菌潮之火
构造体
复原火焰防御塔
Blighted Fire
幽魂 | N |
---|---|
标签 | blight_monster, bludgeoning_weapon, 施法, construct, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour, very_slow_movement |
生命
500%
生命转为护盾
100%
异常状态临界值
500%
抗性
75 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.005 秒
伤害分布
±20%
经验值
100%
Model Size
110%
类型
BlightFireElemental
Metadata
BlightFireElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
32,167
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.005
经验值
10,255
异常状态临界值
32,167
冰缓
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightMoltenMortarProjectileFireElemental
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 1318 - 1977 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
skill visual scale +% [-35]
spell maximum action distance +% [-20]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
skill visual scale +% [-35]
spell maximum action distance +% [-20]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireElemental"] = { name = "Blighted Fire", life = 5, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "BlightMoltenMortarProjectileFireElemental", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightMoltenMortarProjectileFireElemental"] = { name = "BlightMoltenMortarProjectileFireElemental", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "skill_visual_scale_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -20, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
复原火焰防御塔
Id | BlightFireType__ |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
菌潮之火
构造体
Blighted Fire
幽魂 | N |
---|---|
标签 | blight_monster, bludgeoning_weapon, 施法, construct, extra_small_height, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour |
生命
150%
生命转为护盾
100%
异常状态临界值
150%
抗性
75 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.005 秒
伤害分布
±20%
经验值
100%
Model Size
77%
类型
BlightFireElementalSummoned
Metadata
BlightFireElementalSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,650
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.005
经验值
10,255
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightMoltenMortarProjectileFireElemental
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 1318 - 1977 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
skill visual scale +% [-35]
spell maximum action distance +% [-20]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
skill visual scale +% [-35]
spell maximum action distance +% [-20]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireElementalSummoned"] = { name = "Blighted Fire", life = 1.5, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "BlightMoltenMortarProjectileFireElemental", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightMoltenMortarProjectileFireElemental"] = { name = "BlightMoltenMortarProjectileFireElemental", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "skill_visual_scale_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -20, -35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }