受洗聖女
人形
ignite art variation [1]
Blessed Sister
幽魂Y
地區無罪之室, 卡蘭德迷湖
標籤法術, female, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, templar
Packs
  • 無罪之室: 修道學者, 受洗聖女, 殿堂審判官
  • 無罪之室: 修道學者, 受洗聖女, 聖堂判官
  • 受洗聖女, 熔炎之母, 修道學者
  • 生命
    90%
    生命轉為護盾
    70%
    異常狀態臨界值
    90%
    抗性
    40 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.8 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BlessedSister
    Metadata
    BlessedSisterPure
    等級
    43
    生命
    1,078
    護甲
    3,658
    閃避
    1,819
    能量護盾
    839
    傷害
    100
    法術傷害
    100
    命中
    105
    攻擊間隔
    1.8
    經驗值
    3,993
    異常狀態臨界值
    1,078
    冰緩
    3
    感電
    3
    易碎
    19
    焦灼
    3
    殘喘
    9
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 80–120
    暴擊率: 5%
    攻擊間隔: 1.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FlamebreathBlessedSister
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 4 秒
    每秒造成 280.3 基本火焰傷害
    +3 秒基礎持續時間
    增加 25% 投射物速度
    ground fire art variation [1]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    MotherOfFlamesMagmaOrb
    法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 火焰, 投射物, 玩家投射物, 法術可重複, 連鎖, 可齊射, 範圍法術
    熔岩翻騰
    暴擊率: 5%
    施放時間: 0.7 秒
    冷卻時間: 3 秒
    拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,向前彈造成多次傷害。
    造成 182.9274.3 火焰傷害
    連鎖 +2
    減少 66% 施放速度
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlessedSister/BlessedSisterPure"] = {
        name = "Blessed Sister",
        life = 0.9,
        energyShield = 0.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "MotherOfFlamesMagmaOrb",
            "FlamebreathBlessedSister",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MotherOfFlamesMagmaOrb"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -66, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -66, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebreathBlessedSister"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {8, 10, 25, 3000, 1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    IdIgniteArtVariation
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 全域
  • 受洗聖女
    人形
    ignite art variation [1]
    Blessed Sister
    幽魂Y
    標籤法術, female, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, templar
    Packs
  • 聖堂判官, 修道學者, 受洗聖女
  • 生命
    90%
    生命轉為護盾
    70%
    異常狀態臨界值
    90%
    抗性
    40 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.8 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BlessedSister
    Metadata
    BlessedSisterPureMemoryLine
    等級
    68
    生命
    5,790
    護甲
    28,790
    閃避
    4,739
    能量護盾
    4,289
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.8
    經驗值
    10,255
    異常狀態臨界值
    5,790
    冰緩
    18
    感電
    18
    易碎
    104
    焦灼
    18
    殘喘
    51
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FlamebreathBlessedSister
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 4 秒
    每秒造成 1068.8 基本火焰傷害
    +3 秒基礎持續時間
    增加 25% 投射物速度
    ground fire art variation [1]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    MotherOfFlamesMagmaOrb
    法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 火焰, 投射物, 玩家投射物, 法術可重複, 連鎖, 可齊射, 範圍法術
    熔岩翻騰
    暴擊率: 5%
    施放時間: 0.7 秒
    冷卻時間: 3 秒
    拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,向前彈造成多次傷害。
    造成 437.5656.2 火焰傷害
    連鎖 +2
    減少 66% 施放速度
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlessedSister/BlessedSisterPureMemoryLine"] = {
        name = "Blessed Sister",
        life = 0.9,
        energyShield = 0.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "MotherOfFlamesMagmaOrb",
            "FlamebreathBlessedSister",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MotherOfFlamesMagmaOrb"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -66, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -66, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebreathBlessedSister"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {8, 10, 25, 3000, 1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    ignite art variation [1]
    IdIgniteArtVariation
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 1 Max: 1 全域
  • Edit

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