破壊の化身
コンストラクト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
キャストスピードが40%減少する
アタックスピードが40%減少する
移動スピードが50%増加する
Avatar of Undoing
SpectreN
Area晶洞のマップ
Tagsbludgeoning_weapon, キャスター, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, non_unique_map_boss, not_dex, physical_affinity, slow_movement, stone_armour
ライフ
400%
Energy Shield From Life
50%
アーマー
+50%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
200%
Type
ChaosGolemMapBoss
Metadata
ChaosElementalMapBoss2
レベル
79
ライフ
4,610,269
アーマー
101,985
回避力
6,892
エナジーシールド
6,018
Damage
1,304
スペルダメージ
1,946
命中
444
Attack Time
1.005
経験値
138,039
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2070–3106
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChaosCascadeMapBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
追加ダメージ効率: 60%
キャストタイム: 0.8 秒
クールダウン時間: 3 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
516.2から774.3の物理ダメージを与える
物理ダメージの50%を混沌ダメージに変換する
バーストの回数が+10回される
active skill area of effect radius +% final [-34]
is area damage [1]
SummonMinersMagicMapBossDurable
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 14 秒
alternate minion [152]
number of monsters to summon [8]
summoned monster rarity [1]
summoned monsters are minions [1]
SummonMinersNormalMapBossDurable
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 14 秒
alternate minion [152]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ChaosElementalMapBossChaosstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 0.9 秒
クールダウン時間: 6 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
188.6から283の混沌ダメージを与える
基礎持続時間は6
0.13秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
SummonInvisibleChaosstorm
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
クールダウン時間: 12 秒
alternate minion [151]
number of monsters to summon [5]
spell maximum action distance +% [-50]
summon specific monsters radius +% [70]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_usable = false
}

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
	set_mana_recovery_speed_+%_final_from_map = -100
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalMapBoss2"] = {
    name = "Avatar of Undoing",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "ChaosElementalMapBossChaosstorm",
        "ChaosCascadeMapBoss",
        "SummonInvisibleChaosstorm",
        "SummonMinersNormalMapBossDurable",
        "SummonMinersMagicMapBossDurable",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElementalMapBossChaosstorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.36000001430511, 0.54000002145767, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosCascadeMapBoss"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.72000002861023, 1.0800000429153, 10, 50, -34, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10, 50, -34, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonInvisibleChaosstorm"] = {
    name = "SummonInvisibleChaosstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "spell_maximum_action_distance_+%",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {5, 151, 70, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonMinersNormalMapBossDurable"] = {
    name = "SummonMinersNormalMapBossDurable",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {10, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonMinersMagicMapBossDurable"] = {
    name = "SummonMinersMagicMapBossDurable",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {8, 1, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • キャストスピードが40%減少する
    IdMonsterImplicitSlowCast1
    FamilyIncreasedCastSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 Global
  • Craft Tagscaster speed
    アタックスピードが40%減少する
    IdMonsterImplicitSlowAttack1
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 Global
  • Craft Tagsattack speed
    移動スピードが50%増加する
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    破壊の化身
    コンストラクト
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    キャストスピードが40%減少する
    アタックスピードが40%減少する
    移動スピードが50%増加する
    Avatar of Undoing
    SpectreN
    Tagsbludgeoning_weapon, キャスター, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, standalone_map_boss, stone_armour
    ライフ
    400%
    Energy Shield From Life
    50%
    アーマー
    +50%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    200%
    Type
    ChaosGolemMapBoss
    Metadata
    ChaosElementalMapBoss2Standalone
    レベル
    68
    ライフ
    557,385
    アーマー
    43,185
    回避力
    4,739
    エナジーシールド
    3,064
    Damage
    681
    スペルダメージ
    1,016
    命中
    290
    Attack Time
    1.005
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1081–1622
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ChaosCascadeMapBoss
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    グレイシャルカスケード
    追加ダメージ効率: 60%
    キャストタイム: 0.8 秒
    クールダウン時間: 3 秒
    つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
    308.2から462.4の物理ダメージを与える
    物理ダメージの50%を混沌ダメージに変換する
    バーストの回数が+10回される
    active skill area of effect radius +% final [-34]
    is area damage [1]
    SummonMinersMagicMapBossDurable
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    alternate minion [152]
    number of monsters to summon [8]
    summoned monster rarity [1]
    summoned monsters are minions [1]
    SummonMinersNormalMapBossDurable
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    alternate minion [152]
    number of monsters to summon [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ChaosElementalMapBossChaosstorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    クリティカル率: 5%
    キャストタイム: 0.9 秒
    クールダウン時間: 6 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    100.3から150.5の混沌ダメージを与える
    基礎持続時間は6
    0.13秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    SummonInvisibleChaosstorm
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    クールダウン時間: 12 秒
    alternate minion [151]
    number of monsters to summon [5]
    spell maximum action distance +% [-50]
    summon specific monsters radius +% [70]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    	set_mana_recovery_speed_+%_final_from_map = -100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
         //turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalMapBoss2Standalone"] = {
        name = "Avatar of Undoing",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "ChaosElementalMapBossChaosstorm",
            "ChaosCascadeMapBoss",
            "SummonInvisibleChaosstorm",
            "SummonMinersNormalMapBossDurable",
            "SummonMinersMagicMapBossDurable",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalMapBossChaosstorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.36000001430511, 0.54000002145767, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosCascadeMapBoss"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.72000002861023, 1.0800000429153, 10, 50, -34, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 50, -34, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonInvisibleChaosstorm"] = {
        name = "SummonInvisibleChaosstorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 151, 70, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonMinersNormalMapBossDurable"] = {
        name = "SummonMinersNormalMapBossDurable",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {10, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonMinersMagicMapBossDurable"] = {
        name = "SummonMinersMagicMapBossDurable",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "alternate_minion",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {8, 1, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • キャストスピードが40%減少する
    IdMonsterImplicitSlowCast1
    FamilyIncreasedCastSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 Global
  • Craft Tagscaster speed
    アタックスピードが40%減少する
    IdMonsterImplicitSlowAttack1
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 Global
  • Craft Tagsattack speed
    移動スピードが50%増加する
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    破壊の化身
    コンストラクト
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    キャストスピードが40%減少する
    アタックスピードが40%減少する
    移動スピードが50%増加する
    Avatar of Undoing
    SpectreN
    Tagsbludgeoning_weapon, construct, elder_map_boss, extra_large_height, ghost_blood, is_unarmed, large_model, non_attacking, not_dex, slow_movement, stone_armour
    ライフ
    400%
    Energy Shield From Life
    50%
    アーマー
    +50%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    200%
    Type
    ChaosGolemMapBoss
    Metadata
    ChaosElementalMapBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalMapBoss2Elder"] = {
        name = "Avatar of Undoing",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • キャストスピードが40%減少する
    IdMonsterImplicitSlowCast1
    FamilyIncreasedCastSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 Global
  • Craft Tagscaster speed
    アタックスピードが40%減少する
    IdMonsterImplicitSlowAttack1
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 Global
  • Craft Tagsattack speed
    移動スピードが50%増加する
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Edit

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