亞吉恩特
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
20% 攻擊傷害格擋率
20% 法術傷害格擋率
你承受 40% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
20% 攻擊傷害格擋率
20% 法術傷害格擋率
你承受 40% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Argient
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, cursing_monster, fire_affinity, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines |
生命
600%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
PerandusMapBoss6
Metadata
PerandusGuardMapBoss6IvoryTemple
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
836,078
護甲
35,988
閃避
6,303
能量護盾
2,022
傷害
919
法術傷害
1,372
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
526,729
冰緩
1,666
感電
1,666
易碎
9,423
焦灼
1,666
殘喘
4,602
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PerandusSearingBondFormation
法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
灼熱連結
施放時間: 1 秒
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
+5 召喚圖騰的最大數量
增加 100% 灼熱連結放置速度
圖騰持續 8 秒
每秒造成 927.4 基本火焰傷害
被輔助的技能增加 275% 圖騰生命
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [5]
增加 100% 灼熱連結放置速度
圖騰持續 8 秒
每秒造成 927.4 基本火焰傷害
被輔助的技能增加 275% 圖騰生命
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [5]
PerandusFlameWhip
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍, 火焰, 可齊射, 範圍法術, 持續時間
怒焰奔騰
暴擊率: 6%
施放時間: 0.5 秒
釋放怒焰之力對前方敵人進行攻擊。燃燒中的敵人將會受到更多傷害。若你擊中點燃的敵人,會在他們下方製造燃燒地面。你的傷害詞綴不會影響此燃燒地面。
技能重複施放 1 次
造成 521.1 至 781.6 火焰傷害
增加 65% 施放速度
對燃燒敵人有 +50% 更多擊中傷害
不能點燃
is area damage [1]
造成 521.1 至 781.6 火焰傷害
增加 65% 施放速度
對燃燒敵人有 +50% 更多擊中傷害
不能點燃
is area damage [1]
PerandusFlammabilityAura
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放時間: 0.5 秒
冷卻時間: 0.5 秒
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+12 秒基礎持續時間
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [20]
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [20]
PerandusFlameDash
法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
烈焰衝刺
暴擊率: 5%
施放時間: 0.75 秒
冷卻時間: 5 秒
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
每秒造成 655.3 基本火焰傷害
+4 秒基礎持續時間
造成 436.8 至 655.3 火焰傷害
is area damage [1]
+4 秒基礎持續時間
造成 436.8 至 655.3 火焰傷害
is area damage [1]
PerandusSearingBond
法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
灼熱連結
施放時間: 1 秒
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
+2 召喚圖騰的最大數量
圖騰持續 8 秒
每秒造成 927.4 基本火焰傷害
被輔助的技能增加 275% 圖騰生命
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
圖騰持續 8 秒
每秒造成 927.4 基本火焰傷害
被輔助的技能增加 275% 圖騰生命
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
PerandusFireNova
法術, 傷害, 可觸發, 範圍, 火焰, 法術可重複, 遙控地雷, 範圍法術, 消耗保留
火焰新星地雷
施放時間: 0.4 秒
冷卻時間: 3 秒
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
你的擊中不能暈眩敵人
技能重複施放 3 次
造成 452.8 至 679.2 火焰傷害
增加 50% 施放速度
造成 30% 更多每次重複增加擊中與異常狀態傷害
is area damage [1]
技能重複施放 3 次
造成 452.8 至 679.2 火焰傷害
增加 50% 施放速度
造成 30% 更多每次重複增加擊中與異常狀態傷害
is area damage [1]
PerandusWait
+0.25 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTemple"] = { name = "Argient", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "PerandusFlammabilityAura", "PerandusSearingBond", "PerandusSearingBondFormation", "PerandusFlameWhip", "PerandusFireNova", "PerandusFlameDash", "PerandusWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusFlammabilityAura"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "chance_to_be_ignited_%", "curse_apply_as_aura", }, levels = { [1] = {-20, 10, 12000, 25, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 15, 12000, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [3] = {-25, 15, 12000, 25, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [4] = {-25, 20, 12000, 25, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [5] = {-30, 20, 12000, 25, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [6] = {-30, 25, 12000, 25, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [7] = {-40, 25, 12000, 25, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSearingBond"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "number_of_additional_totems_allowed", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 3, 50, 8000, 100, 2, 3, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 5, 60, 8000, 100, 2, 3, levelRequirement = 5, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 8, 70, 8000, 100, 2, 3, levelRequirement = 6, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 12, 80, 8000, 100, 2, 3, levelRequirement = 8, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 15, 90, 8000, 100, 2, 3, levelRequirement = 10, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 19, 100, 8000, 100, 2, 3, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 20, 110, 8000, 100, 2, 3, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, }, [8] = {1, 21, 120, 8000, 100, 2, 3, levelRequirement = 20, statInterpolation = {3, 1, 1}, cost = { }, }, [9] = {1, 26, 130, 8000, 100, 2, 3, levelRequirement = 24, statInterpolation = {3, 1, 1}, cost = { }, }, [10] = {1, 30, 140, 8000, 100, 2, 3, levelRequirement = 27, statInterpolation = {3, 1, 1}, cost = { }, }, [11] = {1, 34, 150, 8000, 100, 2, 3, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [12] = {1, 38, 160, 8000, 100, 2, 3, levelRequirement = 35, statInterpolation = {3, 1, 1}, cost = { }, }, [13] = {1, 43, 170, 8000, 100, 2, 3, levelRequirement = 42, statInterpolation = {3, 1, 1}, cost = { }, }, [14] = {1, 45, 180, 8000, 100, 2, 3, levelRequirement = 49, statInterpolation = {3, 1, 1}, cost = { }, }, [15] = {1, 53, 190, 8000, 100, 2, 3, levelRequirement = 51, statInterpolation = {3, 1, 1}, cost = { }, }, [16] = {1, 58, 200, 8000, 100, 2, 3, levelRequirement = 58, statInterpolation = {3, 1, 1}, cost = { }, }, [17] = {1, 62, 215, 8000, 100, 2, 3, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, }, [18] = {1, 63, 230, 8000, 100, 2, 3, levelRequirement = 65, statInterpolation = {3, 1, 1}, cost = { }, }, [19] = {1, 66, 245, 8000, 100, 2, 3, levelRequirement = 66, statInterpolation = {3, 1, 1}, cost = { }, }, [20] = {1, 67, 260, 8000, 100, 2, 3, levelRequirement = 67, statInterpolation = {3, 1, 1}, cost = { }, }, [21] = {1, 68, 275, 8000, 100, 2, 3, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, }, [22] = {1, 69, 290, 8000, 100, 2, 3, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [23] = {1, 70, 305, 8000, 100, 2, 3, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, }, [24] = {1, 71, 320, 8000, 100, 2, 3, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, }, [25] = {1, 72, 335, 8000, 100, 2, 3, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, }, [26] = {1, 73, 350, 8000, 100, 2, 3, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, }, [27] = {1, 74, 365, 8000, 100, 2, 3, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [28] = {1, 75, 380, 8000, 100, 2, 3, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, }, [29] = {1, 76, 395, 8000, 100, 2, 3, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, }, [30] = {1, 77, 425, 8000, 100, 2, 3, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, }, [31] = {1, 78, 455, 8000, 100, 2, 3, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, }, [32] = {1, 79, 485, 8000, 100, 2, 3, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, [33] = {1, 80, 515, 8000, 100, 2, 3, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, }, [34] = {1, 81, 545, 8000, 100, 2, 3, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, }, [35] = {1, 82, 575, 8000, 100, 2, 3, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSearingBondFormation"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "number_of_additional_totems_allowed", "searing_bond_totem_placement_speed_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 3, 50, 8000, 100, 5, 5, 100, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 5, 60, 8000, 100, 5, 5, 100, levelRequirement = 5, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 8, 70, 8000, 100, 5, 5, 100, levelRequirement = 6, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 12, 80, 8000, 100, 5, 5, 100, levelRequirement = 8, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 15, 90, 8000, 100, 5, 5, 100, levelRequirement = 10, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 19, 100, 8000, 100, 5, 5, 100, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 20, 110, 8000, 100, 5, 5, 100, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, }, [8] = {1, 21, 120, 8000, 100, 5, 5, 100, levelRequirement = 20, statInterpolation = {3, 1, 1}, cost = { }, }, [9] = {1, 26, 130, 8000, 100, 5, 5, 100, levelRequirement = 24, statInterpolation = {3, 1, 1}, cost = { }, }, [10] = {1, 30, 140, 8000, 100, 5, 5, 100, levelRequirement = 27, statInterpolation = {3, 1, 1}, cost = { }, }, [11] = {1, 34, 150, 8000, 100, 5, 5, 100, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [12] = {1, 38, 160, 8000, 100, 5, 5, 100, levelRequirement = 35, statInterpolation = {3, 1, 1}, cost = { }, }, [13] = {1, 43, 170, 8000, 100, 5, 5, 100, levelRequirement = 42, statInterpolation = {3, 1, 1}, cost = { }, }, [14] = {1, 45, 180, 8000, 100, 5, 5, 100, levelRequirement = 49, statInterpolation = {3, 1, 1}, cost = { }, }, [15] = {1, 53, 190, 8000, 100, 5, 5, 100, levelRequirement = 51, statInterpolation = {3, 1, 1}, cost = { }, }, [16] = {1, 58, 200, 8000, 100, 5, 5, 100, levelRequirement = 58, statInterpolation = {3, 1, 1}, cost = { }, }, [17] = {1, 62, 215, 8000, 100, 5, 5, 100, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, }, [18] = {1, 63, 230, 8000, 100, 5, 5, 100, levelRequirement = 65, statInterpolation = {3, 1, 1}, cost = { }, }, [19] = {1, 66, 245, 8000, 100, 5, 5, 100, levelRequirement = 66, statInterpolation = {3, 1, 1}, cost = { }, }, [20] = {1, 67, 260, 8000, 100, 5, 5, 100, levelRequirement = 67, statInterpolation = {3, 1, 1}, cost = { }, }, [21] = {1, 68, 275, 8000, 100, 5, 5, 100, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, }, [22] = {1, 69, 290, 8000, 100, 5, 5, 100, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [23] = {1, 70, 305, 8000, 100, 5, 5, 100, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, }, [24] = {1, 71, 320, 8000, 100, 5, 5, 100, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, }, [25] = {1, 72, 335, 8000, 100, 5, 5, 100, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, }, [26] = {1, 73, 350, 8000, 100, 5, 5, 100, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, }, [27] = {1, 74, 365, 8000, 100, 5, 5, 100, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [28] = {1, 75, 380, 8000, 100, 5, 5, 100, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, }, [29] = {1, 76, 395, 8000, 100, 5, 5, 100, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, }, [30] = {1, 77, 425, 8000, 100, 5, 5, 100, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, }, [31] = {1, 78, 455, 8000, 100, 5, 5, 100, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, }, [32] = {1, 79, 485, 8000, 100, 5, 5, 100, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, [33] = {1, 80, 515, 8000, 100, 5, 5, 100, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, }, [34] = {1, 81, 545, 8000, 100, 5, 5, 100, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, }, [35] = {1, 82, 575, 8000, 100, 5, 5, 100, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flame_whip_damage_+%_final_vs_burning_enemies", "base_cast_speed_+%", "skill_repeat_count", "never_ignite", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 65, 1, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusFireNova"] = { name = "Fire Nova Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -30, 3, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 3, 30, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 30, 3, 30, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 40, 3, 30, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 50, 3, 30, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
20% 攻擊傷害格擋率
20% 法術傷害格擋率
你承受 40% 來自格擋擊中的傷害
Id | MonsterAttackSpellBlock30Bypass50 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
亞吉恩特
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
20% 攻擊傷害格擋率
20% 法術傷害格擋率
你承受 40% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
20% 攻擊傷害格擋率
20% 法術傷害格擋率
你承受 40% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Argient
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, cursing_monster, fire_affinity, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines |
生命
600%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
PerandusMapBoss6
Metadata
PerandusGuardMapBoss6IvoryTempleStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
836,078
護甲
35,988
閃避
6,303
能量護盾
2,022
傷害
919
法術傷害
1,372
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
526,729
冰緩
1,666
感電
1,666
易碎
9,423
焦灼
1,666
殘喘
4,602
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PerandusSearingBondFormation
法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
灼熱連結
施放時間: 1 秒
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
+5 召喚圖騰的最大數量
增加 100% 灼熱連結放置速度
圖騰持續 8 秒
每秒造成 927.4 基本火焰傷害
被輔助的技能增加 275% 圖騰生命
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [5]
增加 100% 灼熱連結放置速度
圖騰持續 8 秒
每秒造成 927.4 基本火焰傷害
被輔助的技能增加 275% 圖騰生命
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [5]
PerandusFlameWhip
法術, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍, 火焰, 可齊射, 範圍法術, 持續時間
怒焰奔騰
暴擊率: 6%
施放時間: 0.5 秒
釋放怒焰之力對前方敵人進行攻擊。燃燒中的敵人將會受到更多傷害。若你擊中點燃的敵人,會在他們下方製造燃燒地面。你的傷害詞綴不會影響此燃燒地面。
技能重複施放 1 次
造成 521.1 至 781.6 火焰傷害
增加 65% 施放速度
對燃燒敵人有 +50% 更多擊中傷害
不能點燃
is area damage [1]
造成 521.1 至 781.6 火焰傷害
增加 65% 施放速度
對燃燒敵人有 +50% 更多擊中傷害
不能點燃
is area damage [1]
PerandusFlammabilityAura
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放時間: 0.5 秒
冷卻時間: 0.5 秒
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+12 秒基礎持續時間
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [20]
被詛咒的敵人有 -30% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
此詛咒以光環施放並對附近敵人造成影響
active skill area of effect radius +% final [20]
PerandusFlameDash
法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
烈焰衝刺
暴擊率: 5%
施放時間: 0.75 秒
冷卻時間: 5 秒
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
每秒造成 655.3 基本火焰傷害
+4 秒基礎持續時間
造成 436.8 至 655.3 火焰傷害
is area damage [1]
+4 秒基礎持續時間
造成 436.8 至 655.3 火焰傷害
is area damage [1]
PerandusSearingBond
法術, DoT, 陷阱技能, 地雷技能, 圖騰施放單獨, 造成燃燒, 圖騰, 可觸發, 火焰, DegenOnlySpellDamage
灼熱連結
施放時間: 1 秒
召喚一個圖騰,它會與你和你所操控的所有圖騰之間產生火焰連結,經過火焰連結或是靠近火焰連結尾端的敵人將會受到燃燒傷害。
+2 召喚圖騰的最大數量
圖騰持續 8 秒
每秒造成 927.4 基本火焰傷害
被輔助的技能增加 275% 圖騰生命
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
圖騰持續 8 秒
每秒造成 927.4 基本火焰傷害
被輔助的技能增加 275% 圖騰生命
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
PerandusFireNova
法術, 傷害, 可觸發, 範圍, 火焰, 法術可重複, 遙控地雷, 範圍法術, 消耗保留
火焰新星地雷
施放時間: 0.4 秒
冷卻時間: 3 秒
設置一個遙控地雷,引爆時施放數道火焰新星。同一個地雷所施放出的數道火焰新星,每道的傷害會比前一道高。
你的擊中不能暈眩敵人
技能重複施放 3 次
造成 452.8 至 679.2 火焰傷害
增加 50% 施放速度
造成 30% 更多每次重複增加擊中與異常狀態傷害
is area damage [1]
技能重複施放 3 次
造成 452.8 至 679.2 火焰傷害
增加 50% 施放速度
造成 30% 更多每次重複增加擊中與異常狀態傷害
is area damage [1]
PerandusWait
+0.25 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );" } Preload { preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTempleStandalone"] = { name = "Argient", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "PerandusFlammabilityAura", "PerandusSearingBond", "PerandusSearingBondFormation", "PerandusFlameWhip", "PerandusFireNova", "PerandusFlameDash", "PerandusWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PerandusFlammabilityAura"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "chance_to_be_ignited_%", "curse_apply_as_aura", }, levels = { [1] = {-20, 10, 12000, 25, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [2] = {-20, 15, 12000, 25, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [3] = {-25, 15, 12000, 25, levelRequirement = 41, statInterpolation = {1, 1}, cost = { }, }, [4] = {-25, 20, 12000, 25, levelRequirement = 57, statInterpolation = {1, 1}, cost = { }, }, [5] = {-30, 20, 12000, 25, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [6] = {-30, 25, 12000, 25, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [7] = {-40, 25, 12000, 25, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSearingBond"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "number_of_additional_totems_allowed", "number_of_totems_summoned_in_formation", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 3, 50, 8000, 100, 2, 3, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 5, 60, 8000, 100, 2, 3, levelRequirement = 5, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 8, 70, 8000, 100, 2, 3, levelRequirement = 6, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 12, 80, 8000, 100, 2, 3, levelRequirement = 8, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 15, 90, 8000, 100, 2, 3, levelRequirement = 10, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 19, 100, 8000, 100, 2, 3, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 20, 110, 8000, 100, 2, 3, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, }, [8] = {1, 21, 120, 8000, 100, 2, 3, levelRequirement = 20, statInterpolation = {3, 1, 1}, cost = { }, }, [9] = {1, 26, 130, 8000, 100, 2, 3, levelRequirement = 24, statInterpolation = {3, 1, 1}, cost = { }, }, [10] = {1, 30, 140, 8000, 100, 2, 3, levelRequirement = 27, statInterpolation = {3, 1, 1}, cost = { }, }, [11] = {1, 34, 150, 8000, 100, 2, 3, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [12] = {1, 38, 160, 8000, 100, 2, 3, levelRequirement = 35, statInterpolation = {3, 1, 1}, cost = { }, }, [13] = {1, 43, 170, 8000, 100, 2, 3, levelRequirement = 42, statInterpolation = {3, 1, 1}, cost = { }, }, [14] = {1, 45, 180, 8000, 100, 2, 3, levelRequirement = 49, statInterpolation = {3, 1, 1}, cost = { }, }, [15] = {1, 53, 190, 8000, 100, 2, 3, levelRequirement = 51, statInterpolation = {3, 1, 1}, cost = { }, }, [16] = {1, 58, 200, 8000, 100, 2, 3, levelRequirement = 58, statInterpolation = {3, 1, 1}, cost = { }, }, [17] = {1, 62, 215, 8000, 100, 2, 3, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, }, [18] = {1, 63, 230, 8000, 100, 2, 3, levelRequirement = 65, statInterpolation = {3, 1, 1}, cost = { }, }, [19] = {1, 66, 245, 8000, 100, 2, 3, levelRequirement = 66, statInterpolation = {3, 1, 1}, cost = { }, }, [20] = {1, 67, 260, 8000, 100, 2, 3, levelRequirement = 67, statInterpolation = {3, 1, 1}, cost = { }, }, [21] = {1, 68, 275, 8000, 100, 2, 3, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, }, [22] = {1, 69, 290, 8000, 100, 2, 3, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [23] = {1, 70, 305, 8000, 100, 2, 3, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, }, [24] = {1, 71, 320, 8000, 100, 2, 3, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, }, [25] = {1, 72, 335, 8000, 100, 2, 3, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, }, [26] = {1, 73, 350, 8000, 100, 2, 3, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, }, [27] = {1, 74, 365, 8000, 100, 2, 3, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [28] = {1, 75, 380, 8000, 100, 2, 3, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, }, [29] = {1, 76, 395, 8000, 100, 2, 3, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, }, [30] = {1, 77, 425, 8000, 100, 2, 3, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, }, [31] = {1, 78, 455, 8000, 100, 2, 3, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, }, [32] = {1, 79, 485, 8000, 100, 2, 3, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, [33] = {1, 80, 515, 8000, 100, 2, 3, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, }, [34] = {1, 81, 545, 8000, 100, 2, 3, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, }, [35] = {1, 82, 575, 8000, 100, 2, 3, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusSearingBondFormation"] = { name = "Searing Bond", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.DamageOverTime] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.CausesBurning] = true, [SkillType.SummonsTotem] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.DegenOnlySpellDamage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_active_skill_totem_level", "totem_life_+%", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "number_of_additional_totems_allowed", "searing_bond_totem_placement_speed_+%", "is_totem", "base_skill_is_totemified", }, levels = { [1] = {1, 3, 50, 8000, 100, 5, 5, 100, levelRequirement = 3, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {1, 5, 60, 8000, 100, 5, 5, 100, levelRequirement = 5, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 8, 70, 8000, 100, 5, 5, 100, levelRequirement = 6, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 12, 80, 8000, 100, 5, 5, 100, levelRequirement = 8, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 15, 90, 8000, 100, 5, 5, 100, levelRequirement = 10, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 19, 100, 8000, 100, 5, 5, 100, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 20, 110, 8000, 100, 5, 5, 100, levelRequirement = 17, statInterpolation = {3, 1, 1}, cost = { }, }, [8] = {1, 21, 120, 8000, 100, 5, 5, 100, levelRequirement = 20, statInterpolation = {3, 1, 1}, cost = { }, }, [9] = {1, 26, 130, 8000, 100, 5, 5, 100, levelRequirement = 24, statInterpolation = {3, 1, 1}, cost = { }, }, [10] = {1, 30, 140, 8000, 100, 5, 5, 100, levelRequirement = 27, statInterpolation = {3, 1, 1}, cost = { }, }, [11] = {1, 34, 150, 8000, 100, 5, 5, 100, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [12] = {1, 38, 160, 8000, 100, 5, 5, 100, levelRequirement = 35, statInterpolation = {3, 1, 1}, cost = { }, }, [13] = {1, 43, 170, 8000, 100, 5, 5, 100, levelRequirement = 42, statInterpolation = {3, 1, 1}, cost = { }, }, [14] = {1, 45, 180, 8000, 100, 5, 5, 100, levelRequirement = 49, statInterpolation = {3, 1, 1}, cost = { }, }, [15] = {1, 53, 190, 8000, 100, 5, 5, 100, levelRequirement = 51, statInterpolation = {3, 1, 1}, cost = { }, }, [16] = {1, 58, 200, 8000, 100, 5, 5, 100, levelRequirement = 58, statInterpolation = {3, 1, 1}, cost = { }, }, [17] = {1, 62, 215, 8000, 100, 5, 5, 100, levelRequirement = 64, statInterpolation = {3, 1, 1}, cost = { }, }, [18] = {1, 63, 230, 8000, 100, 5, 5, 100, levelRequirement = 65, statInterpolation = {3, 1, 1}, cost = { }, }, [19] = {1, 66, 245, 8000, 100, 5, 5, 100, levelRequirement = 66, statInterpolation = {3, 1, 1}, cost = { }, }, [20] = {1, 67, 260, 8000, 100, 5, 5, 100, levelRequirement = 67, statInterpolation = {3, 1, 1}, cost = { }, }, [21] = {1, 68, 275, 8000, 100, 5, 5, 100, levelRequirement = 68, statInterpolation = {3, 1, 1}, cost = { }, }, [22] = {1, 69, 290, 8000, 100, 5, 5, 100, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [23] = {1, 70, 305, 8000, 100, 5, 5, 100, levelRequirement = 70, statInterpolation = {3, 1, 1}, cost = { }, }, [24] = {1, 71, 320, 8000, 100, 5, 5, 100, levelRequirement = 71, statInterpolation = {3, 1, 1}, cost = { }, }, [25] = {1, 72, 335, 8000, 100, 5, 5, 100, levelRequirement = 72, statInterpolation = {3, 1, 1}, cost = { }, }, [26] = {1, 73, 350, 8000, 100, 5, 5, 100, levelRequirement = 73, statInterpolation = {3, 1, 1}, cost = { }, }, [27] = {1, 74, 365, 8000, 100, 5, 5, 100, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [28] = {1, 75, 380, 8000, 100, 5, 5, 100, levelRequirement = 75, statInterpolation = {3, 1, 1}, cost = { }, }, [29] = {1, 76, 395, 8000, 100, 5, 5, 100, levelRequirement = 76, statInterpolation = {3, 1, 1}, cost = { }, }, [30] = {1, 77, 425, 8000, 100, 5, 5, 100, levelRequirement = 77, statInterpolation = {3, 1, 1}, cost = { }, }, [31] = {1, 78, 455, 8000, 100, 5, 5, 100, levelRequirement = 78, statInterpolation = {3, 1, 1}, cost = { }, }, [32] = {1, 79, 485, 8000, 100, 5, 5, 100, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, [33] = {1, 80, 515, 8000, 100, 5, 5, 100, levelRequirement = 80, statInterpolation = {3, 1, 1}, cost = { }, }, [34] = {1, 81, 545, 8000, 100, 5, 5, 100, levelRequirement = 81, statInterpolation = {3, 1, 1}, cost = { }, }, [35] = {1, 82, 575, 8000, 100, 5, 5, 100, levelRequirement = 82, statInterpolation = {3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flame_whip_damage_+%_final_vs_burning_enemies", "base_cast_speed_+%", "skill_repeat_count", "never_ignite", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 65, 1, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusFireNova"] = { name = "Fire Nova Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Multicastable] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.HasReservation] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "skill_repeat_count", "fire_nova_damage_+%_per_repeat_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -30, 3, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 3, 30, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 30, 3, 30, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 40, 3, 30, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 50, 3, 30, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PerandusWait"] = { name = "PerandusWait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {250, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
20% 攻擊傷害格擋率
20% 法術傷害格擋率
你承受 40% 來自格擋擊中的傷害
Id | MonsterAttackSpellBlock30Bypass50 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
亞吉恩特
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
20% 攻擊傷害格擋率
20% 法術傷害格擋率
你承受 40% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
20% 攻擊傷害格擋率
20% 法術傷害格擋率
你承受 40% 來自格擋擊中的傷害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Argient
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines, non_attacking |
生命
600%
生命轉為護盾
33%
護甲
+25%
閃避
+33%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
PerandusMapBoss6
Metadata
PerandusGuardMapBoss6IvoryTempleElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTempleElder"] = { name = "Argient", life = 6, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
20% 攻擊傷害格擋率
20% 法術傷害格擋率
你承受 40% 來自格擋擊中的傷害
Id | MonsterAttackSpellBlock30Bypass50 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |