Argient
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
20% de Chance de Bloquear o Dano de Ataques
20% de Chance de Bloquear o Dano Mágico
Você sofre 40% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
SpectreN
Tagsbludgeoning_weapon, Conjurador, cursing_monster, fire_affinity, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines
Vida
600%
Energy Shield From Life
33%
Armadura
+25%
Evasão
+33%
Ailment Threshold
600%
Resistência
40 40 40 25
Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
PerandusMapBoss6
Metadata
PerandusGuardMapBoss6IvoryTemple
Nível
68
Vida
836,078
Armadura
35,988
Evasão
6,303
Escudo de Energia
2,022
Damage
919
Dano Mágico
1,372
Precisão
290
Attack Time
1.005
Experiência
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
PerandusSearingBondFormation
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Vínculo Cauterizador
Tempo de Conjuração: 1 seg
Convoca um totem que conjura um feixe de luz em você e em cada totem que você controla, causando dano incendiário a inimigos pegos no feixe. Inimigos próximos a qualquer extremidade do feixe também sofrerão dano incendiário.
+5 ao número máximo de Totens Convocados
Velocidade de Posicionamento de Totem com Ligação Cauterizadora aumentada em 100%
Totem dura 8 segundos
Causa 927.4 de Dano de Fogo Base por segundo
Habilidades Suportadas têm Vida do Totem aumentada em 275%
Convoca um Totem que usa esta Habilidade
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [5]
PerandusFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Chicote Ardente
Chance de Crítico: 6%
Tempo de Conjuração: 0.5 seg
Ataca um inimigo à sua frente com um chicote flamejante. Inimigos incendiados sofrem mais dano. Se você acertar um inimigo incendiado, solo ardente será criado em baixo deles. Seus modificadores de dano não se aplicam a este solo ardente.
Habilidades se Repetem uma Vez mais
Causa 521.1 a 781.6 de Dano de Fogo
Velocidade de Conjuração aumentada em 65%
+50% mais Dano com Acertos contra Inimigos Incendiados
Não pode Incendiar
is area damage [1]
PerandusFlammabilityAura
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Flamabilidade
Tempo de Conjuração: 0.5 seg
Recarga: 0.5 seg
Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a fogo e dando a eles uma chance de serem incendiados quando acertados.
Duração base é de 12 segundos
Inimigos Amaldiçoados possuem -30% de Resistência a Fogo
Acertos contra Inimigos Amaldiçoados têm +25% de chance de Incendiar
Esta Maldição é Conjurada como uma Aura aplicada aos Inimigos próximos
active skill area of effect radius +% final [20]
PerandusFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Avanço Ardente
Chance de Crítico: 5%
Tempo de Conjuração: 0.75 seg
Recarga: 5 seg
Teleporta para um local, causando dano em inimigos e deixando um rastro de solo ardente. Compartilha recarga com outras Habilidades de Teleporte.
Causa 655.3 de Dano de Fogo Base por segundo
Duração base é de 4 segundos
Causa 436.8 a 655.3 de Dano de Fogo
is area damage [1]
PerandusSearingBond
Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
Vínculo Cauterizador
Tempo de Conjuração: 1 seg
Convoca um totem que conjura um feixe de luz em você e em cada totem que você controla, causando dano incendiário a inimigos pegos no feixe. Inimigos próximos a qualquer extremidade do feixe também sofrerão dano incendiário.
+2 ao número máximo de Totens Convocados
Totem dura 8 segundos
Causa 927.4 de Dano de Fogo Base por segundo
Habilidades Suportadas têm Vida do Totem aumentada em 275%
Convoca um Totem que usa esta Habilidade
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
PerandusFireNova
Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
Mina Explosiva de Fogo
Tempo de Conjuração: 0.4 seg
Recarga: 3 seg
Arma uma mina remota que você pode detonar para criar uma série de explosões de gelo. Cada explosão sequencial da mesma mina causará mais dano do que a anterior.
Seus Acertos não podem Atordoar Inimigos
Habilidades se Repetem 3 Vezes mais
Causa 452.8 a 679.2 de Dano de Fogo
Velocidade de Conjuração aumentada em 50%
30% mais Dano com Acertos e Afecções por Repetição
is area damage [1]
PerandusWait
Duração base é de 0.25 segundos

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTemple"] = {
    name = "Argient",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "PerandusFlammabilityAura",
        "PerandusSearingBond",
        "PerandusSearingBondFormation",
        "PerandusFlameWhip",
        "PerandusFireNova",
        "PerandusFlameDash",
        "PerandusWait",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlammabilityAura"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {-20, 10, 12000, 25, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-20, 15, 12000, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-25, 15, 12000, 25, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-25, 20, 12000, 25, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-30, 20, 12000, 25, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-30, 25, 12000, 25, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-40, 25, 12000, 25, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSearingBond"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 3, 50, 8000, 100, 2, 3, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 5, 60, 8000, 100, 2, 3, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 8, 70, 8000, 100, 2, 3, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 12, 80, 8000, 100, 2, 3, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 15, 90, 8000, 100, 2, 3, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 19, 100, 8000, 100, 2, 3, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 20, 110, 8000, 100, 2, 3, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {1, 21, 120, 8000, 100, 2, 3, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {1, 26, 130, 8000, 100, 2, 3, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {1, 30, 140, 8000, 100, 2, 3, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {1, 34, 150, 8000, 100, 2, 3, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {1, 38, 160, 8000, 100, 2, 3, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {1, 43, 170, 8000, 100, 2, 3, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {1, 45, 180, 8000, 100, 2, 3, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {1, 53, 190, 8000, 100, 2, 3, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {1, 58, 200, 8000, 100, 2, 3, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 62, 215, 8000, 100, 2, 3, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 63, 230, 8000, 100, 2, 3, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 66, 245, 8000, 100, 2, 3, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 67, 260, 8000, 100, 2, 3, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 68, 275, 8000, 100, 2, 3, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 69, 290, 8000, 100, 2, 3, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 70, 305, 8000, 100, 2, 3, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 71, 320, 8000, 100, 2, 3, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 72, 335, 8000, 100, 2, 3, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 73, 350, 8000, 100, 2, 3, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 74, 365, 8000, 100, 2, 3, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 75, 380, 8000, 100, 2, 3, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 76, 395, 8000, 100, 2, 3, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 77, 425, 8000, 100, 2, 3, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 78, 455, 8000, 100, 2, 3, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 79, 485, 8000, 100, 2, 3, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 80, 515, 8000, 100, 2, 3, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 81, 545, 8000, 100, 2, 3, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 82, 575, 8000, 100, 2, 3, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSearingBondFormation"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "number_of_additional_totems_allowed",
        "searing_bond_totem_placement_speed_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 3, 50, 8000, 100, 5, 5, 100, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 5, 60, 8000, 100, 5, 5, 100, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 8, 70, 8000, 100, 5, 5, 100, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 12, 80, 8000, 100, 5, 5, 100, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 15, 90, 8000, 100, 5, 5, 100, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 19, 100, 8000, 100, 5, 5, 100, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 20, 110, 8000, 100, 5, 5, 100, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {1, 21, 120, 8000, 100, 5, 5, 100, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {1, 26, 130, 8000, 100, 5, 5, 100, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {1, 30, 140, 8000, 100, 5, 5, 100, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {1, 34, 150, 8000, 100, 5, 5, 100, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {1, 38, 160, 8000, 100, 5, 5, 100, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {1, 43, 170, 8000, 100, 5, 5, 100, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {1, 45, 180, 8000, 100, 5, 5, 100, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {1, 53, 190, 8000, 100, 5, 5, 100, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {1, 58, 200, 8000, 100, 5, 5, 100, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 62, 215, 8000, 100, 5, 5, 100, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 63, 230, 8000, 100, 5, 5, 100, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 66, 245, 8000, 100, 5, 5, 100, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 67, 260, 8000, 100, 5, 5, 100, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 68, 275, 8000, 100, 5, 5, 100, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 69, 290, 8000, 100, 5, 5, 100, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 70, 305, 8000, 100, 5, 5, 100, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 71, 320, 8000, 100, 5, 5, 100, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 72, 335, 8000, 100, 5, 5, 100, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 73, 350, 8000, 100, 5, 5, 100, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 74, 365, 8000, 100, 5, 5, 100, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 75, 380, 8000, 100, 5, 5, 100, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 76, 395, 8000, 100, 5, 5, 100, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 77, 425, 8000, 100, 5, 5, 100, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 78, 455, 8000, 100, 5, 5, 100, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 79, 485, 8000, 100, 5, 5, 100, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 80, 515, 8000, 100, 5, 5, 100, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 81, 545, 8000, 100, 5, 5, 100, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 82, 575, 8000, 100, 5, 5, 100, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlameWhip"] = {
    name = "Flame Surge",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flame_whip_damage_+%_final_vs_burning_enemies",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "never_ignite",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 65, 1, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, -30, 3, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 20, 3, 30, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 30, 3, 30, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 40, 3, 30, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 50, 3, 30, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    20% de Chance de Bloquear o Dano Mágico
    Você sofre 40% do Dano de Acertos Bloqueados
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Argient
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    20% de Chance de Bloquear o Dano de Ataques
    20% de Chance de Bloquear o Dano Mágico
    Você sofre 40% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, cursing_monster, fire_affinity, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines
    Vida
    600%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasão
    +33%
    Ailment Threshold
    600%
    Resistência
    40 40 40 25
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    115%
    Type
    PerandusMapBoss6
    Metadata
    PerandusGuardMapBoss6IvoryTempleStandalone
    Nível
    68
    Vida
    836,078
    Armadura
    35,988
    Evasão
    6,303
    Escudo de Energia
    2,022
    Damage
    919
    Dano Mágico
    1,372
    Precisão
    290
    Attack Time
    1.005
    Experiência
    112,805
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    PerandusSearingBondFormation
    Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
    Vínculo Cauterizador
    Tempo de Conjuração: 1 seg
    Convoca um totem que conjura um feixe de luz em você e em cada totem que você controla, causando dano incendiário a inimigos pegos no feixe. Inimigos próximos a qualquer extremidade do feixe também sofrerão dano incendiário.
    +5 ao número máximo de Totens Convocados
    Velocidade de Posicionamento de Totem com Ligação Cauterizadora aumentada em 100%
    Totem dura 8 segundos
    Causa 927.4 de Dano de Fogo Base por segundo
    Habilidades Suportadas têm Vida do Totem aumentada em 275%
    Convoca um Totem que usa esta Habilidade
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [5]
    PerandusFlameWhip
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    Chicote Ardente
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.5 seg
    Ataca um inimigo à sua frente com um chicote flamejante. Inimigos incendiados sofrem mais dano. Se você acertar um inimigo incendiado, solo ardente será criado em baixo deles. Seus modificadores de dano não se aplicam a este solo ardente.
    Habilidades se Repetem uma Vez mais
    Causa 521.1 a 781.6 de Dano de Fogo
    Velocidade de Conjuração aumentada em 65%
    +50% mais Dano com Acertos contra Inimigos Incendiados
    Não pode Incendiar
    is area damage [1]
    PerandusFlammabilityAura
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Flamabilidade
    Tempo de Conjuração: 0.5 seg
    Recarga: 0.5 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a fogo e dando a eles uma chance de serem incendiados quando acertados.
    Duração base é de 12 segundos
    Inimigos Amaldiçoados possuem -30% de Resistência a Fogo
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Incendiar
    Esta Maldição é Conjurada como uma Aura aplicada aos Inimigos próximos
    active skill area of effect radius +% final [20]
    PerandusFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Avanço Ardente
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.75 seg
    Recarga: 5 seg
    Teleporta para um local, causando dano em inimigos e deixando um rastro de solo ardente. Compartilha recarga com outras Habilidades de Teleporte.
    Causa 655.3 de Dano de Fogo Base por segundo
    Duração base é de 4 segundos
    Causa 436.8 a 655.3 de Dano de Fogo
    is area damage [1]
    PerandusSearingBond
    Spell, DamageOverTime, Trappable, Mineable, TotemCastsAlone, CausesBurning, SummonsTotem, Triggerable, Fire, DegenOnlySpellDamage
    Vínculo Cauterizador
    Tempo de Conjuração: 1 seg
    Convoca um totem que conjura um feixe de luz em você e em cada totem que você controla, causando dano incendiário a inimigos pegos no feixe. Inimigos próximos a qualquer extremidade do feixe também sofrerão dano incendiário.
    +2 ao número máximo de Totens Convocados
    Totem dura 8 segundos
    Causa 927.4 de Dano de Fogo Base por segundo
    Habilidades Suportadas têm Vida do Totem aumentada em 275%
    Convoca um Totem que usa esta Habilidade
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    PerandusFireNova
    Spell, Damage, Triggerable, Area, Fire, Multicastable, RemoteMined, AreaSpell, HasReservation
    Mina Explosiva de Fogo
    Tempo de Conjuração: 0.4 seg
    Recarga: 3 seg
    Arma uma mina remota que você pode detonar para criar uma série de explosões de gelo. Cada explosão sequencial da mesma mina causará mais dano do que a anterior.
    Seus Acertos não podem Atordoar Inimigos
    Habilidades se Repetem 3 Vezes mais
    Causa 452.8 a 679.2 de Dano de Fogo
    Velocidade de Conjuração aumentada em 50%
    30% mais Dano com Acertos e Afecções por Repetição
    is area damage [1]
    PerandusWait
    Duração base é de 0.25 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTempleStandalone"] = {
        name = "Argient",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "PerandusFlammabilityAura",
            "PerandusSearingBond",
            "PerandusSearingBondFormation",
            "PerandusFlameWhip",
            "PerandusFireNova",
            "PerandusFlameDash",
            "PerandusWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFlammabilityAura"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "curse_apply_as_aura",
        },
        levels = {
            [1] = {-20, 10, 12000, 25, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 15, 12000, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-25, 15, 12000, 25, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-25, 20, 12000, 25, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-30, 20, 12000, 25, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-30, 25, 12000, 25, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-40, 25, 12000, 25, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusSearingBond"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_totems_allowed",
            "number_of_totems_summoned_in_formation",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {1, 3, 50, 8000, 100, 2, 3, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 5, 60, 8000, 100, 2, 3, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {1, 8, 70, 8000, 100, 2, 3, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {1, 12, 80, 8000, 100, 2, 3, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {1, 15, 90, 8000, 100, 2, 3, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {1, 19, 100, 8000, 100, 2, 3, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {1, 20, 110, 8000, 100, 2, 3, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
            [8] = {1, 21, 120, 8000, 100, 2, 3, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
            [9] = {1, 26, 130, 8000, 100, 2, 3, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
            [10] = {1, 30, 140, 8000, 100, 2, 3, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
            [11] = {1, 34, 150, 8000, 100, 2, 3, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
            [12] = {1, 38, 160, 8000, 100, 2, 3, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
            [13] = {1, 43, 170, 8000, 100, 2, 3, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
            [14] = {1, 45, 180, 8000, 100, 2, 3, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
            [15] = {1, 53, 190, 8000, 100, 2, 3, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
            [16] = {1, 58, 200, 8000, 100, 2, 3, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [17] = {1, 62, 215, 8000, 100, 2, 3, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
            [18] = {1, 63, 230, 8000, 100, 2, 3, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
            [19] = {1, 66, 245, 8000, 100, 2, 3, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
            [20] = {1, 67, 260, 8000, 100, 2, 3, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
            [21] = {1, 68, 275, 8000, 100, 2, 3, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
            [22] = {1, 69, 290, 8000, 100, 2, 3, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [23] = {1, 70, 305, 8000, 100, 2, 3, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
            [24] = {1, 71, 320, 8000, 100, 2, 3, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
            [25] = {1, 72, 335, 8000, 100, 2, 3, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
            [26] = {1, 73, 350, 8000, 100, 2, 3, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
            [27] = {1, 74, 365, 8000, 100, 2, 3, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [28] = {1, 75, 380, 8000, 100, 2, 3, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
            [29] = {1, 76, 395, 8000, 100, 2, 3, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
            [30] = {1, 77, 425, 8000, 100, 2, 3, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
            [31] = {1, 78, 455, 8000, 100, 2, 3, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
            [32] = {1, 79, 485, 8000, 100, 2, 3, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
            [33] = {1, 80, 515, 8000, 100, 2, 3, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
            [34] = {1, 81, 545, 8000, 100, 2, 3, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
            [35] = {1, 82, 575, 8000, 100, 2, 3, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusSearingBondFormation"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "number_of_additional_totems_allowed",
            "searing_bond_totem_placement_speed_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {1, 3, 50, 8000, 100, 5, 5, 100, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 5, 60, 8000, 100, 5, 5, 100, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {1, 8, 70, 8000, 100, 5, 5, 100, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {1, 12, 80, 8000, 100, 5, 5, 100, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {1, 15, 90, 8000, 100, 5, 5, 100, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {1, 19, 100, 8000, 100, 5, 5, 100, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {1, 20, 110, 8000, 100, 5, 5, 100, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
            [8] = {1, 21, 120, 8000, 100, 5, 5, 100, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
            [9] = {1, 26, 130, 8000, 100, 5, 5, 100, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
            [10] = {1, 30, 140, 8000, 100, 5, 5, 100, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
            [11] = {1, 34, 150, 8000, 100, 5, 5, 100, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
            [12] = {1, 38, 160, 8000, 100, 5, 5, 100, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
            [13] = {1, 43, 170, 8000, 100, 5, 5, 100, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
            [14] = {1, 45, 180, 8000, 100, 5, 5, 100, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
            [15] = {1, 53, 190, 8000, 100, 5, 5, 100, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
            [16] = {1, 58, 200, 8000, 100, 5, 5, 100, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [17] = {1, 62, 215, 8000, 100, 5, 5, 100, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
            [18] = {1, 63, 230, 8000, 100, 5, 5, 100, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
            [19] = {1, 66, 245, 8000, 100, 5, 5, 100, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
            [20] = {1, 67, 260, 8000, 100, 5, 5, 100, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
            [21] = {1, 68, 275, 8000, 100, 5, 5, 100, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
            [22] = {1, 69, 290, 8000, 100, 5, 5, 100, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [23] = {1, 70, 305, 8000, 100, 5, 5, 100, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
            [24] = {1, 71, 320, 8000, 100, 5, 5, 100, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
            [25] = {1, 72, 335, 8000, 100, 5, 5, 100, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
            [26] = {1, 73, 350, 8000, 100, 5, 5, 100, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
            [27] = {1, 74, 365, 8000, 100, 5, 5, 100, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [28] = {1, 75, 380, 8000, 100, 5, 5, 100, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
            [29] = {1, 76, 395, 8000, 100, 5, 5, 100, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
            [30] = {1, 77, 425, 8000, 100, 5, 5, 100, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
            [31] = {1, 78, 455, 8000, 100, 5, 5, 100, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
            [32] = {1, 79, 485, 8000, 100, 5, 5, 100, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
            [33] = {1, 80, 515, 8000, 100, 5, 5, 100, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
            [34] = {1, 81, 545, 8000, 100, 5, 5, 100, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
            [35] = {1, 82, 575, 8000, 100, 5, 5, 100, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flame_whip_damage_+%_final_vs_burning_enemies",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "never_ignite",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 65, 1, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFireNova"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, -30, 3, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 3, 30, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 3, 30, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 40, 3, 30, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 50, 3, 30, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWait"] = {
        name = "PerandusWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    20% de Chance de Bloquear o Dano Mágico
    Você sofre 40% do Dano de Acertos Bloqueados
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Argient
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    20% de Chance de Bloquear o Dano de Ataques
    20% de Chance de Bloquear o Dano Mágico
    Você sofre 40% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    SpectreN
    Tagsbludgeoning_weapon, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines, non_attacking
    Vida
    600%
    Energy Shield From Life
    33%
    Armadura
    +25%
    Evasão
    +33%
    Ailment Threshold
    600%
    Resistência
    40 40 40 25
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    115%
    Type
    PerandusMapBoss6
    Metadata
    PerandusGuardMapBoss6IvoryTempleElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTempleElder"] = {
        name = "Argient",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 20% de Chance de Bloquear o Dano de Ataques
    20% de Chance de Bloquear o Dano Mágico
    Você sofre 40% do Dano de Acertos Bloqueados
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 40 Max: 40 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Edit

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