Вик Вокс
Гуманоид
Область: Логово
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Vic Vox
SpectreN
AreaЛогово
Tagsfast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, melee, not_str, puncturing_weapon, red_blood
Здоровье
1950%
Energy Shield From Life
33%
Уклонение
+33%
Ailment Threshold
1950%
Сопротивление
50 50 50 30
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.335 Second
Damage Spread
±20%
Опыт
300%
Model Size
120%
Type
HeistBossTwinsVic
Metadata
VicVox
Уровень
83
Здоровье
33,108,692
Броня
92,477
Уклонение
10,454
Энергетический щит
98,578
Damage
1,384
Урон от чар
2,066
Точность
1,036
Attack Time
0.89445
Опыт
216,678
Minion Life
6,308,785
Minion Energy Shield
18,784
Minion Damage
1,169
Ailment Threshold
23,225,500
Chill
73,439
Shock
73,439
Brittle
415,481
Scorch
73,439
Sap
202,898
MeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2199–3298
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Герой наносит обычный удар.
HeistTwinsVicBasicShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.335 сек.
Наносит на 37.5% меньше урона атаками
50% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [129]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsBothEAASnipe
Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Перезарядка: 12 сек.
main hand base maximum attack distance [70]
HeistTwinsBothDodgeRollBack
Перезарядка: 6 сек.
monster dodge direction [3]
monster dodge distance [40]
HeistTwinsBothDodgeRollLeft
Перезарядка: 6 сек.
monster dodge direction [1]
monster dodge distance [40]
HeistTwinsBothDodgeRollRight
Перезарядка: 6 сек.
monster dodge distance [40]
HeistTwinsGroundSlam
Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Перезарядка: 12 сек.
HeistTwinsWhirlDash
Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Перезарядка: 12 сек.
main hand base maximum attack distance [15]
HeistTwinsSnipeTriggeredVic
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Шанс критического удара: 5%
Урон от атаки: 268.75%
Attack Time: 1.335 сек.
Ваши удары всегда накладывают поджог
Снаряды пронзают все цели
Наносит на 168.75% больше урона атаками
50% физического урона становится уроном от огня
На 400% больше урона от поджога
base is projectile [1]
monster projectile variation [131]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsGroundSlamTriggeredVic
Triggerable, Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Урон от атаки: 218.75%
Attack Time: 1.335 сек.
Наносит на 118.75% больше урона атаками
50% физического урона становится уроном от огня
active skill area of effect radius +% final [50]
is area damage [1]
HeistTwinsWhirlDashTriggeredVic
Triggerable, Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.335 сек.
Наносит на 37.5% меньше урона атаками
50% физического урона становится уроном от огня
Накладывает увечье при нанесении удара
is area damage [1]
HeistTwinsDodgeTriggeredVic
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.335 сек.
Наносит на 37.5% меньше урона атаками
50% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [133]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSummonTotemsVic
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
alternate minion [524]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
HeistTwinsCombo1EAA
Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Перезарядка: 10 сек.
HeistTwinsCombo2EAA2
Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Перезарядка: 10 сек.
HeistTwinsSpawnBurningGroundVicSO
Triggerable, Spell
Время применения: 1 сек.
HeistTwinsSpawnFireRingVicGT1
Triggerable, Spell
Время применения: 3.5 сек.
Перезарядка: 30 сек.
HeistTwinsSpawnFireRingVicGT2
Triggerable, Spell
Время применения: 3.5 сек.
Перезарядка: 30 сек.
HeistTwinsSpawnFireRingVicGT3
Triggerable, Spell
Время применения: 3.5 сек.
Перезарядка: 30 сек.
HeistTwinsSpawnFireRingVicGT4
Triggerable, Spell
Время применения: 3.5 сек.
Перезарядка: 30 сек.
HeistTwinsSpawnFireRingVicGT5
Triggerable, Spell
Время применения: 3.5 сек.
Перезарядка: 30 сек.
HeistTwinsFireRainAoE
Triggerable, Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.335 сек.
Наносит на 37.5% меньше урона атаками
50% физического урона становится уроном от огня
is area damage [1]
HeistTwinsVicBasicShotGMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.335 сек.
Наносит на 37.5% меньше урона атаками
Выпускает дополнительных снарядов: 4
50% физического урона становится уроном от огня
base is projectile [1]
monster projectile variation [129]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSpawnFireRingVicGT6
Triggerable, Spell
Время применения: 3.5 сек.
Перезарядка: 30 сек.
HeistTwinsMeleeSlash1FireCombo1
Triggerable, Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.335 сек.
Наносит на 37.5% меньше урона атаками
50% физического урона становится уроном от огня
На +200% больше урона от кровотечения
25% шанс наложить кровотечение
is area damage [1]
HeistTwinsMeleeSlash4FireCombo2
Triggerable, Attack
Base Damage: 2199–3298
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.335 сек.
Наносит на 37.5% меньше урона атаками
50% физического урона становится уроном от огня
На +200% больше урона от кровотечения
25% шанс наложить кровотечение
is area damage [1]
HeistTwinsSpawnBurningGroundVicSO2
Triggerable, Spell
Время применения: 1 сек.

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase"

StateMachine
{
	//1 = Axes
	//2 = Crossbow
	define_shared_state =
	"
		weapon_type;
		vic = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase"

Functions
{
	attach_arrow = "AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao, L_Weapon );"
	detach_arrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao );"
}

StateMachine
{
	create_state_weapon_type_1 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao, R_Weapon );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao, L_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao );
	"

	create_state_weapon_type_2 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao, R_Weapon );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao );
	"

	create_state_weapon_type_0 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao );
	"

	on_state_weapon_type_1 =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeOut.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao, R_Weapon );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao, L_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao );
	"

	on_state_weapon_type_2 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeOut.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeOut.epk, L_Weapon );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao );
	"
}

Life
{
	on_death =
	"
		IfState( enrage, 0,
		{
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao );
		} );
	"
}

Animated
{
	on_end_axe_execution_death_01 =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/VicVox"] = {
    name = "Vic Vox",
    life = 19.5,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeFire",
        "HeistTwinsVicBasicShot",
        "HeistTwinsVicBasicShotGMP",
        "HeistTwinsBothEAASnipe",
        "HeistTwinsSnipeTriggeredVic",
        "HeistTwinsBothDodgeRollBack",
        "HeistTwinsBothDodgeRollLeft",
        "HeistTwinsBothDodgeRollRight",
        "HeistTwinsDodgeTriggeredVic",
        "HeistTwinsGroundSlam",
        "HeistTwinsGroundSlamTriggeredVic",
        "HeistTwinsWhirlDash",
        "HeistTwinsWhirlDashTriggeredVic",
        "HeistTwinsSpawnBurningGroundVicSO",
        "HeistTwinsSpawnBurningGroundVicSO2",
        "HeistTwinsSpawnFireRingVicGT1",
        "HeistTwinsSpawnFireRingVicGT2",
        "HeistTwinsSpawnFireRingVicGT3",
        "HeistTwinsSpawnFireRingVicGT4",
        "HeistTwinsSpawnFireRingVicGT5",
        "HeistTwinsSpawnFireRingVicGT6",
        "HeistTwinsSummonTotemsVic",
        "HeistTwinsCombo1EAA",
        "HeistTwinsCombo2EAA2",
        "HeistTwinsFireRainAoE",
        "HeistTwinsMeleeSlash1FireCombo1",
        "HeistTwinsMeleeSlash4FireCombo2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVicBasicShot"] = {
    name = "HeistTwinsVicBasicShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 129, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVicBasicShotGMP"] = {
    name = "HeistTwinsVicBasicShotGMP",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {50, 129, 4, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothEAASnipe"] = {
    name = "HeistTwinsBothEAASnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSnipeTriggeredVic"] = {
    name = "HeistTwinsSnipeTriggeredVic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_projectile_variation",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {50, 131, 400, baseMultiplier = 2.6875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollBack"] = {
    name = "HeistTwinsBothDodgeRollBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollLeft"] = {
    name = "HeistTwinsBothDodgeRollLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollRight"] = {
    name = "HeistTwinsBothDodgeRollRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsDodgeTriggeredVic"] = {
    name = "HeistTwinsDodgeTriggeredVic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 133, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlam"] = {
    name = "HeistTwinsGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlamTriggeredVic"] = {
    name = "HeistTwinsGroundSlamTriggeredVic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, baseMultiplier = 2.1875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDash"] = {
    name = "HeistTwinsWhirlDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDashTriggeredVic"] = {
    name = "HeistTwinsWhirlDashTriggeredVic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnBurningGroundVicSO"] = {
    name = "HeistTwinsSpawnBurningGroundVicSO",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnBurningGroundVicSO2"] = {
    name = "HeistTwinsSpawnBurningGroundVicSO2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnFireRingVicGT1"] = {
    name = "HeistTwinsSpawnFireRingVicGT1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnFireRingVicGT2"] = {
    name = "HeistTwinsSpawnFireRingVicGT2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnFireRingVicGT3"] = {
    name = "HeistTwinsSpawnFireRingVicGT3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnFireRingVicGT4"] = {
    name = "HeistTwinsSpawnFireRingVicGT4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnFireRingVicGT5"] = {
    name = "HeistTwinsSpawnFireRingVicGT5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnFireRingVicGT6"] = {
    name = "HeistTwinsSpawnFireRingVicGT6",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSummonTotemsVic"] = {
    name = "HeistTwinsSummonTotemsVic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {524, 3, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo1EAA"] = {
    name = "HeistTwinsCombo1EAA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo2EAA2"] = {
    name = "HeistTwinsCombo2EAA2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsFireRainAoE"] = {
    name = "HeistTwinsFireRainAoE",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash1FireCombo1"] = {
    name = "HeistTwinsMeleeSlash1FireCombo1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 25, 200, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash4FireCombo2"] = {
    name = "HeistTwinsMeleeSlash4FireCombo2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "bleed_on_hit_with_attacks_%",
        "active_skill_bleeding_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 25, 200, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsСкорость
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.monster_delay_item_drops_millis7000
    Stats.suppress_phasing_visual1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1Immediate, ChangeToStance2Immediate, ChangeToStance3Immediate
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.weapon_type;,
    StateMachine.arrow_visible;
    StateMachine.enrage;
    StateMachine.get_executed;
    StateMachine.bloodied;
    StateMachine.define_statetwin = 1;
    StateMachine.vic1;
    Вик Вокс
    Гуманоид
    Vic Vox
    SpectreN
    Tagsfast_movement, human, humanoid, is_unarmed, light_armour, no_pantheon_mod, non_attacking, not_str, puncturing_weapon, red_blood
    Здоровье
    1950%
    Energy Shield From Life
    33%
    Уклонение
    +33%
    Ailment Threshold
    1950%
    Сопротивление
    50 50 50 30
    Damage
    135%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Опыт
    300%
    Model Size
    120%
    Type
    HeistBossTwinsVic
    Metadata
    VicVoxMeeting_

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	team = 1
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.vox = this;"
    }
    
    NPC {}
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Boss/VicVoxMeeting_"] = {
        name = "Vic Vox",
        life = 19.5,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 14,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Вик Вокс Text Audio /32
    Имя
    Вы только посмотрите. Не ожидал, что ты придёшь! Как делишки, «госпожа» Кураи? Книжка понравилась?
    KuraiContractTwoVicToKuraiOne
    Хочешь перейти к неприятной части? Как пожелаешь. Верни мне книгу.
    KuraiContractTwoVicToKuraiTwo
    Где она?
    KuraiContractTwoVicToKuraiThree
    Кураи, Кураи... Разве ты не чувствуешь за собой вину? В конце концов, ты вломилась в мой дом. Забрала ценную для меня вещь. «О, вечные». Первое издание. С автографом самого Виктарио. Мои родители, да упокоятся их души, так дорожили этим произведением, что назвали меня в честь автора! Разве я не заслуживаю какого-то... возмещения?
    KuraiContractTwoVicToKuraiFour
    Мне нужна {моя} книга. А раз у тебя её нет... Кураи, это ведь и есть воришка? Я ведь тебя знаю. Ты бы не стала пачкаться сама.
    KuraiContractTwoVicToKuraiFive
    Сделаем так... Можешь оставить книжку себе. Расплатись головой воришки, и мы в расчёте.
    KuraiContractTwoVicToKuraiSix
    Я предельно серьёзен. Убей. Сейчас же. У меня на глазах.
    KuraiContractTwoVicToKuraiSeven
    Тогда я сочту эту кражу проявлением неуважения к семье Вокс. Началом войны.
    KuraiContractTwoVicToKuraiEight
    Тупое решение мелкой слабачки.
    KuraiContractTwoVicToKuraiNine
    Не бывает войны без потерь, Кураи! Эта кровь будет на твоих руках!
    KuraiContractTwoVicToKuraiTen
    Слабачка привела большого и сильного телохранителя!
    KuraiContractThreeVicToVinnyOne
    Милая кличка. Чудесная кошечка. А какая ласковая!
    KuraiContractThreeVicToKuraiOne
    Хана ударила нас лапкой. Взяла и напала. А мы таких не любим. Правда, Винни?
    KuraiContractThreeVicToVinnyTwo
    Той ещё гадиной.
    KuraiContractThreeVicToVinnyThree
    Хана напала на тех, кто выше неё. Пересекла черту. Видишь, госпожа Кураи? Ты {поняла}?.. Э-э-эй? Ты что, оглохла?
    KuraiContractThreeVicToKuraiTwo
    Мне кажется, переговоры зашли в тупик...
    KuraiContractThreeVicToVinnyFour
    К сожалению, вечер подходит к концу.
    KuraiContractFourVicToKuraiOne
    Брат!
    KuraiContractFourVicToVinnyDeath
    И всё это и... из-за... книжки? Из-за кошки?
    KuraiContractFourVicToKuraiTwo
    Хватит, хватит! Победа за тобой...чего ты хочешь?
    KuraiContractFourVicToKuraiTwoAlt
    Истекай кровью!
    VicVoxBleed
    Пролей кровь!
    VicVoxBleedForMe
    Склонись перед высшими!
    VicVoxBow
    Ты нам не ровня!
    VicVoxCantCompete
    Мы управляем людьми.
    VicVoxControl
    Тьма подземья!
    VicVoxDarkness
    Помойная крыса!
    VicVoxGutterTrashRandom
    Никто не вспомнит о тебе!
    VicVoxGutterTrash2
    Безнадёжно!
    VicVoxNoOne
    Тряпка!
    VicVoxPointless
    Тряпка!
    VicVoxSpineless
    Пустое место!
    VicVoxYoureNothing
    Edit

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