毀滅之像
創造物
地區: 詭譎晶洞
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
減少 40% 施放速度
減少 40% 攻擊速度
增加 50% 移動速度
Avatar of Undoing
幽魂N
地區詭譎晶洞
標籤bludgeoning_weapon, 法術, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, non_unique_map_boss, not_dex, physical_affinity, slow_movement, stone_armour
生命
400%
生命轉為護盾
50%
護甲
+50%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
ChaosGolemMapBoss
Metadata
ChaosElementalMapBoss2
等級
79
生命
4,610,269
護甲
101,985
閃避
6,892
能量護盾
6,018
傷害
1,304
法術傷害
1,946
命中
444
攻擊間隔
1.005
經驗值
138,039
異常狀態臨界值
2,212,929
冰緩
6,997
感電
6,997
易碎
39,587
焦灼
6,997
殘喘
19,332
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2070–3106
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChaosCascadeMapBoss
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
附加傷害效用: 60%
施放時間: 0.8 秒
冷卻時間: 3 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 516.2774.3 物理傷害
50% 物理傷害轉化至混沌傷害
爆發 +10
active skill area of effect radius +% final [-34]
is area damage [1]
SummonMinersMagicMapBossDurable
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 14 秒
alternate minion [152]
number of monsters to summon [8]
summoned monster rarity [1]
summoned monsters are minions [1]
SummonMinersNormalMapBossDurable
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 14 秒
alternate minion [152]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ChaosElementalMapBossChaosstorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
冷卻時間: 6 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 188.6283 混沌傷害
+6 秒基礎持續時間
0.13 秒撞擊一次
基礎範圍為 1
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
SummonInvisibleChaosstorm
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 12 秒
alternate minion [151]
number of monsters to summon [5]
spell maximum action distance +% [-50]
summon specific monsters radius +% [70]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_usable = false
}

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
	set_mana_recovery_speed_+%_final_from_map = -100
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalMapBoss2"] = {
    name = "Avatar of Undoing",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "ChaosElementalMapBossChaosstorm",
        "ChaosCascadeMapBoss",
        "SummonInvisibleChaosstorm",
        "SummonMinersNormalMapBossDurable",
        "SummonMinersMagicMapBossDurable",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElementalMapBossChaosstorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.36000001430511, 0.54000002145767, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosCascadeMapBoss"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.72000002861023, 1.0800000429153, 10, 50, -34, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10, 50, -34, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonInvisibleChaosstorm"] = {
    name = "SummonInvisibleChaosstorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "spell_maximum_action_distance_+%",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {5, 151, 70, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonMinersNormalMapBossDurable"] = {
    name = "SummonMinersNormalMapBossDurable",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {10, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonMinersMagicMapBossDurable"] = {
    name = "SummonMinersMagicMapBossDurable",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {8, 1, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 減少 40% 施放速度
    IdMonsterImplicitSlowCast1
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 全域
  • Craft Tagscaster speed
    減少 40% 攻擊速度
    IdMonsterImplicitSlowAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 全域
  • Craft Tagsattack speed
    增加 50% 移動速度
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed
    毀滅之像
    創造物
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    減少 40% 施放速度
    減少 40% 攻擊速度
    增加 50% 移動速度
    Avatar of Undoing
    幽魂N
    標籤bludgeoning_weapon, 法術, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, standalone_map_boss, stone_armour
    生命
    400%
    生命轉為護盾
    50%
    護甲
    +50%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    200%
    類型
    ChaosGolemMapBoss
    Metadata
    ChaosElementalMapBoss2Standalone
    等級
    68
    生命
    557,385
    護甲
    43,185
    閃避
    4,739
    能量護盾
    3,064
    傷害
    681
    法術傷害
    1,016
    命中
    290
    攻擊間隔
    1.005
    經驗值
    112,805
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1081–1622
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ChaosCascadeMapBoss
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    附加傷害效用: 60%
    施放時間: 0.8 秒
    冷卻時間: 3 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 308.2462.4 物理傷害
    50% 物理傷害轉化至混沌傷害
    爆發 +10
    active skill area of effect radius +% final [-34]
    is area damage [1]
    SummonMinersMagicMapBossDurable
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 14 秒
    alternate minion [152]
    number of monsters to summon [8]
    summoned monster rarity [1]
    summoned monsters are minions [1]
    SummonMinersNormalMapBossDurable
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 14 秒
    alternate minion [152]
    number of monsters to summon [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ChaosElementalMapBossChaosstorm
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    暴擊率: 5%
    施放時間: 0.9 秒
    冷卻時間: 6 秒
    呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
    造成 100.3150.5 混沌傷害
    +6 秒基礎持續時間
    0.13 秒撞擊一次
    基礎範圍為 1
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    SummonInvisibleChaosstorm
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    冷卻時間: 12 秒
    alternate minion [151]
    number of monsters to summon [5]
    spell maximum action distance +% [-50]
    summon specific monsters radius +% [70]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    	set_mana_recovery_speed_+%_final_from_map = -100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
         //turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalMapBoss2Standalone"] = {
        name = "Avatar of Undoing",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "ChaosElementalMapBossChaosstorm",
            "ChaosCascadeMapBoss",
            "SummonInvisibleChaosstorm",
            "SummonMinersNormalMapBossDurable",
            "SummonMinersMagicMapBossDurable",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalMapBossChaosstorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.36000001430511, 0.54000002145767, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosCascadeMapBoss"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.72000002861023, 1.0800000429153, 10, 50, -34, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 50, -34, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonInvisibleChaosstorm"] = {
        name = "SummonInvisibleChaosstorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 151, 70, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonMinersNormalMapBossDurable"] = {
        name = "SummonMinersNormalMapBossDurable",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {10, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonMinersMagicMapBossDurable"] = {
        name = "SummonMinersMagicMapBossDurable",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "alternate_minion",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {8, 1, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 減少 40% 施放速度
    IdMonsterImplicitSlowCast1
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 全域
  • Craft Tagscaster speed
    減少 40% 攻擊速度
    IdMonsterImplicitSlowAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 全域
  • Craft Tagsattack speed
    增加 50% 移動速度
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed
    毀滅之像
    創造物
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    減少 40% 施放速度
    減少 40% 攻擊速度
    增加 50% 移動速度
    Avatar of Undoing
    幽魂N
    標籤bludgeoning_weapon, construct, elder_map_boss, extra_large_height, ghost_blood, is_unarmed, large_model, non_attacking, not_dex, slow_movement, stone_armour
    生命
    400%
    生命轉為護盾
    50%
    護甲
    +50%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    200%
    類型
    ChaosGolemMapBoss
    Metadata
    ChaosElementalMapBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalMapBoss2Elder"] = {
        name = "Avatar of Undoing",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 減少 40% 施放速度
    IdMonsterImplicitSlowCast1
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 全域
  • Craft Tagscaster speed
    減少 40% 攻擊速度
    IdMonsterImplicitSlowAttack1
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 全域
  • Craft Tagsattack speed
    增加 50% 移動速度
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed