Sorcière de la Sylve
Démonmonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Witch of the Woods
| Spectre | |
|---|---|
| Tags | demon, humanoid, medium_movement, not_str, red_blood |
Vie
1050%
Energy Shield From Life
60%
Évasion
+50%
Ailment Threshold
600%
Résistance
Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
100%
Type
ScreecherShrine
Metadata
ScreecherShrine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,463,137
Armure
28,790
Score d'Évasion
7,109
Bouclier d'énergie
38,600
Damage
1,149
Dégâts des sorts
1,715
Précision
580
Attack Time
1.005
Expérience
169,208
Minion Life
317,367
Minion Energy Shield
8,373
Minion Damage
917
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1824—2736
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAzmeriScreecherScaryNoises
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
GSScreecherScreech
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Inflige 124.1 à 186.2 Dégâts physiques
20% des Dégâts physiques sont Convertis en Dégâts de foudre
20% des Dégâts physiques sont Convertis en Dégâts de chaos
20% des Dégâts physiques sont Convertis en Dégâts de froid
20% des Dégâts physiques sont Convertis en Dégâts de feu
Vous Perturbez les Ennemis au Toucher pendant 4 secondes
action attack or cast time uses animation length [1]
is area damage [1]
GSScreecherDeathPulse
Spell, Triggerable
Temps d'incantation: 1 sec.
base deal no damage [1]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/BansheeRemake/ScreecherShrine"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Witch of the Woods",
life = 10.5,
energyShield = 0.6,
damage = 2.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"GSScreecherScreech",
"GSScreecherDeathPulse",
"EASAzmeriScreecherScaryNoises",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSScreecherScreech"] = {
name = "GSScreecherScreech",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"chance_to_unnerve_on_hit_%",
"skill_physical_damage_%_to_convert_to_chaos",
"skill_physical_damage_%_to_convert_to_fire",
"skill_physical_damage_%_to_convert_to_cold",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 20, 20, 20, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSScreecherDeathPulse"] = {
name = "GSScreecherDeathPulse",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAzmeriScreecherScaryNoises"] = {
name = "EASAzmeriScreecherScaryNoises",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























