Avatar de la Serpiente
Bestia
Duración del veneno aumentada un 200%
Envenena con cada Golpe
monster no drops or experience [1]
Daño aumentado un 18%
Velocidad de ataque aumentada un 40%
Velocidad de movimiento aumentada un 40%
Daño recibido reducido un 25%
El 30% del daño físico se convierte en daño de caos
Envenena con cada Golpe
monster no drops or experience [1]
Daño aumentado un 18%
Velocidad de ataque aumentada un 40%
Velocidad de movimiento aumentada un 40%
Daño recibido reducido un 25%
El 30% del daño físico se convierte en daño de caos
Avatar of the Snake
Spectre | N |
---|---|
Tags | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, physical_affinity, ranged, red_blood, reptile_beast |
Vida
600%
Armaduras
+15%
Evasión
+15%
Ailment Threshold
600%
Resistencia
30 0 0 30
Damage
114%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
SnakeChimeraBoss
Metadata
SnakeSpitChimeraBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armaduras
33,109
Evasión
5,450
Escudo de energía
0
Damage
426
Daño de hechizos
426
Precisión
290
Attack Time
1.095
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SnakeProjectileChimeraBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Tiempo de recarga: 0.5 seg
SnakeProjectileChimeraBossCaustic
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Tiempo de recarga: 5 seg
Object Type
version 2 extends "Metadata/Monsters/Chimera/PitFightMonsters" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Chimera/PitFightMonsters"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitChimeraBoss"] = { name = "Avatar of the Snake", life = 6, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.14, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "SnakeProjectileChimeraBoss", "SnakeProjectileChimeraBossCaustic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileChimeraBoss"] = { name = "SnakeProjectileChimeraBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {1, 3, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileChimeraBossCaustic"] = { name = "SnakeProjectileChimeraBossCaustic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "projectile_ground_caustic_cloud_radius", "base_is_projectile", "projectiles_drop_caustic_cloud", "always_pierce", }, levels = { [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
Duración del veneno aumentada un 200%
Envenena con cada Golpe
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
Daño aumentado un 18%
Velocidad de ataque aumentada un 40%
Velocidad de movimiento aumentada un 40%
Daño recibido reducido un 25%
Id | ChimeraMinionFerocityUniqueMonsters |
---|---|
Family | ChimeraMinionFerocity |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack speed |
El 30% del daño físico se convierte en daño de caos
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Avatar de la serpiente
Bestia
Duración del veneno aumentada un 200%
Envenena con cada Golpe
monster no drops or experience [1]
Daño aumentado un 18%
Velocidad de ataque aumentada un 40%
Velocidad de movimiento aumentada un 40%
Daño recibido reducido un 25%
El 30% del daño físico se convierte en daño de caos
Envenena con cada Golpe
monster no drops or experience [1]
Daño aumentado un 18%
Velocidad de ataque aumentada un 40%
Velocidad de movimiento aumentada un 40%
Daño recibido reducido un 25%
El 30% del daño físico se convierte en daño de caos
Avatar of the Snake
Spectre | N |
---|---|
Tags | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, not_int, physical_affinity, ranged, red_blood, reptile_beast |
Vida
600%
Armaduras
+15%
Evasión
+15%
Ailment Threshold
600%
Resistencia
30 0 0 30
Damage
114%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
SnakeChimeraBoss
Metadata
SnakeSpitChimeraBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armaduras
33,109
Evasión
5,450
Escudo de energía
0
Damage
426
Daño de hechizos
426
Precisión
290
Attack Time
1.095
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SnakeProjectileChimeraBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Tiempo de recarga: 0.5 seg
SnakeProjectileChimeraBossCaustic
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Tiempo de recarga: 5 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitChimeraBossStandalone"] = { name = "Avatar of the Snake", life = 6, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.14, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "SnakeProjectileChimeraBoss", "SnakeProjectileChimeraBossCaustic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileChimeraBoss"] = { name = "SnakeProjectileChimeraBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {1, 3, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileChimeraBossCaustic"] = { name = "SnakeProjectileChimeraBossCaustic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_ground_caustic_cloud_damage_per_minute", "monster_projectile_variation", "base_projectile_ground_effect_duration", "projectile_ground_caustic_cloud_radius", "base_is_projectile", "projectiles_drop_caustic_cloud", "always_pierce", }, levels = { [1] = {1, 1, 5000, 12, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
Duración del veneno aumentada un 200%
Envenena con cada Golpe
Id | ChimeraBossPoisonOnHit |
---|---|
Family | RatTalismanPoisonOnHit |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
Daño aumentado un 18%
Velocidad de ataque aumentada un 40%
Velocidad de movimiento aumentada un 40%
Daño recibido reducido un 25%
Id | ChimeraMinionFerocityUniqueMonsters |
---|---|
Family | ChimeraMinionFerocity |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack speed |
El 30% del daño físico se convierte en daño de caos
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.