亚吉恩特
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
20% 攻击伤害格挡率
20% 法术伤害格挡几率
被格挡的击中对你造成 40% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
corpse cannot be destroyed [1]
Argient
幽魂N
标签bludgeoning_weapon, 施法, cursing_monster, fire_affinity, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines
生命
600%
生命转为护盾
33%
护甲
+33%
闪避值
+33%
异常状态临界值
600%
抗性
40 40 40 25
伤害
216%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
115%
类型
PerandusMapBoss6
Metadata
PerandusGuardMapBoss6IvoryTemple
等级
68
生命
836,078
护甲
38,291
闪避值
6,303
能量护盾
2,022
伤害
919
法术伤害
1,372
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
526,729
冰缓
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
PerandusSearingBondFormation
法术, DoT, 陷阱技能, 地雷技能, 图腾施放单独, 造成燃烧, 图腾, 可触发, 火焰, DegenOnlySpellDamage
灼热连接
施放间隔: 1 秒
召唤一个图腾,它会与你和你所操控的所有图腾之间产生火焰连接,经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害。
+5 召唤图腾数量上限
【灼热连接】放置速度加快 100%
图腾持续 8
每秒造成 927.4 基础火焰伤害
被辅助技能的图腾生命提高 275%
召唤使用一个使用该技能的图腾
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [5]
PerandusFlameWhip
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围, 火焰, 可齐射, 范围法术, 持续时间
怒焰奔腾
攻击暴击率: 6%
施放间隔: 0.5 秒
用汹涌的火焰打击前方的敌人。燃烧的敌人会受到更高伤害。如击中被点燃的敌人,则会在它身下产生燃烧地面。你的伤害词缀不能作用于燃烧地面。
技能可重复施放 1 次
造成 521.1 - 781.6 火焰伤害
施法速度加快 65%
对燃烧的敌人造成的击中伤害总增 +50%
无法点燃
is area damage [1]
PerandusFlammabilityAura
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放间隔: 0.5 秒
冷却时间: 0.5 秒
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
基础持续时间为 12
被诅咒的敌人的火焰抗性 -30%
对抗被诅咒的敌人时,击中的点燃几率 +25%
诅咒技能以光环形式对周围敌人施放
active skill area of effect radius +% final [20]
PerandusFlameDash
法术, 位移, 伤害, DoT, 持续时间, 图腾技能, 可触发, 火焰, 陷阱技能, 地雷技能, 快行, 闪现, 冷却
烈焰冲刺
攻击暴击率: 5%
施放间隔: 0.75 秒
冷却时间: 5 秒
传送到指定地点,对敌人造成伤害并在路线上留下燃烧地面。和其它闪现技能共用冷却时间。
每秒造成 655.3 基础火焰伤害
基础持续时间为 4
造成 436.8 - 655.3 火焰伤害
is area damage [1]
PerandusSearingBond
法术, DoT, 陷阱技能, 地雷技能, 图腾施放单独, 造成燃烧, 图腾, 可触发, 火焰, DegenOnlySpellDamage
灼热连接
施放间隔: 1 秒
召唤一个图腾,它会与你和你所操控的所有图腾之间产生火焰连接,经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害。
+2 召唤图腾数量上限
图腾持续 8
每秒造成 927.4 基础火焰伤害
被辅助技能的图腾生命提高 275%
召唤使用一个使用该技能的图腾
base active skill totem level [68]
base skill is totemified [1]
base totem range [100]
number of totems summoned in formation [3]
PerandusFireNova
法术, 伤害, 可触发, 范围, 火焰, 法术可重复, 遥控地雷, 范围法术, 消耗保留
火焰新星地雷
施放间隔: 0.4 秒
冷却时间: 3 秒
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
你的击中不能眩晕敌人
技能可重复施放 3
造成 452.8 - 679.2 火焰伤害
施法速度加快 50%
每次重复会使击中伤害和异常状态伤害总增 30%
is area damage [1]
PerandusWait
基础持续时间为 0.25

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTemple"] = {
    name = "Argient",
    life = 6,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "PerandusFlammabilityAura",
        "PerandusSearingBond",
        "PerandusSearingBondFormation",
        "PerandusFlameWhip",
        "PerandusFireNova",
        "PerandusFlameDash",
        "PerandusWait",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlammabilityAura"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {-20, 10, 12000, 25, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-20, 15, 12000, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-25, 15, 12000, 25, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-25, 20, 12000, 25, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-30, 20, 12000, 25, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-30, 25, 12000, 25, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-40, 25, 12000, 25, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSearingBond"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_additional_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 3, 50, 8000, 100, 2, 3, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 5, 60, 8000, 100, 2, 3, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 8, 70, 8000, 100, 2, 3, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 12, 80, 8000, 100, 2, 3, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 15, 90, 8000, 100, 2, 3, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 19, 100, 8000, 100, 2, 3, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 20, 110, 8000, 100, 2, 3, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {1, 21, 120, 8000, 100, 2, 3, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {1, 26, 130, 8000, 100, 2, 3, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {1, 30, 140, 8000, 100, 2, 3, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {1, 34, 150, 8000, 100, 2, 3, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {1, 38, 160, 8000, 100, 2, 3, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {1, 43, 170, 8000, 100, 2, 3, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {1, 45, 180, 8000, 100, 2, 3, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {1, 53, 190, 8000, 100, 2, 3, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {1, 58, 200, 8000, 100, 2, 3, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 62, 215, 8000, 100, 2, 3, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 63, 230, 8000, 100, 2, 3, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 66, 245, 8000, 100, 2, 3, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 67, 260, 8000, 100, 2, 3, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 68, 275, 8000, 100, 2, 3, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 69, 290, 8000, 100, 2, 3, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 70, 305, 8000, 100, 2, 3, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 71, 320, 8000, 100, 2, 3, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 72, 335, 8000, 100, 2, 3, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 73, 350, 8000, 100, 2, 3, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 74, 365, 8000, 100, 2, 3, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 75, 380, 8000, 100, 2, 3, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 76, 395, 8000, 100, 2, 3, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 77, 425, 8000, 100, 2, 3, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 78, 455, 8000, 100, 2, 3, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 79, 485, 8000, 100, 2, 3, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 80, 515, 8000, 100, 2, 3, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 81, 545, 8000, 100, 2, 3, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 82, 575, 8000, 100, 2, 3, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSearingBondFormation"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.DegenOnlySpellDamage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_active_skill_totem_level",
        "totem_life_+%",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "number_of_additional_totems_allowed",
        "searing_bond_totem_placement_speed_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {1, 3, 50, 8000, 100, 5, 5, 100, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
        [2] = {1, 5, 60, 8000, 100, 5, 5, 100, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 8, 70, 8000, 100, 5, 5, 100, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 12, 80, 8000, 100, 5, 5, 100, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 15, 90, 8000, 100, 5, 5, 100, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 19, 100, 8000, 100, 5, 5, 100, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 20, 110, 8000, 100, 5, 5, 100, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
        [8] = {1, 21, 120, 8000, 100, 5, 5, 100, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
        [9] = {1, 26, 130, 8000, 100, 5, 5, 100, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
        [10] = {1, 30, 140, 8000, 100, 5, 5, 100, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
        [11] = {1, 34, 150, 8000, 100, 5, 5, 100, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [12] = {1, 38, 160, 8000, 100, 5, 5, 100, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
        [13] = {1, 43, 170, 8000, 100, 5, 5, 100, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
        [14] = {1, 45, 180, 8000, 100, 5, 5, 100, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
        [15] = {1, 53, 190, 8000, 100, 5, 5, 100, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
        [16] = {1, 58, 200, 8000, 100, 5, 5, 100, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
        [17] = {1, 62, 215, 8000, 100, 5, 5, 100, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
        [18] = {1, 63, 230, 8000, 100, 5, 5, 100, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
        [19] = {1, 66, 245, 8000, 100, 5, 5, 100, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
        [20] = {1, 67, 260, 8000, 100, 5, 5, 100, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
        [21] = {1, 68, 275, 8000, 100, 5, 5, 100, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
        [22] = {1, 69, 290, 8000, 100, 5, 5, 100, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [23] = {1, 70, 305, 8000, 100, 5, 5, 100, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
        [24] = {1, 71, 320, 8000, 100, 5, 5, 100, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
        [25] = {1, 72, 335, 8000, 100, 5, 5, 100, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
        [26] = {1, 73, 350, 8000, 100, 5, 5, 100, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
        [27] = {1, 74, 365, 8000, 100, 5, 5, 100, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [28] = {1, 75, 380, 8000, 100, 5, 5, 100, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
        [29] = {1, 76, 395, 8000, 100, 5, 5, 100, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
        [30] = {1, 77, 425, 8000, 100, 5, 5, 100, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
        [31] = {1, 78, 455, 8000, 100, 5, 5, 100, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
        [32] = {1, 79, 485, 8000, 100, 5, 5, 100, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
        [33] = {1, 80, 515, 8000, 100, 5, 5, 100, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
        [34] = {1, 81, 545, 8000, 100, 5, 5, 100, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
        [35] = {1, 82, 575, 8000, 100, 5, 5, 100, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlameWhip"] = {
    name = "Flame Surge",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flame_whip_damage_+%_final_vs_burning_enemies",
        "base_cast_speed_+%",
        "skill_repeat_count",
        "never_ignite",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 65, 1, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Multicastable] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.HasReservation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, -30, 3, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 20, 3, 30, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 30, 3, 30, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 40, 3, 30, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 50, 3, 30, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 亚吉恩特
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    Argient
    幽魂N
    标签bludgeoning_weapon, 施法, cursing_monster, fire_affinity, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines
    生命
    600%
    生命转为护盾
    33%
    护甲
    +33%
    闪避值
    +33%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    216%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    115%
    类型
    PerandusMapBoss6
    Metadata
    PerandusGuardMapBoss6IvoryTempleStandalone
    等级
    68
    生命
    836,078
    护甲
    38,291
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    919
    法术伤害
    1,372
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    526,729
    冰缓
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    PerandusSearingBondFormation
    法术, DoT, 陷阱技能, 地雷技能, 图腾施放单独, 造成燃烧, 图腾, 可触发, 火焰, DegenOnlySpellDamage
    灼热连接
    施放间隔: 1 秒
    召唤一个图腾,它会与你和你所操控的所有图腾之间产生火焰连接,经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害。
    +5 召唤图腾数量上限
    【灼热连接】放置速度加快 100%
    图腾持续 8
    每秒造成 927.4 基础火焰伤害
    被辅助技能的图腾生命提高 275%
    召唤使用一个使用该技能的图腾
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [5]
    PerandusFlameWhip
    法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围, 火焰, 可齐射, 范围法术, 持续时间
    怒焰奔腾
    攻击暴击率: 6%
    施放间隔: 0.5 秒
    用汹涌的火焰打击前方的敌人。燃烧的敌人会受到更高伤害。如击中被点燃的敌人,则会在它身下产生燃烧地面。你的伤害词缀不能作用于燃烧地面。
    技能可重复施放 1 次
    造成 521.1 - 781.6 火焰伤害
    施法速度加快 65%
    对燃烧的敌人造成的击中伤害总增 +50%
    无法点燃
    is area damage [1]
    PerandusFlammabilityAura
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    易燃
    施放间隔: 0.5 秒
    冷却时间: 0.5 秒
    诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
    基础持续时间为 12
    被诅咒的敌人的火焰抗性 -30%
    对抗被诅咒的敌人时,击中的点燃几率 +25%
    诅咒技能以光环形式对周围敌人施放
    active skill area of effect radius +% final [20]
    PerandusFlameDash
    法术, 位移, 伤害, DoT, 持续时间, 图腾技能, 可触发, 火焰, 陷阱技能, 地雷技能, 快行, 闪现, 冷却
    烈焰冲刺
    攻击暴击率: 5%
    施放间隔: 0.75 秒
    冷却时间: 5 秒
    传送到指定地点,对敌人造成伤害并在路线上留下燃烧地面。和其它闪现技能共用冷却时间。
    每秒造成 655.3 基础火焰伤害
    基础持续时间为 4
    造成 436.8 - 655.3 火焰伤害
    is area damage [1]
    PerandusSearingBond
    法术, DoT, 陷阱技能, 地雷技能, 图腾施放单独, 造成燃烧, 图腾, 可触发, 火焰, DegenOnlySpellDamage
    灼热连接
    施放间隔: 1 秒
    召唤一个图腾,它会与你和你所操控的所有图腾之间产生火焰连接,经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害。
    +2 召唤图腾数量上限
    图腾持续 8
    每秒造成 927.4 基础火焰伤害
    被辅助技能的图腾生命提高 275%
    召唤使用一个使用该技能的图腾
    base active skill totem level [68]
    base skill is totemified [1]
    base totem range [100]
    number of totems summoned in formation [3]
    PerandusFireNova
    法术, 伤害, 可触发, 范围, 火焰, 法术可重复, 遥控地雷, 范围法术, 消耗保留
    火焰新星地雷
    施放间隔: 0.4 秒
    冷却时间: 3 秒
    设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
    你的击中不能眩晕敌人
    技能可重复施放 3
    造成 452.8 - 679.2 火焰伤害
    施法速度加快 50%
    每次重复会使击中伤害和异常状态伤害总增 30%
    is area damage [1]
    PerandusWait
    基础持续时间为 0.25

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
    } 
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTempleStandalone"] = {
        name = "Argient",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "PerandusFlammabilityAura",
            "PerandusSearingBond",
            "PerandusSearingBondFormation",
            "PerandusFlameWhip",
            "PerandusFireNova",
            "PerandusFlameDash",
            "PerandusWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFlammabilityAura"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "curse_apply_as_aura",
        },
        levels = {
            [1] = {-20, 10, 12000, 25, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 15, 12000, 25, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-25, 15, 12000, 25, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-25, 20, 12000, 25, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-30, 20, 12000, 25, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-30, 25, 12000, 25, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-40, 25, 12000, 25, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusSearingBond"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_additional_totems_allowed",
            "number_of_totems_summoned_in_formation",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {1, 3, 50, 8000, 100, 2, 3, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 5, 60, 8000, 100, 2, 3, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {1, 8, 70, 8000, 100, 2, 3, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {1, 12, 80, 8000, 100, 2, 3, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {1, 15, 90, 8000, 100, 2, 3, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {1, 19, 100, 8000, 100, 2, 3, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {1, 20, 110, 8000, 100, 2, 3, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
            [8] = {1, 21, 120, 8000, 100, 2, 3, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
            [9] = {1, 26, 130, 8000, 100, 2, 3, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
            [10] = {1, 30, 140, 8000, 100, 2, 3, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
            [11] = {1, 34, 150, 8000, 100, 2, 3, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
            [12] = {1, 38, 160, 8000, 100, 2, 3, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
            [13] = {1, 43, 170, 8000, 100, 2, 3, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
            [14] = {1, 45, 180, 8000, 100, 2, 3, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
            [15] = {1, 53, 190, 8000, 100, 2, 3, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
            [16] = {1, 58, 200, 8000, 100, 2, 3, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [17] = {1, 62, 215, 8000, 100, 2, 3, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
            [18] = {1, 63, 230, 8000, 100, 2, 3, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
            [19] = {1, 66, 245, 8000, 100, 2, 3, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
            [20] = {1, 67, 260, 8000, 100, 2, 3, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
            [21] = {1, 68, 275, 8000, 100, 2, 3, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
            [22] = {1, 69, 290, 8000, 100, 2, 3, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [23] = {1, 70, 305, 8000, 100, 2, 3, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
            [24] = {1, 71, 320, 8000, 100, 2, 3, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
            [25] = {1, 72, 335, 8000, 100, 2, 3, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
            [26] = {1, 73, 350, 8000, 100, 2, 3, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
            [27] = {1, 74, 365, 8000, 100, 2, 3, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [28] = {1, 75, 380, 8000, 100, 2, 3, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
            [29] = {1, 76, 395, 8000, 100, 2, 3, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
            [30] = {1, 77, 425, 8000, 100, 2, 3, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
            [31] = {1, 78, 455, 8000, 100, 2, 3, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
            [32] = {1, 79, 485, 8000, 100, 2, 3, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
            [33] = {1, 80, 515, 8000, 100, 2, 3, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
            [34] = {1, 81, 545, 8000, 100, 2, 3, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
            [35] = {1, 82, 575, 8000, 100, 2, 3, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusSearingBondFormation"] = {
        name = "Searing Bond",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_active_skill_totem_level",
            "totem_life_+%",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "number_of_additional_totems_allowed",
            "searing_bond_totem_placement_speed_+%",
            "is_totem",
            "base_skill_is_totemified",
        },
        levels = {
            [1] = {1, 3, 50, 8000, 100, 5, 5, 100, levelRequirement = 3, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {1, 5, 60, 8000, 100, 5, 5, 100, levelRequirement = 5, statInterpolation = {3, 1, 1},  cost = { }, },
            [3] = {1, 8, 70, 8000, 100, 5, 5, 100, levelRequirement = 6, statInterpolation = {3, 1, 1},  cost = { }, },
            [4] = {1, 12, 80, 8000, 100, 5, 5, 100, levelRequirement = 8, statInterpolation = {3, 1, 1},  cost = { }, },
            [5] = {1, 15, 90, 8000, 100, 5, 5, 100, levelRequirement = 10, statInterpolation = {3, 1, 1},  cost = { }, },
            [6] = {1, 19, 100, 8000, 100, 5, 5, 100, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
            [7] = {1, 20, 110, 8000, 100, 5, 5, 100, levelRequirement = 17, statInterpolation = {3, 1, 1},  cost = { }, },
            [8] = {1, 21, 120, 8000, 100, 5, 5, 100, levelRequirement = 20, statInterpolation = {3, 1, 1},  cost = { }, },
            [9] = {1, 26, 130, 8000, 100, 5, 5, 100, levelRequirement = 24, statInterpolation = {3, 1, 1},  cost = { }, },
            [10] = {1, 30, 140, 8000, 100, 5, 5, 100, levelRequirement = 27, statInterpolation = {3, 1, 1},  cost = { }, },
            [11] = {1, 34, 150, 8000, 100, 5, 5, 100, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
            [12] = {1, 38, 160, 8000, 100, 5, 5, 100, levelRequirement = 35, statInterpolation = {3, 1, 1},  cost = { }, },
            [13] = {1, 43, 170, 8000, 100, 5, 5, 100, levelRequirement = 42, statInterpolation = {3, 1, 1},  cost = { }, },
            [14] = {1, 45, 180, 8000, 100, 5, 5, 100, levelRequirement = 49, statInterpolation = {3, 1, 1},  cost = { }, },
            [15] = {1, 53, 190, 8000, 100, 5, 5, 100, levelRequirement = 51, statInterpolation = {3, 1, 1},  cost = { }, },
            [16] = {1, 58, 200, 8000, 100, 5, 5, 100, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
            [17] = {1, 62, 215, 8000, 100, 5, 5, 100, levelRequirement = 64, statInterpolation = {3, 1, 1},  cost = { }, },
            [18] = {1, 63, 230, 8000, 100, 5, 5, 100, levelRequirement = 65, statInterpolation = {3, 1, 1},  cost = { }, },
            [19] = {1, 66, 245, 8000, 100, 5, 5, 100, levelRequirement = 66, statInterpolation = {3, 1, 1},  cost = { }, },
            [20] = {1, 67, 260, 8000, 100, 5, 5, 100, levelRequirement = 67, statInterpolation = {3, 1, 1},  cost = { }, },
            [21] = {1, 68, 275, 8000, 100, 5, 5, 100, levelRequirement = 68, statInterpolation = {3, 1, 1},  cost = { }, },
            [22] = {1, 69, 290, 8000, 100, 5, 5, 100, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
            [23] = {1, 70, 305, 8000, 100, 5, 5, 100, levelRequirement = 70, statInterpolation = {3, 1, 1},  cost = { }, },
            [24] = {1, 71, 320, 8000, 100, 5, 5, 100, levelRequirement = 71, statInterpolation = {3, 1, 1},  cost = { }, },
            [25] = {1, 72, 335, 8000, 100, 5, 5, 100, levelRequirement = 72, statInterpolation = {3, 1, 1},  cost = { }, },
            [26] = {1, 73, 350, 8000, 100, 5, 5, 100, levelRequirement = 73, statInterpolation = {3, 1, 1},  cost = { }, },
            [27] = {1, 74, 365, 8000, 100, 5, 5, 100, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
            [28] = {1, 75, 380, 8000, 100, 5, 5, 100, levelRequirement = 75, statInterpolation = {3, 1, 1},  cost = { }, },
            [29] = {1, 76, 395, 8000, 100, 5, 5, 100, levelRequirement = 76, statInterpolation = {3, 1, 1},  cost = { }, },
            [30] = {1, 77, 425, 8000, 100, 5, 5, 100, levelRequirement = 77, statInterpolation = {3, 1, 1},  cost = { }, },
            [31] = {1, 78, 455, 8000, 100, 5, 5, 100, levelRequirement = 78, statInterpolation = {3, 1, 1},  cost = { }, },
            [32] = {1, 79, 485, 8000, 100, 5, 5, 100, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
            [33] = {1, 80, 515, 8000, 100, 5, 5, 100, levelRequirement = 80, statInterpolation = {3, 1, 1},  cost = { }, },
            [34] = {1, 81, 545, 8000, 100, 5, 5, 100, levelRequirement = 81, statInterpolation = {3, 1, 1},  cost = { }, },
            [35] = {1, 82, 575, 8000, 100, 5, 5, 100, levelRequirement = 82, statInterpolation = {3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flame_whip_damage_+%_final_vs_burning_enemies",
            "base_cast_speed_+%",
            "skill_repeat_count",
            "never_ignite",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 65, 1, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFireNova"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, -30, 3, 30, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 3, 30, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 3, 30, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 40, 3, 30, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 50, 3, 30, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4.3200001716614, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PerandusWait"] = {
        name = "PerandusWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {250, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 亚吉恩特
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    corpse cannot be destroyed [1]
    Argient
    幽魂N
    标签bludgeoning_weapon, ghost_armour, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, medium_small_height, no_bloodlines, non_attacking
    生命
    600%
    生命转为护盾
    33%
    护甲
    +33%
    闪避值
    +33%
    异常状态临界值
    600%
    抗性
    40 40 40 25
    伤害
    216%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    115%
    类型
    PerandusMapBoss6
    Metadata
    PerandusGuardMapBoss6IvoryTempleElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss6IvoryTempleElder"] = {
        name = "Argient",
        life = 6,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 20% 攻击伤害格挡率
    20% 法术伤害格挡几率
    被格挡的击中对你造成 40% 伤害
    IdMonsterAttackSpellBlock30Bypass50
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 全域
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 40 Max: 40 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.