ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Лесная ведьма
Демон
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Witch of the Woods
Spectre
Tagsdemon, humanoid, medium_movement, not_str, red_blood
Здоровье
1050%
Energy Shield From Life
60%
Уклонение
+50%
Ailment Threshold
600%
Сопротивление
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
300%
Model Size
100%
Type
ScreecherShrine
Metadata
ScreecherShrine
Уровень
68
Здоровье
1,463,137
Броня
28,790
Уклонение
7,109
Энергетический щит
38,600
Damage
1,149
Урон от чар
1,715
Точность
580
Attack Time
1.005
Опыт
169,208
Minion Life
317,367
Minion Energy Shield
8,373
Minion Damage
917
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1824—2736
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASAzmeriScreecherScaryNoises
Spell
Время применения: 1 сек.
Перезарядка: 20 сек.
action attack or cast time uses animation length [1]
GSScreecherScreech
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 8 сек.
Наносит от 124.1 до 186.2 физического урона
20% физического урона становится уроном от молнии
20% физического урона становится уроном хаосом
20% физического урона становится уроном от холода
20% физического урона становится уроном от огня
Обескураживает врагов на 4 секунды при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]
GSScreecherDeathPulse
Spell, Triggerable
Время применения: 1 сек.
base deal no damage [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/BansheeRemake/ScreecherShrine"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Witch of the Woods",
    life = 10.5,
    energyShield = 0.6,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GSScreecherScreech",
        "GSScreecherDeathPulse",
        "EASAzmeriScreecherScaryNoises",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSScreecherScreech"] = {
    name = "GSScreecherScreech",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "chance_to_unnerve_on_hit_%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 20, 20, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSScreecherDeathPulse"] = {
    name = "GSScreecherDeathPulse",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAzmeriScreecherScaryNoises"] = {
    name = "EASAzmeriScreecherScaryNoises",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeуник (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 Global
  • Craft TagsСкорость
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Edit

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