_spikes", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 10, 2, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardCleave"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Страж испытаний
Гуманоид
Trial Guard
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardSpearSpectre |
Tags | has_staff, has_two_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, puncturing_weapon, red_blood |
Здоровье
338%
Броня
+75%
Ailment Threshold
338%
Сопротивление
0 0 0 0
Damage
137%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardUltimatum
Metadata
GuardSpearRuin_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
21,745
Броня
50,383
Уклонение
4,739
Энергетический щит
0
Damage
512
Урон от чар
512
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
21,745
Chill
69
Shock
69
Brittle
389
Scorch
69
Sap
190
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardAbyssSlamRuin
Attack, Damage, Area, Triggerable
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 12 сек.
Выпускает дополнительных снарядов: 2
Вызывает +10 взрыва(-ов)
apply ultimatum ruin on hit [1]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [90]
Вызывает +10 взрыва(-ов)
apply ultimatum ruin on hit [1]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [90]
UltimatumGuardCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Урон от атаки: 130%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Герой наносит обычный удар.
Наносит на 50% больше урона атаками
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardSpearRuin_"] = { name = "Trial Guard", life = 3.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeed", "UltimatumGuardAbyssSlamRuin", "UltimatumGuardCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardAbyssSlamRuin"] = { name = "UltimatumGuardAbyssSlamRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "upheaval_number_of_spikes", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "is_area_damage", "cast_time_overrides_attack_duration", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {50, 10, 2, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardCleave"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Страж испытаний
Гуманоид
Trial Guard
Spectre | Y |
---|---|
Tags | has_staff, has_two_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, puncturing_weapon, red_blood |
Здоровье
338%
Броня
+75%
Ailment Threshold
338%
Сопротивление
0 0 0 0
Damage
137%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardUltimatumSpectre
Metadata
GuardSpearSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
21,745
Броня
50,383
Уклонение
4,739
Энергетический щит
0
Damage
512
Урон от чар
512
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
21,745
Chill
69
Shock
69
Brittle
389
Scorch
69
Sap
190
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 12 сек.
Выпускает дополнительных снарядов: 2
Вызывает +10 взрыва(-ов)
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [90]
Вызывает +10 взрыва(-ов)
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [90]
UltimatumGuardCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Урон от атаки: 130%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Герой наносит обычный удар.
Наносит на 50% больше урона атаками
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardSpearSpectre"] = { name = "Trial Guard", life = 3.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeed", "UltimatumGuardAbyssSlam", "UltimatumGuardCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardAbyssSlam"] = { name = "UltimatumGuardAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "upheaval_number_of_spikes", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 10, 2, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardCleave"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Страж испытаний
Гуманоид
Trial Guard
Spectre | Y |
---|---|
Tags | has_staff, has_two_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, puncturing_weapon, red_blood |
Packs |
Здоровье
338%
Броня
+75%
Ailment Threshold
338%
Сопротивление
0 0 0 0
Damage
137%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
130%
Model Size
100%
Type
VaalGuardUltimatum
Metadata
GuardSpearAllFlame
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
21,745
Броня
50,383
Уклонение
4,739
Энергетический щит
0
Damage
512
Урон от чар
512
Точность
290
Attack Time
1.5
Опыт
13,332
Ailment Threshold
21,745
Chill
69
Shock
69
Brittle
389
Scorch
69
Sap
190
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 409–614
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 12 сек.
Выпускает дополнительных снарядов: 2
Вызывает +10 взрыва(-ов)
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [90]
Вызывает +10 взрыва(-ов)
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [50]
total projectile spread angle override [90]
UltimatumGuardCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 409–614
Шанс критического удара: 5%
Урон от атаки: 130%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Герой наносит обычный удар.
Наносит на 50% больше урона атаками
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardSpearAllFlame"] = { name = "Trial Guard", life = 3.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeed", "UltimatumGuardAbyssSlam", "UltimatumGuardCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardAbyssSlam"] = { name = "UltimatumGuardAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "upheaval_number_of_spikes", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 10, 2, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardCleave"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }