汙染者巴佛
人形
地區: 幽魂宅邸
Barthol, the Corruptor
幽魂 | N |
---|---|
地區 | 幽魂宅邸 |
標籤 | 法術, human, humanoid, is_unarmed, light_armour, medium_height, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, templar, transform_boss_area |
生命
340%
生命轉為護盾
50%
異常狀態臨界值
340%
抗性
40
40
40
25
傷害
400%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
102%
類型
AxisClericBossMap
Metadata
BlackguardClericPureBossXedMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
76
生命
50,812
護甲
53,896
閃避
6,235
能量護盾
0
傷害
2,403
法術傷害
2,403
命中
0
攻擊間隔
1.995
經驗值
24,008
異常狀態臨界值
50,812
冰緩
161
感電
161
易碎
909
焦灼
161
殘喘
444
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlackguardClericBossKitavaProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 4%
施放時間: 1 秒
造成 314.8 至 472.2 物理傷害
base is projectile [1]
monster projectile variation [23]
projectile uses contact position [1]
spell maximum action distance +% [-35]
base is projectile [1]
monster projectile variation [23]
projectile uses contact position [1]
spell maximum action distance +% [-35]
BlackguardClericBossKitavaCannonMap
法術, 法術可重複, 可觸發
施放時間: 1.6 秒
冷卻時間: 10 秒
alternate minion [270]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
AxisClericBossIncinerateKitava
法術, 投射物, 玩家投射物, 傷害, 圖騰技能, 火焰
燒毀
附加傷害效用: 30%
施放時間: 3.97 秒
冷卻時間: 7 秒
從手中散發出火焰之柱。當你站在同個地點施放的時間越久,火焰的範圍和傷害都會隨之增加。
造成 245.4 至 327.1 物理傷害
你的擊中不能暈眩敵人
投射物穿透全部目標
造成 50% 更少物理傷害
發射 4 個額外投射物
增加 70% 投射物速度
造成 25% 更多每階段擊中和段異常狀態傷害
base is projectile [1]
你的擊中不能暈眩敵人
投射物穿透全部目標
造成 50% 更少物理傷害
發射 4 個額外投射物
增加 70% 投射物速度
造成 25% 更多每階段擊中和段異常狀態傷害
base is projectile [1]
BlackguardClericBossKitavaProjectileNova
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 4%
施放時間: 2.25 秒
冷卻時間: 8 秒
造成 263 至 394.5 物理傷害
發射 12 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [23]
spell maximum action distance +% [-35]
發射 12 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [23]
spell maximum action distance +% [-35]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/BlackGuardGhost/bodyfx/effects.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act10/BlackGuardGhost/bodyfx/effects.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/BlackguardClericKitavaShadow/raise_spectre/raise_spectre_kitava.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/Cleric/BlackguardClericPureBossXedMap"] = { name = "Barthol, the Corruptor", life = 3.4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, skillList = { "AxisClericBossIncinerateKitava", "BlackguardClericBossKitavaProjectileNova", "BlackguardClericBossKitavaProjectile", "BlackguardClericBossKitavaCannonMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisClericBossIncinerateKitava"] = { name = "Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.97, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "flamethrower_damage_+%_per_stage_final", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_physical_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.89999997615814, 1.2000000476837, 25, 90, 4, -50, -20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardClericBossKitavaProjectileNova"] = { name = "BlackguardClericBossKitavaProjectileNova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 23, -35, 12, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardClericBossKitavaProjectile"] = { name = "BlackguardClericBossKitavaProjectile", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 23, -35, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardClericBossKitavaCannonMap"] = { name = "BlackguardClericBossKitavaCannonMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {270, 3, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
汙染者巴佛
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Barthol, the Corruptor
幽魂 | N |
---|---|
標籤 | 法術, human, humanoid, is_unarmed, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss, templar |
生命
340%
生命轉為護盾
50%
異常狀態臨界值
340%
抗性
40
40
40
25
傷害
400%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
102%
類型
AxisClericBossMap
Metadata
BlackguardClericPureBossXedMapStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
473,778
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,702
法術傷害
2,540
命中
0
攻擊間隔
1.33665
經驗值
112,805
異常狀態臨界值
298,480
冰緩
944
感電
944
易碎
5,340
焦灼
944
殘喘
2,608
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlackguardClericBossKitavaProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 4%
施放時間: 1 秒
造成 253.8 至 380.6 物理傷害
base is projectile [1]
monster projectile variation [23]
projectile uses contact position [1]
spell maximum action distance +% [-35]
base is projectile [1]
monster projectile variation [23]
projectile uses contact position [1]
spell maximum action distance +% [-35]
BlackguardClericBossKitavaCannonMap
法術, 法術可重複, 可觸發
施放時間: 1.6 秒
冷卻時間: 10 秒
alternate minion [270]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
AxisClericBossIncinerateKitava
法術, 投射物, 玩家投射物, 傷害, 圖騰技能, 火焰
燒毀
附加傷害效用: 30%
施放時間: 3.97 秒
冷卻時間: 7 秒
從手中散發出火焰之柱。當你站在同個地點施放的時間越久,火焰的範圍和傷害都會隨之增加。
造成 175.9 至 234.5 物理傷害
你的擊中不能暈眩敵人
投射物穿透全部目標
造成 50% 更少物理傷害
發射 4 個額外投射物
增加 70% 投射物速度
造成 25% 更多每階段擊中和段異常狀態傷害
base is projectile [1]
你的擊中不能暈眩敵人
投射物穿透全部目標
造成 50% 更少物理傷害
發射 4 個額外投射物
增加 70% 投射物速度
造成 25% 更多每階段擊中和段異常狀態傷害
base is projectile [1]
BlackguardClericBossKitavaProjectileNova
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 4%
施放時間: 2.25 秒
冷卻時間: 8 秒
造成 212 至 318 物理傷害
發射 12 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [23]
spell maximum action distance +% [-35]
發射 12 個額外投射物
以環狀型式發射投射物
base is projectile [1]
monster projectile variation [23]
spell maximum action distance +% [-35]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/BlackGuardGhost/bodyfx/effects.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act10/BlackGuardGhost/bodyfx/effects.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/BlackguardClericKitavaShadow/raise_spectre/raise_spectre_kitava.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/Cleric/BlackguardClericPureBossXedMapStandalone"] = { name = "Barthol, the Corruptor", life = 3.4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, skillList = { "AxisClericBossIncinerateKitava", "BlackguardClericBossKitavaProjectileNova", "BlackguardClericBossKitavaProjectile", "BlackguardClericBossKitavaCannonMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisClericBossIncinerateKitava"] = { name = "Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.97, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "flamethrower_damage_+%_per_stage_final", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_physical_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "cannot_stun", }, levels = { [1] = {0.89999997615814, 1.2000000476837, 25, 90, 4, -50, -20, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardClericBossKitavaProjectileNova"] = { name = "BlackguardClericBossKitavaProjectileNova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 23, -35, 12, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardClericBossKitavaProjectile"] = { name = "BlackguardClericBossKitavaProjectile", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 23, -35, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardClericBossKitavaCannonMap"] = { name = "BlackguardClericBossKitavaCannonMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {270, 3, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.