Argient
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
20% de probabilidad de bloquear el daño de ataques
20% de probabilidad de bloquear el daño de hechizos
Recibes el 40% del daño de los golpes bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
SpectreN
Tagsbludgeoning_weapon, Lanzador de hechizos, cursing_monster, fire_affinity, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasión
+33%
Ailment Threshold
600%
Resistencia
40 40 40 25
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
PerandusMapBoss6
Metadata
PerandusGuardMapBoss6IvoryTemple
Nivel
68
Vida
836,078
Armadura
35,988
Evasión
6,303
Escudo de energía
2,022
Damage
919
Daño de hechizos
1,372
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
PerandusSearingBondFormation
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Atadura abrasadora
Tiempo de lanzamiento: 1 seg
Invoca un tótem que lanza un haz de fuego hacia ti y otros tótems que controles. El haz inflige daño de incendio a los enemigos atrapados en él y a los enemigos que estén cerca de un extremo de un haz.
+5 a la cantidad máxima de tótems que puedes invocar
Velocidad de colocación del tótem de Atadura Abrasadora aumentada un 100%
El Tótem dura 8 segundos
Inflige 927.4 de daño de fuego base por segundo
Las habilidades asistidas tienen vida de tótems aumentada un 275%
Invoca un tótem que usa esta habilidad
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [5]
PerandusFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Oleada de llamas
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.5 seg
Golpea a los enemigos que están frente a ti con una oleada de llamas. Los enemigos incendiados reciben más daño. Si golpeas a un enemigo quemado, se creará suelo incendiado debajo de él. Tus modificadores de daño no se aplican a este suelo incendiado.
Las Habilidades se Repiten una Vez más
Inflige de 521.1 a 781.6 de daño de fuego
Velocidad de lanzamiento de hechizos aumentada un 65%
+50% más de daño con golpes contra los enemigos incendiados
No puede Quemar
is area damage [1]
PerandusFlammabilityAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Inflamabilidad
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 0.5 seg
Maldice a todos los objetivos en un área para disminuir su resistencia al fuego y otorgarles una probabilidad de ser quemados cuando reciben un golpe.
La duración base es de 12 segundos
Los enemigos malditos tienen -30% a la resistencia al fuego
Los golpes contra los enemigos malditos tienen +25% de probabilidad de quemar
Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
active skill area of effect radius +% final [20]
PerandusFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Embestida de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Tiempo de recarga: 5 seg
Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
Inflige 655.3 de daño de fuego base por segundo
La duración base es de 4 segundos
Inflige de 436.8 a 655.3 de daño de fuego
is area damage [1]
PerandusSearingBond
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Atadura abrasadora
Tiempo de lanzamiento: 1 seg
Invoca un tótem que lanza un haz de fuego hacia ti y otros tótems que controles. El haz inflige daño de incendio a los enemigos atrapados en él y a los enemigos que estén cerca de un extremo de un haz.
+2 a la cantidad máxima de tótems que puedes invocar
El Tótem dura 8 segundos
Inflige 927.4 de daño de fuego base por segundo
Las habilidades asistidas tienen vida de tótems aumentada un 275%
Invoca un tótem que usa esta habilidad
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
PerandusFireNova
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Mina de nova de fuego
Tiempo de lanzamiento: 0.4 seg
Tiempo de recarga: 3 seg
Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
Tus golpes no pueden aturdir a los enemigos
Las Habilidades se Repiten 3 Veces más
Inflige de 452.8 a 679.2 de daño de fuego
Velocidad de lanzamiento de hechizos aumentada un 50%
30% más de daño con golpes y estados alterados por cada repetición
is area damage [1]
PerandusWait
La duración base es de 0.25 segundos

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTemple"] = {
    name = "Argient",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "PerandusFlammabilityAura",
        "PerandusSearingBond",
        "PerandusSearingBondFormation",
        "PerandusFlameWhip",
        "PerandusFireNova",
        "PerandusFlameDash",
        "PerandusWait",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlammabilityAura"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {-20, 10, 12000, 25, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-20, 15, 12000, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-25, 15, 12000, 25, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-25, 20, 12000, 25, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-30, 20, 12000, 25, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-30, 25, 12000, 25, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-40, 25, 12000, 25, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSearingBond"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 3, 50, 8000, 100, 2, 3, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 5, 60, 8000, 100, 2, 3, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 8, 70, 8000, 100, 2, 3, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 12, 80, 8000, 100, 2, 3, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 15, 90, 8000, 100, 2, 3, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 19, 100, 8000, 100, 2, 3, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 20, 110, 8000, 100, 2, 3, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {1, 21, 120, 8000, 100, 2, 3, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {1, 26, 130, 8000, 100, 2, 3, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {1, 30, 140, 8000, 100, 2, 3, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {1, 34, 150, 8000, 100, 2, 3, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {1, 38, 160, 8000, 100, 2, 3, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {1, 43, 170, 8000, 100, 2, 3, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {1, 45, 180, 8000, 100, 2, 3, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {1, 53, 190, 8000, 100, 2, 3, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {1, 58, 200, 8000, 100, 2, 3, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 62, 215, 8000, 100, 2, 3, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 63, 230, 8000, 100, 2, 3, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 66, 245, 8000, 100, 2, 3, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 67, 260, 8000, 100, 2, 3, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 68, 275, 8000, 100, 2, 3, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 69, 290, 8000, 100, 2, 3, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 70, 305, 8000, 100, 2, 3, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 71, 320, 8000, 100, 2, 3, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 72, 335, 8000, 100, 2, 3, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 73, 350, 8000, 100, 2, 3, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 74, 365, 8000, 100, 2, 3, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 75, 380, 8000, 100, 2, 3, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 76, 395, 8000, 100, 2, 3, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 77, 425, 8000, 100, 2, 3, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 78, 455, 8000, 100, 2, 3, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 79, 485, 8000, 100, 2, 3, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 80, 515, 8000, 100, 2, 3, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 81, 545, 8000, 100, 2, 3, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 82, 575, 8000, 100, 2, 3, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSearingBondFormation"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "number_of_additional_totems_allowed",
        "searing_bond_totem_placement_speed_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 3, 50, 8000, 100, 5, 5, 100, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 5, 60, 8000, 100, 5, 5, 100, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 8, 70, 8000, 100, 5, 5, 100, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 12, 80, 8000, 100, 5, 5, 100, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 15, 90, 8000, 100, 5, 5, 100, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 19, 100, 8000, 100, 5, 5, 100, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 20, 110, 8000, 100, 5, 5, 100, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {1, 21, 120, 8000, 100, 5, 5, 100, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {1, 26, 130, 8000, 100, 5, 5, 100, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {1, 30, 140, 8000, 100, 5, 5, 100, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {1, 34, 150, 8000, 100, 5, 5, 100, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {1, 38, 160, 8000, 100, 5, 5, 100, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {1, 43, 170, 8000, 100, 5, 5, 100, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {1, 45, 180, 8000, 100, 5, 5, 100, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {1, 53, 190, 8000, 100, 5, 5, 100, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {1, 58, 200, 8000, 100, 5, 5, 100, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 62, 215, 8000, 100, 5, 5, 100, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 63, 230, 8000, 100, 5, 5, 100, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 66, 245, 8000, 100, 5, 5, 100, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 67, 260, 8000, 100, 5, 5, 100, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 68, 275, 8000, 100, 5, 5, 100, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 69, 290, 8000, 100, 5, 5, 100, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 70, 305, 8000, 100, 5, 5, 100, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 71, 320, 8000, 100, 5, 5, 100, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 72, 335, 8000, 100, 5, 5, 100, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 73, 350, 8000, 100, 5, 5, 100, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 74, 365, 8000, 100, 5, 5, 100, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 75, 380, 8000, 100, 5, 5, 100, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 76, 395, 8000, 100, 5, 5, 100, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 77, 425, 8000, 100, 5, 5, 100, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 78, 455, 8000, 100, 5, 5, 100, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 79, 485, 8000, 100, 5, 5, 100, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 80, 515, 8000, 100, 5, 5, 100, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 81, 545, 8000, 100, 5, 5, 100, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 82, 575, 8000, 100, 5, 5, 100, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlameWhip"] = {
    name = "Flame Surge",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flame_whip_damage_+%_final_vs_burning_enemies",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "never_ignite",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 65, 1, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, -30, 3, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 20, 3, 30, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 30, 3, 30, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 40, 3, 30, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 50, 3, 30, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Argient
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, cursing_monster, fire_affinity, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines
    Vida
    600%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasión
    +33%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    216%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    115%
    Type
    PerandusMapBoss6
    Metadata
    PerandusGuardMapBoss6IvoryTempleStandalone
    Nivel
    68
    Vida
    836,078
    Armadura
    35,988
    Evasión
    6,303
    Escudo de energía
    2,022
    Damage
    919
    Daño de hechizos
    1,372
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    112,805
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    PerandusSearingBondFormation
    Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
    Atadura abrasadora
    Tiempo de lanzamiento: 1 seg
    Invoca un tótem que lanza un haz de fuego hacia ti y otros tótems que controles. El haz inflige daño de incendio a los enemigos atrapados en él y a los enemigos que estén cerca de un extremo de un haz.
    +5 a la cantidad máxima de tótems que puedes invocar
    Velocidad de colocación del tótem de Atadura Abrasadora aumentada un 100%
    El Tótem dura 8 segundos
    Inflige 927.4 de daño de fuego base por segundo
    Las habilidades asistidas tienen vida de tótems aumentada un 275%
    Invoca un tótem que usa esta habilidad
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [5]
    PerandusFlameWhip
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    Oleada de llamas
    Probabilidad de golpe crítico: 6%
    Tiempo de lanzamiento: 0.5 seg
    Golpea a los enemigos que están frente a ti con una oleada de llamas. Los enemigos incendiados reciben más daño. Si golpeas a un enemigo quemado, se creará suelo incendiado debajo de él. Tus modificadores de daño no se aplican a este suelo incendiado.
    Las Habilidades se Repiten una Vez más
    Inflige de 521.1 a 781.6 de daño de fuego
    Velocidad de lanzamiento de hechizos aumentada un 65%
    +50% más de daño con golpes contra los enemigos incendiados
    No puede Quemar
    is area damage [1]
    PerandusFlammabilityAura
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Inflamabilidad
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 0.5 seg
    Maldice a todos los objetivos en un área para disminuir su resistencia al fuego y otorgarles una probabilidad de ser quemados cuando reciben un golpe.
    La duración base es de 12 segundos
    Los enemigos malditos tienen -30% a la resistencia al fuego
    Los golpes contra los enemigos malditos tienen +25% de probabilidad de quemar
    Esta maldición se lanza como un aura que se aplica a los enemigos cercanos
    active skill area of effect radius +% final [20]
    PerandusFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Embestida de llamas
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.75 seg
    Tiempo de recarga: 5 seg
    Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
    Inflige 655.3 de daño de fuego base por segundo
    La duración base es de 4 segundos
    Inflige de 436.8 a 655.3 de daño de fuego
    is area damage [1]
    PerandusSearingBond
    Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
    Atadura abrasadora
    Tiempo de lanzamiento: 1 seg
    Invoca un tótem que lanza un haz de fuego hacia ti y otros tótems que controles. El haz inflige daño de incendio a los enemigos atrapados en él y a los enemigos que estén cerca de un extremo de un haz.
    +2 a la cantidad máxima de tótems que puedes invocar
    El Tótem dura 8 segundos
    Inflige 927.4 de daño de fuego base por segundo
    Las habilidades asistidas tienen vida de tótems aumentada un 275%
    Invoca un tótem que usa esta habilidad
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    PerandusFireNova
    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Mina de nova de fuego
    Tiempo de lanzamiento: 0.4 seg
    Tiempo de recarga: 3 seg
    Coloca una mina remota que puedes detonar para crear una serie de novas de fuego. Cada nova secuencial de la misma mina hará más daño que la anterior.
    Tus golpes no pueden aturdir a los enemigos
    Las Habilidades se Repiten 3 Veces más
    Inflige de 452.8 a 679.2 de daño de fuego
    Velocidad de lanzamiento de hechizos aumentada un 50%
    30% más de daño con golpes y estados alterados por cada repetición
    is area damage [1]
    PerandusWait
    La duración base es de 0.25 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTempleStandalone"] = {
        name = "Argient",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "PerandusFlammabilityAura",
            "PerandusSearingBond",
            "PerandusSearingBondFormation",
            "PerandusFlameWhip",
            "PerandusFireNova",
            "PerandusFlameDash",
            "PerandusWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFlammabilityAura"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "curse_apply_as_aura",
        },
        levels = {
            [1] = {-20, 10, 12000, 25, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 15, 12000, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-25, 15, 12000, 25, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-25, 20, 12000, 25, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-30, 20, 12000, 25, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-30, 25, 12000, 25, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-40, 25, 12000, 25, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusSearingBond"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_totems_allowed",
            "number_of_totems_summoned_in_formation",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {1, 3, 50, 8000, 100, 2, 3, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 5, 60, 8000, 100, 2, 3, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {1, 8, 70, 8000, 100, 2, 3, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {1, 12, 80, 8000, 100, 2, 3, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {1, 15, 90, 8000, 100, 2, 3, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {1, 19, 100, 8000, 100, 2, 3, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {1, 20, 110, 8000, 100, 2, 3, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
            [8] = {1, 21, 120, 8000, 100, 2, 3, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
            [9] = {1, 26, 130, 8000, 100, 2, 3, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
            [10] = {1, 30, 140, 8000, 100, 2, 3, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
            [11] = {1, 34, 150, 8000, 100, 2, 3, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
            [12] = {1, 38, 160, 8000, 100, 2, 3, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
            [13] = {1, 43, 170, 8000, 100, 2, 3, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
            [14] = {1, 45, 180, 8000, 100, 2, 3, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
            [15] = {1, 53, 190, 8000, 100, 2, 3, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
            [16] = {1, 58, 200, 8000, 100, 2, 3, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [17] = {1, 62, 215, 8000, 100, 2, 3, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
            [18] = {1, 63, 230, 8000, 100, 2, 3, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
            [19] = {1, 66, 245, 8000, 100, 2, 3, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
            [20] = {1, 67, 260, 8000, 100, 2, 3, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
            [21] = {1, 68, 275, 8000, 100, 2, 3, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
            [22] = {1, 69, 290, 8000, 100, 2, 3, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [23] = {1, 70, 305, 8000, 100, 2, 3, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
            [24] = {1, 71, 320, 8000, 100, 2, 3, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
            [25] = {1, 72, 335, 8000, 100, 2, 3, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
            [26] = {1, 73, 350, 8000, 100, 2, 3, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
            [27] = {1, 74, 365, 8000, 100, 2, 3, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [28] = {1, 75, 380, 8000, 100, 2, 3, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
            [29] = {1, 76, 395, 8000, 100, 2, 3, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
            [30] = {1, 77, 425, 8000, 100, 2, 3, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
            [31] = {1, 78, 455, 8000, 100, 2, 3, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
            [32] = {1, 79, 485, 8000, 100, 2, 3, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
            [33] = {1, 80, 515, 8000, 100, 2, 3, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
            [34] = {1, 81, 545, 8000, 100, 2, 3, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
            [35] = {1, 82, 575, 8000, 100, 2, 3, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusSearingBondFormation"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "number_of_additional_totems_allowed",
            "searing_bond_totem_placement_speed_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {1, 3, 50, 8000, 100, 5, 5, 100, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 5, 60, 8000, 100, 5, 5, 100, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {1, 8, 70, 8000, 100, 5, 5, 100, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {1, 12, 80, 8000, 100, 5, 5, 100, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {1, 15, 90, 8000, 100, 5, 5, 100, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {1, 19, 100, 8000, 100, 5, 5, 100, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {1, 20, 110, 8000, 100, 5, 5, 100, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
            [8] = {1, 21, 120, 8000, 100, 5, 5, 100, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
            [9] = {1, 26, 130, 8000, 100, 5, 5, 100, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
            [10] = {1, 30, 140, 8000, 100, 5, 5, 100, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
            [11] = {1, 34, 150, 8000, 100, 5, 5, 100, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
            [12] = {1, 38, 160, 8000, 100, 5, 5, 100, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
            [13] = {1, 43, 170, 8000, 100, 5, 5, 100, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
            [14] = {1, 45, 180, 8000, 100, 5, 5, 100, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
            [15] = {1, 53, 190, 8000, 100, 5, 5, 100, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
            [16] = {1, 58, 200, 8000, 100, 5, 5, 100, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [17] = {1, 62, 215, 8000, 100, 5, 5, 100, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
            [18] = {1, 63, 230, 8000, 100, 5, 5, 100, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
            [19] = {1, 66, 245, 8000, 100, 5, 5, 100, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
            [20] = {1, 67, 260, 8000, 100, 5, 5, 100, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
            [21] = {1, 68, 275, 8000, 100, 5, 5, 100, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
            [22] = {1, 69, 290, 8000, 100, 5, 5, 100, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [23] = {1, 70, 305, 8000, 100, 5, 5, 100, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
            [24] = {1, 71, 320, 8000, 100, 5, 5, 100, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
            [25] = {1, 72, 335, 8000, 100, 5, 5, 100, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
            [26] = {1, 73, 350, 8000, 100, 5, 5, 100, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
            [27] = {1, 74, 365, 8000, 100, 5, 5, 100, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [28] = {1, 75, 380, 8000, 100, 5, 5, 100, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
            [29] = {1, 76, 395, 8000, 100, 5, 5, 100, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
            [30] = {1, 77, 425, 8000, 100, 5, 5, 100, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
            [31] = {1, 78, 455, 8000, 100, 5, 5, 100, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
            [32] = {1, 79, 485, 8000, 100, 5, 5, 100, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
            [33] = {1, 80, 515, 8000, 100, 5, 5, 100, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
            [34] = {1, 81, 545, 8000, 100, 5, 5, 100, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
            [35] = {1, 82, 575, 8000, 100, 5, 5, 100, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flame_whip_damage_+%_final_vs_burning_enemies",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "never_ignite",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 65, 1, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFireNova"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, -30, 3, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 3, 30, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 3, 30, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 40, 3, 30, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 50, 3, 30, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWait"] = {
        name = "PerandusWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Argient
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    SpectreN
    Tagsbludgeoning_weapon, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines, non_attacking
    Vida
    600%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasión
    +33%
    Ailment Threshold
    600%
    Resistencia
    40 40 40 25
    Damage
    216%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    115%
    Type
    PerandusMapBoss6
    Metadata
    PerandusGuardMapBoss6IvoryTempleElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTempleElder"] = {
        name = "Argient",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de probabilidad de bloquear el daño de ataques
    20% de probabilidad de bloquear el daño de hechizos
    Recibes el 40% del daño de los golpes bloqueados
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Edit

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