无用之角
构造体
区域: 水晶洞穴
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
施法速度减慢 40%
攻击速度减慢 40%
移动速度加快 50%
Avatar of Undoing
幽魂N
地区水晶洞穴
标签bludgeoning_weapon, 施法, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, non_unique_map_boss, not_dex, physical_affinity, slow_movement, stone_armour
生命
400%
生命转为护盾
50%
护甲
+50%
异常状态临界值
400%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
ChaosGolemMapBoss
Metadata
ChaosElementalMapBoss2
等级
75
生命
1,016,540
护甲
74,798
闪避值
6,029
能量护盾
18,872
伤害
1,033
法术伤害
1,541
命中
762
攻击间隔
1.005
经验值
129,844
召唤物生命
207,488
Minion Energy Shield
3,852
召唤物伤害
845
异常状态临界值
1,057,202
冰缓
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1640–2460
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChaosCascadeMapBoss
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
伤害效用: 60%
施放间隔: 0.8 秒
冷却时间: 3 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 424.6 - 636.9 物理伤害
将物理伤害的 50% 转化为混沌伤害
导致 +10 次爆发
active skill area of effect radius +% final [-34]
is area damage [1]
SummonMinersMagicMapBossDurable
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 14 秒
alternate minion [152]
number of monsters to summon [8]
summoned monster rarity [1]
summoned monsters are minions [1]
SummonMinersNormalMapBossDurable
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 14 秒
alternate minion [152]
number of monsters to summon [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ChaosElementalMapBossChaosstorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 0.9 秒
冷却时间: 6 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 148.8 - 223.2 混沌伤害
基础持续时间为 6
0.13 秒一次冲击
基础范围为 1
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
SummonInvisibleChaosstorm
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 12 秒
alternate minion [151]
number of monsters to summon [5]
spell maximum action distance +% [-50]
summon specific monsters radius +% [70]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_usable = false
}

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
	set_mana_recovery_speed_+%_final_from_map = -100
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalMapBoss2"] = {
    name = "Avatar of Undoing",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "ChaosElementalMapBossChaosstorm",
        "ChaosCascadeMapBoss",
        "SummonInvisibleChaosstorm",
        "SummonMinersNormalMapBossDurable",
        "SummonMinersMagicMapBossDurable",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosElementalMapBossChaosstorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.36000001430511, 0.54000002145767, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosCascadeMapBoss"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.72000002861023, 1.0800000429153, 10, 50, -34, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10, 50, -34, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonInvisibleChaosstorm"] = {
    name = "SummonInvisibleChaosstorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "spell_maximum_action_distance_+%",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {5, 151, 70, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonMinersNormalMapBossDurable"] = {
    name = "SummonMinersNormalMapBossDurable",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {10, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonMinersMagicMapBossDurable"] = {
    name = "SummonMinersMagicMapBossDurable",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "alternate_minion",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {8, 1, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 施法速度减慢 40%
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 全域
  • Craft Tags施法 速度
    攻击速度减慢 40%
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 全域
  • Craft Tags攻击 速度
    移动速度加快 50%
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tags速度
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%0
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%0
    Stats.mana_recovery_speed_+%_final_from_map-100
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge2
    Actor.slow_animations_go_to_idletrue
    Life.corpse_usablefalse
    无用之角
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    施法速度减慢 40%
    攻击速度减慢 40%
    移动速度加快 50%
    Avatar of Undoing
    幽魂N
    标签bludgeoning_weapon, 施法, chaos_affinity, construct, extra_large_height, ghost_blood, is_unarmed, large_model, melee, not_dex, physical_affinity, slow_movement, standalone_map_boss, stone_armour
    生命
    400%
    生命转为护盾
    50%
    护甲
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    200%
    类型
    ChaosGolemMapBoss
    Metadata
    ChaosElementalMapBoss2Standalone
    等级
    68
    生命
    278,693
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    12,254
    伤害
    681
    法术伤害
    1,016
    命中
    580
    攻击间隔
    1.005
    经验值
    112,805
    召唤物生命
    60,451
    Minion Energy Shield
    2,658
    召唤物伤害
    544
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1081–1622
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ChaosCascadeMapBoss
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
    冰川之刺
    伤害效用: 60%
    施放间隔: 0.8 秒
    冷却时间: 3 秒
    从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
    造成 270 - 405.1 物理伤害
    将物理伤害的 50% 转化为混沌伤害
    导致 +10 次爆发
    active skill area of effect radius +% final [-34]
    is area damage [1]
    SummonMinersMagicMapBossDurable
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 14 秒
    alternate minion [152]
    number of monsters to summon [8]
    summoned monster rarity [1]
    summoned monsters are minions [1]
    SummonMinersNormalMapBossDurable
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 14 秒
    alternate minion [152]
    number of monsters to summon [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    ChaosElementalMapBossChaosstorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    暴击几率: 5%
    施放间隔: 0.9 秒
    冷却时间: 6 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 87.88 - 131.8 混沌伤害
    基础持续时间为 6
    0.13 秒一次冲击
    基础范围为 1
    firestorm base area of effect +% [-49]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    SummonInvisibleChaosstorm
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 12 秒
    alternate minion [151]
    number of monsters to summon [5]
    spell maximum action distance +% [-50]
    summon specific monsters radius +% [70]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    	set_mana_recovery_speed_+%_final_from_map = -100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
         //turn_duration = 0.5
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalMapBoss2Standalone"] = {
        name = "Avatar of Undoing",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "ChaosElementalMapBossChaosstorm",
            "ChaosCascadeMapBoss",
            "SummonInvisibleChaosstorm",
            "SummonMinersNormalMapBossDurable",
            "SummonMinersMagicMapBossDurable",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosElementalMapBossChaosstorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.36000001430511, 0.54000002145767, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 6000, 125, -49, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosCascadeMapBoss"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.72000002861023, 1.0800000429153, 10, 50, -34, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 50, -34, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonInvisibleChaosstorm"] = {
        name = "SummonInvisibleChaosstorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 151, 70, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonMinersNormalMapBossDurable"] = {
        name = "SummonMinersNormalMapBossDurable",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {10, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonMinersMagicMapBossDurable"] = {
        name = "SummonMinersMagicMapBossDurable",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "alternate_minion",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {8, 1, 152, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 施法速度减慢 40%
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 全域
  • Craft Tags施法 速度
    攻击速度减慢 40%
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 全域
  • Craft Tags攻击 速度
    移动速度加快 50%
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tags速度
    keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_mana_cost_-%0
    Stats.mana_regeneration_rate_per_minute_%0
    Stats.mana_recovery_speed_+%_final_from_map-100
    Actor.basic_actionEmerge2
    Life.corpse_usablefalse
    无用之角
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    施法速度减慢 40%
    攻击速度减慢 40%
    移动速度加快 50%
    Avatar of Undoing
    幽魂N
    标签bludgeoning_weapon, construct, elder_map_boss, extra_large_height, ghost_blood, is_unarmed, large_model, non_attacking, not_dex, slow_movement, stone_armour
    生命
    400%
    生命转为护盾
    50%
    护甲
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    200%
    类型
    ChaosGolemMapBoss
    Metadata
    ChaosElementalMapBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalMapBoss2Elder"] = {
        name = "Avatar of Undoing",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 施法速度减慢 40%
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: -40 Max: -40 全域
  • Craft Tags施法 速度
    攻击速度减慢 40%
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: -40 Max: -40 全域
  • Craft Tags攻击 速度
    移动速度加快 50%
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tags速度
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.