巨蟒幻像
野獸
增加 200% 中毒持續時間
擊中時使目標中毒
monster no drops or experience [1]
增加 18% 傷害
增加 40% 攻擊速度
增加 40% 移動速度
減少 25% 承受傷害
30% 物理傷害轉換為混沌傷害
Avatar of the Snake
幽魂N
標籤beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, physical_affinity, ranged, red_blood, reptile_beast
生命
600%
護甲
+15%
閃避
+15%
異常狀態臨界值
600%
抗性
30 0 0 30
傷害
114%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
SnakeChimeraBoss
Metadata
SnakeSpitChimeraBoss
等級
68
生命
38,600
護甲
33,109
閃避
5,450
能量護盾
0
傷害
426
法術傷害
426
命中
290
攻擊間隔
1.095
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
SnakeProjectileChimeraBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 0.5 秒
SnakeProjectileChimeraBossCaustic
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 341–511
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 5 秒

Object Type

version 2
extends "Metadata/Monsters/Chimera/PitFightMonsters"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Chimera/PitFightMonsters"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitChimeraBoss"] = {
    name = "Avatar of the Snake",
    life = 6,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SnakeProjectileChimeraBoss",
        "SnakeProjectileChimeraBossCaustic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectileChimeraBoss"] = {
    name = "SnakeProjectileChimeraBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 3, levelRequirement = 82, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectileChimeraBossCaustic"] = {
    name = "SnakeProjectileChimeraBossCaustic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_ground_effect_duration",
        "projectile_ground_caustic_cloud_radius",
        "base_is_projectile",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
    },
    levels = {
        [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
增加 200% 中毒持續時間
擊中時使目標中毒
IdChimeraBossPoisonOnHit
FamilyRatTalismanPoisonOnHit
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 200 Max: 200 全域
  • Craft Tagspoison chaos ailment
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 增加 18% 傷害
    增加 40% 攻擊速度
    增加 40% 移動速度
    減少 25% 承受傷害
    IdChimeraMinionFerocityUniqueMonsters
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% Min: 18 Max: 18 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    30% 物理傷害轉換為混沌傷害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    巨蟒幻像
    野獸
    增加 200% 中毒持續時間
    擊中時使目標中毒
    monster no drops or experience [1]
    增加 18% 傷害
    增加 40% 攻擊速度
    增加 40% 移動速度
    減少 25% 承受傷害
    30% 物理傷害轉換為混沌傷害
    Avatar of the Snake
    幽魂N
    標籤beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, not_int, physical_affinity, ranged, red_blood, reptile_beast
    生命
    600%
    護甲
    +15%
    閃避
    +15%
    異常狀態臨界值
    600%
    抗性
    30 0 0 30
    傷害
    114%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    140%
    類型
    SnakeChimeraBoss
    Metadata
    SnakeSpitChimeraBossStandalone
    等級
    68
    生命
    38,600
    護甲
    33,109
    閃避
    5,450
    能量護盾
    0
    傷害
    426
    法術傷害
    426
    命中
    290
    攻擊間隔
    1.095
    經驗值
    20,510
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    SnakeProjectileChimeraBoss
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 341–511
    暴擊率: 5%
    攻擊間隔: 1.095 秒
    冷卻時間: 0.5 秒
    SnakeProjectileChimeraBossCaustic
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 341–511
    暴擊率: 5%
    攻擊間隔: 1.095 秒
    冷卻時間: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitChimeraBossStandalone"] = {
        name = "Avatar of the Snake",
        life = 6,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeProjectileChimeraBoss",
            "SnakeProjectileChimeraBossCaustic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectileChimeraBoss"] = {
        name = "SnakeProjectileChimeraBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 3, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectileChimeraBossCaustic"] = {
        name = "SnakeProjectileChimeraBossCaustic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "base_projectile_ground_effect_duration",
            "projectile_ground_caustic_cloud_radius",
            "base_is_projectile",
            "projectiles_drop_caustic_cloud",
            "always_pierce",
        },
        levels = {
            [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    增加 200% 中毒持續時間
    擊中時使目標中毒
    IdChimeraBossPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 200 Max: 200 全域
  • Craft Tagspoison chaos ailment
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 增加 18% 傷害
    增加 40% 攻擊速度
    增加 40% 移動速度
    減少 25% 承受傷害
    IdChimeraMinionFerocityUniqueMonsters
    FamilyChimeraMinionFerocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% Min: 18 Max: 18 全域
  • attack speed +% Min: 40 Max: 40 全域
  • base damage taken +% Min: -25 Max: -25 全域
  • base movement velocity +% Min: 40 Max: 40 全域
  • Craft Tagsdamage attack speed
    30% 物理傷害轉換為混沌傷害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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