역병 걸린 불
구조물
화염 탑에 내성
monster no map drops [1]
Blighted Fire
SpectreN
Tagsblight_monster, bludgeoning_weapon, 시전, construct, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour, very_slow_movement
생명력
500%
Energy Shield From Life
100%
Ailment Threshold
500%
저항
75 0 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.005 Second
Damage Spread
±20%
경험치
100%
Model Size
110%
Type
BlightFireElemental
Metadata
BlightFireElemental
레벨
68
생명력
32,167
방어구
28,790
회피
4,739
에너지 보호막
6,127
Damage
560
주문 피해
560
정확도
290
Attack Time
1.005
경험치
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
BlightMoltenMortarProjectileFireElemental
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
1318~1977 화염 피해
base is projectile [1]
is area damage [1]
projectile spread radius [15]
skill visual scale +% [-35]
spell maximum action distance +% [-20]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireElemental"] = {
    name = "Blighted Fire",
    life = 5,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightMoltenMortarProjectileFireElemental",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightMoltenMortarProjectileFireElemental"] = {
    name = "BlightMoltenMortarProjectileFireElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "skill_visual_scale_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -20, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
화염 탑에 내성
IdBlightFireType__
FamilyBlightMonsterType
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • is blight fire monster Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 역병 걸린 불
    구조물
    Blighted Fire
    SpectreN
    Tagsblight_monster, bludgeoning_weapon, 시전, construct, extra_small_height, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    생명력
    150%
    Energy Shield From Life
    100%
    Ailment Threshold
    150%
    저항
    75 0 0 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    77%
    Type
    BlightFireElementalSummoned
    Metadata
    BlightFireElementalSummoned
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    560
    주문 피해
    560
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    BlightMoltenMortarProjectileFireElemental
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    1318~1977 화염 피해
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    skill visual scale +% [-35]
    spell maximum action distance +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireElementalSummoned"] = {
        name = "Blighted Fire",
        life = 1.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "BlightMoltenMortarProjectileFireElemental",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlightMoltenMortarProjectileFireElemental"] = {
        name = "BlightMoltenMortarProjectileFireElemental",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "skill_visual_scale_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -20, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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