凋落的火息
生物
適應火焰塔
monster no map drops [1]
Blighted Fire
幽魂N
標籤blight_monster, bludgeoning_weapon, 法術, construct, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour, very_slow_movement
生命
500%
生命轉為護盾
100%
異常狀態臨界值
500%
抗性
75 0 0 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
110%
類型
BlightFireElemental
Metadata
BlightFireElemental
等級
68
生命
32,167
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
32,167
冰緩
102
感電
102
易碎
575
焦灼
102
殘喘
281
BlightMoltenMortarProjectileFireElemental
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 13181977 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
skill visual scale +% [-35]
spell maximum action distance +% [-20]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireElemental"] = {
    name = "Blighted Fire",
    life = 5,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightMoltenMortarProjectileFireElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightMoltenMortarProjectileFireElemental"] = {
    name = "BlightMoltenMortarProjectileFireElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "skill_visual_scale_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -20, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
適應火焰塔
IdBlightFireType__
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • is blight fire monster Min: 1 Max: 1 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 凋落的火息
    生物
    Blighted Fire
    幽魂N
    標籤blight_monster, bludgeoning_weapon, 法術, construct, extra_small_height, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    150%
    生命轉為護盾
    100%
    異常狀態臨界值
    150%
    抗性
    75 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.005 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    77%
    類型
    BlightFireElementalSummoned
    Metadata
    BlightFireElementalSummoned
    等級
    68
    生命
    9,650
    護甲
    28,790
    閃避
    4,739
    能量護盾
    6,127
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.005
    經驗值
    10,255
    異常狀態臨界值
    9,650
    冰緩
    31
    感電
    31
    易碎
    173
    焦灼
    31
    殘喘
    84
    BlightMoltenMortarProjectileFireElemental
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 13181977 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    skill visual scale +% [-35]
    spell maximum action distance +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireElementalSummoned"] = {
        name = "Blighted Fire",
        life = 1.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BlightMoltenMortarProjectileFireElemental",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlightMoltenMortarProjectileFireElemental"] = {
        name = "BlightMoltenMortarProjectileFireElemental",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "skill_visual_scale_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -20, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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