Cazatormentas de pruebas
Humanoide
Trial Stormchaser
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningSpectre
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Vida
247%
Armadura
+75%
Evasión
+30%
Ailment Threshold
247%
Resistencia
0 0 0 0
Damage
137%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowLightning
Nivel
68
Vida
15,890
Armadura
50,383
Evasión
6,161
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
290
Attack Time
1.5
Experiencia
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
El 50% del daño físico se convierte en daño de rayo
Se encadena +1 veces
Los proyectiles tienen un 30% de probabilidad de poder encadenarse cuando chocan contra el terreno
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardDeceleratingProjectile
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12 seg
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
UltimatumGuardProjectileImpact
Triggerable, Attack
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El 60% del daño físico se convierte en daño de rayo
Inflige un 168.9% más de daño
active skill area of effect radius +% final [-25]
is area damage [1]
UltimatumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
El 100% del daño físico se convierte en daño de rayo
Inflige un 204.3% más de daño
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightning"] = {
    name = "Trial Stormchaser",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeLightning",
        "UltimatumGuardDeceleratingProjectile",
        "UltimatumGuardProjectileImpact",
        "UltimatumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardDeceleratingProjectile"] = {
    name = "UltimatumGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardProjectileImpact"] = {
    name = "UltimatumGuardProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 60, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowLightning"] = {
    name = "UltimatumGuardConeArrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
Cazatormentas de pruebas
Humanoide
Trial Stormchaser
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningSpectre
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Vida
247%
Armadura
+75%
Evasión
+30%
Ailment Threshold
247%
Resistencia
0 0 0 0
Damage
137%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowLightningRuin
Nivel
68
Vida
15,890
Armadura
50,383
Evasión
6,161
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
290
Attack Time
1.5
Experiencia
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
El 50% del daño físico se convierte en daño de rayo
Se encadena +1 veces
Los proyectiles tienen un 30% de probabilidad de poder encadenarse cuando chocan contra el terreno
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardDeceleratingProjectileRuin
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12 seg
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
UltimatumGuardProjectileImpactRuin
Triggerable, Attack
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El 60% del daño físico se convierte en daño de rayo
Inflige un 168.9% más de daño
active skill area of effect radius +% final [-25]
apply ultimatum ruin on hit [1]
is area damage [1]
UltimatumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
El 100% del daño físico se convierte en daño de rayo
Inflige un 204.3% más de daño
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningRuin"] = {
    name = "Trial Stormchaser",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeLightning",
        "UltimatumGuardDeceleratingProjectileRuin",
        "UltimatumGuardProjectileImpactRuin",
        "UltimatumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardDeceleratingProjectileRuin"] = {
    name = "UltimatumGuardDeceleratingProjectileRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardProjectileImpactRuin"] = {
    name = "UltimatumGuardProjectileImpactRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {30, 60, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowLightning"] = {
    name = "UltimatumGuardConeArrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
Cazatormentas de pruebas
Humanoide
Trial Stormchaser
SpectreY
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Vida
247%
Armadura
+75%
Evasión
+30%
Ailment Threshold
247%
Resistencia
0 0 0 0
Damage
137%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowLightningSpectre
Nivel
68
Vida
15,890
Armadura
50,383
Evasión
6,161
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
290
Attack Time
1.5
Experiencia
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
El 50% del daño físico se convierte en daño de rayo
Se encadena +1 veces
Los proyectiles tienen un 30% de probabilidad de poder encadenarse cuando chocan contra el terreno
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardDeceleratingProjectile
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12 seg
base deal no damage [1]
base is projectile [1]
use scaled contact offset [1]
UltimatumGuardProjectileImpact
Triggerable, Attack
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El 60% del daño físico se convierte en daño de rayo
Inflige un 168.9% más de daño
active skill area of effect radius +% final [-25]
is area damage [1]
UltimatumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 409–614
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
El 100% del daño físico se convierte en daño de rayo
Inflige un 204.3% más de daño
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningSpectre"] = {
    name = "Trial Stormchaser",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeLightning",
        "UltimatumGuardDeceleratingProjectile",
        "UltimatumGuardProjectileImpact",
        "UltimatumGuardConeArrowLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_chains",
        "projectile_chain_from_terrain_chance_%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardDeceleratingProjectile"] = {
    name = "UltimatumGuardDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardProjectileImpact"] = {
    name = "UltimatumGuardProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {30, 60, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {200, 60, -25, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowLightning"] = {
    name = "UltimatumGuardConeArrowLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
Cazatormentas de pruebas
Humanoide
Trial Stormchaser
SpectreY
Tagshas_bow, human, humanoid, lightning_affinity, medium_movement, not_int, physical_affinity, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Packs
  • Titán de pruebas, Guardia de pruebas, Atrapallamas de pruebas, Buscavientos de pruebas, Cazatormentas de pruebas
  • Vida
    247%
    Armadura
    +75%
    Evasión
    +30%
    Ailment Threshold
    247%
    Resistencia
    0 0 0 0
    Damage
    137%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 58
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    130%
    Model Size
    100%
    Type
    VaalGuardRangedUltimatum
    Metadata
    GuardBowLightningAllFlame
    Nivel
    68
    Vida
    15,890
    Armadura
    50,383
    Evasión
    6,161
    Escudo de energía
    0
    Damage
    512
    Daño de hechizos
    512
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    13,332
    Ailment Threshold
    15,890
    Chill
    50
    Shock
    50
    Brittle
    284
    Scorch
    50
    Sap
    139
    UltimatumGuardMeleeLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 409–614
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    El 50% del daño físico se convierte en daño de rayo
    Se encadena +1 veces
    Los proyectiles tienen un 30% de probabilidad de poder encadenarse cuando chocan contra el terreno
    action attack or cast time uses animation length [1]
    arrow projectile variation [32]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    UltimatumGuardDeceleratingProjectile
    Spell, Projectile, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 12 seg
    base deal no damage [1]
    base is projectile [1]
    use scaled contact offset [1]
    UltimatumGuardProjectileImpact
    Triggerable, Attack
    Base Damage: 409–614
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    El 60% del daño físico se convierte en daño de rayo
    Inflige un 168.9% más de daño
    active skill area of effect radius +% final [-25]
    is area damage [1]
    UltimatumGuardConeArrowLightning
    Triggerable, Attack
    Base Damage: 409–614
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    El 100% del daño físico se convierte en daño de rayo
    Inflige un 204.3% más de daño
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningAllFlame"] = {
        name = "Trial Stormchaser",
        life = 2.47,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 58,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "UltimatumGuardMeleeLightning",
            "UltimatumGuardDeceleratingProjectile",
            "UltimatumGuardProjectileImpact",
            "UltimatumGuardConeArrowLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardMeleeLightning"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_chains",
            "projectile_chain_from_terrain_chance_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardDeceleratingProjectile"] = {
        name = "UltimatumGuardDeceleratingProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardProjectileImpact"] = {
        name = "UltimatumGuardProjectileImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {30, 60, -25, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {200, 60, -25, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardConeArrowLightning"] = {
        name = "UltimatumGuardConeArrowLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }