维克·沃克斯
人形
区域: 兽穴
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Vic Vox
幽魂 | N |
---|---|
地区 | 兽穴 |
标签 | fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, melee, not_str, puncturing_weapon, red_blood |
生命
1950%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
1950%
抗性
50 50 50 30
伤害
135%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.335 秒
伤害分布
±20%
经验值
300%
Model Size
120%
类型
HeistBossTwinsVic
Metadata
VicVox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
49,415,958
护甲
92,477
闪避值
10,454
能量护盾
5,055
伤害
1,384
法术伤害
2,066
命中
518
攻击间隔
0.89445
经验值
216,678
异常状态临界值
23,225,500
冰缓
73,439
Shock
73,439
Brittle
415,481
Scorch
73,439
Sap
202,898
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeFire
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 196.9%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
伤害总增 196.9%
将物理伤害的 75% 转化为火焰伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTwinsVicBasicShot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [129]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [129]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsBothEAASnipe
攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
冷却时间: 12 秒
main hand base maximum attack distance [70]
HeistTwinsBothDodgeRollBack
冷却时间: 6 秒
monster dodge direction [3]
monster dodge distance [40]
monster dodge distance [40]
HeistTwinsBothDodgeRollLeft
冷却时间: 6 秒
monster dodge direction [1]
monster dodge distance [40]
monster dodge distance [40]
HeistTwinsBothDodgeRollRight
冷却时间: 6 秒
monster dodge distance [40]
HeistTwinsGroundSlam
攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
冷却时间: 12 秒
HeistTwinsWhirlDash
攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
冷却时间: 12 秒
main hand base maximum attack distance [15]
HeistTwinsSnipeTriggeredVic
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 2199–3298
暴击几率: 5%
攻击伤害: 430%
攻击间隔: 1.335 秒
你的击中始终具有点燃效果
投射物贯穿所有目标
攻击伤害总增 330%
将物理伤害的 50% 转化为火焰伤害
点燃伤害总增 400%
base is projectile [1]
monster projectile variation [131]
projectile uses contact position [1]
use scaled contact offset [1]
投射物贯穿所有目标
攻击伤害总增 330%
将物理伤害的 50% 转化为火焰伤害
点燃伤害总增 400%
base is projectile [1]
monster projectile variation [131]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsGroundSlamTriggeredVic
可触发, 攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击伤害: 350%
攻击间隔: 1.335 秒
攻击伤害总增 250%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [50]
is area damage [1]
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [50]
is area damage [1]
HeistTwinsWhirlDashTriggeredVic
可触发, 攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
将物理伤害的 50% 转化为火焰伤害
击中时造成瘫痪
is area damage [1]
击中时造成瘫痪
is area damage [1]
HeistTwinsDodgeTriggeredVic
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [133]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [133]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSummonTotemsVic
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [524]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
HeistTwinsCombo1EAA
攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
冷却时间: 10 秒
HeistTwinsCombo2EAA2
攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
冷却时间: 10 秒
HeistTwinsSpawnBurningGroundVicSO
可触发, 法术
施放间隔: 1 秒
HeistTwinsSpawnFireRingVicGT1
可触发, 法术
施放间隔: 3.5 秒
冷却时间: 30 秒
HeistTwinsSpawnFireRingVicGT2
可触发, 法术
施放间隔: 3.5 秒
冷却时间: 30 秒
HeistTwinsSpawnFireRingVicGT3
可触发, 法术
施放间隔: 3.5 秒
冷却时间: 30 秒
HeistTwinsSpawnFireRingVicGT4
可触发, 法术
施放间隔: 3.5 秒
冷却时间: 30 秒
HeistTwinsSpawnFireRingVicGT5
可触发, 法术
施放间隔: 3.5 秒
冷却时间: 30 秒
HeistTwinsFireRainAoE
可触发, 攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
is area damage [1]
HeistTwinsVicBasicShotGMP
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
额外发射 4 个投射物
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [129]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
将物理伤害的 50% 转化为火焰伤害
base is projectile [1]
monster projectile variation [129]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSpawnFireRingVicGT6
可触发, 法术
施放间隔: 3.5 秒
冷却时间: 30 秒
HeistTwinsMeleeSlash1FireCombo1
可触发, 攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
将物理伤害的 50% 转化为火焰伤害
流血伤害总增 +200%
有 25% 的几率导致流血
is area damage [1]
流血伤害总增 +200%
有 25% 的几率导致流血
is area damage [1]
HeistTwinsMeleeSlash4FireCombo2
可触发, 攻击
基本伤害: 2199–3298
暴击几率: 5%
攻击间隔: 1.335 秒
将物理伤害的 50% 转化为火焰伤害
流血伤害总增 +200%
有 25% 的几率导致流血
is area damage [1]
流血伤害总增 +200%
有 25% 的几率导致流血
is area damage [1]
HeistTwinsSpawnBurningGroundVicSO2
可触发, 法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase" StateMachine { //1 = Axes //2 = Crossbow define_shared_state = " weapon_type; vic = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase" Functions { attach_arrow = "AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao, L_Weapon );" detach_arrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao );" } StateMachine { create_state_weapon_type_1 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao, R_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao ); " create_state_weapon_type_2 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao, R_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao ); " create_state_weapon_type_0 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao ); " on_state_weapon_type_1 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeOut.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao, R_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin1AxeHeld.ao, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao ); " on_state_weapon_type_2 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbowBolt.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeOut.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeOut.epk, L_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); " } Life { on_death = " IfState( enrage, 0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); } ); " } Animated { on_end_axe_execution_death_01 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/VicVox"] = { name = "Vic Vox", life = 19.5, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.335, attackRange = 14, accuracy = 1, skillList = { "MeleeFire", "HeistTwinsVicBasicShot", "HeistTwinsVicBasicShotGMP", "HeistTwinsBothEAASnipe", "HeistTwinsSnipeTriggeredVic", "HeistTwinsBothDodgeRollBack", "HeistTwinsBothDodgeRollLeft", "HeistTwinsBothDodgeRollRight", "HeistTwinsDodgeTriggeredVic", "HeistTwinsGroundSlam", "HeistTwinsGroundSlamTriggeredVic", "HeistTwinsWhirlDash", "HeistTwinsWhirlDashTriggeredVic", "HeistTwinsSpawnBurningGroundVicSO", "HeistTwinsSpawnBurningGroundVicSO2", "HeistTwinsSpawnFireRingVicGT1", "HeistTwinsSpawnFireRingVicGT2", "HeistTwinsSpawnFireRingVicGT3", "HeistTwinsSpawnFireRingVicGT4", "HeistTwinsSpawnFireRingVicGT5", "HeistTwinsSpawnFireRingVicGT6", "HeistTwinsSummonTotemsVic", "HeistTwinsCombo1EAA", "HeistTwinsCombo2EAA2", "HeistTwinsFireRainAoE", "HeistTwinsMeleeSlash1FireCombo1", "HeistTwinsMeleeSlash4FireCombo2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsVicBasicShot"] = { name = "HeistTwinsVicBasicShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {50, 129, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsVicBasicShotGMP"] = { name = "HeistTwinsVicBasicShotGMP", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {50, 129, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothEAASnipe"] = { name = "HeistTwinsBothEAASnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSnipeTriggeredVic"] = { name = "HeistTwinsSnipeTriggeredVic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "monster_projectile_variation", "active_skill_ignite_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {50, 131, 400, baseMultiplier = 4.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollBack"] = { name = "HeistTwinsBothDodgeRollBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollLeft"] = { name = "HeistTwinsBothDodgeRollLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollRight"] = { name = "HeistTwinsBothDodgeRollRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsDodgeTriggeredVic"] = { name = "HeistTwinsDodgeTriggeredVic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {50, 133, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsGroundSlam"] = { name = "HeistTwinsGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsGroundSlamTriggeredVic"] = { name = "HeistTwinsGroundSlamTriggeredVic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {50, 50, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsWhirlDash"] = { name = "HeistTwinsWhirlDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsWhirlDashTriggeredVic"] = { name = "HeistTwinsWhirlDashTriggeredVic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnBurningGroundVicSO"] = { name = "HeistTwinsSpawnBurningGroundVicSO", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnBurningGroundVicSO2"] = { name = "HeistTwinsSpawnBurningGroundVicSO2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnFireRingVicGT1"] = { name = "HeistTwinsSpawnFireRingVicGT1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnFireRingVicGT2"] = { name = "HeistTwinsSpawnFireRingVicGT2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnFireRingVicGT3"] = { name = "HeistTwinsSpawnFireRingVicGT3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnFireRingVicGT4"] = { name = "HeistTwinsSpawnFireRingVicGT4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnFireRingVicGT5"] = { name = "HeistTwinsSpawnFireRingVicGT5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnFireRingVicGT6"] = { name = "HeistTwinsSpawnFireRingVicGT6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSummonTotemsVic"] = { name = "HeistTwinsSummonTotemsVic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {524, 3, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsCombo1EAA"] = { name = "HeistTwinsCombo1EAA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsCombo2EAA2"] = { name = "HeistTwinsCombo2EAA2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsFireRainAoE"] = { name = "HeistTwinsFireRainAoE", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsMeleeSlash1FireCombo1"] = { name = "HeistTwinsMeleeSlash1FireCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, 25, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsMeleeSlash4FireCombo2"] = { name = "HeistTwinsMeleeSlash4FireCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "bleed_on_hit_with_attacks_%", "active_skill_bleeding_damage_+%_final", "is_area_damage", }, levels = { [1] = {50, 25, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
维克·沃克斯
人形
Vic Vox
幽魂 | N |
---|---|
标签 | fast_movement, human, humanoid, is_unarmed, light_armour, no_pantheon_mod, non_attacking, not_str, puncturing_weapon, red_blood |
生命
1950%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
1950%
抗性
50 50 50 30
伤害
135%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.335 秒
伤害分布
±20%
经验值
300%
Model Size
120%
类型
HeistBossTwinsVic
Metadata
VicVoxMeeting_
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } BaseEvents { on_construction_complete = "globals.vox = this;" } NPC {} Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/VicVoxMeeting_"] = { name = "Vic Vox", life = 19.5, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.335, attackRange = 14, accuracy = 1, skillList = { }, modList = { }, }