布琳洛特魚叉手
人形
Brinerot Harpooner
| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre |
| 標籤 | human, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement |
生命
110%
閃避
+40%
異常狀態臨界值
110%
抗性
傷害
138%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineer
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲值
28,790
閃避值
6,635
傷害
515
法術傷害
515
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
1,535
召喚物傷害
412
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 412—619
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWDeepwaterJavelineerNetThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 412—619
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
投射物穿透全部目標
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
可觸發, 法術
施放時間: 1 秒
MPWDeepwaterJavelineerJavelinThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 412—619
暴擊率: 5%
攻擊傷害: 90%
攻擊傷害: 90%
攻擊間隔: 1.5 秒
造成10%更少攻擊傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
可觸發, 攻擊
基本傷害: 412—619
暴擊率: 5%
攻擊傷害: 40%
攻擊傷害: 40%
攻擊間隔: 1.5 秒
造成60%更少攻擊傷害
100% 物理傷害轉換為閃電傷害
擊中時癱瘓
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineer"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Harpooner",
life = 1.1,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWDeepwaterJavelineerNetThrow",
"MPWDeepwaterJavelineerJavelinThrow",
"GADeepwaterJavelineerNetZap",
"SODeepwaterJavelineerNet",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
name = "MPWDeepwaterJavelineerNetThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
"disable_visual_hit_effect",
},
levels = {
[1] = {188, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
name = "MPWDeepwaterJavelineerJavelinThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"disable_visual_hit_effect",
},
levels = {
[1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
name = "GADeepwaterJavelineerNetZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
name = "SODeepwaterJavelineerNet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
布琳洛特魚叉手
人形
Brinerot Harpooner
| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre |
| 標籤 | human, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement |
生命
110%
閃避
+40%
異常狀態臨界值
110%
抗性
傷害
138%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineerEncounter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲值
28,790
閃避值
6,635
傷害
515
法術傷害
515
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
1,535
召喚物傷害
412
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 412—619
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWDeepwaterJavelineerNetThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 412—619
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
投射物穿透全部目標
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
可觸發, 法術
施放時間: 1 秒
MPWDeepwaterJavelineerJavelinThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 412—619
暴擊率: 5%
攻擊傷害: 90%
攻擊傷害: 90%
攻擊間隔: 1.5 秒
造成10%更少攻擊傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
可觸發, 攻擊
基本傷害: 412—619
暴擊率: 5%
攻擊傷害: 40%
攻擊傷害: 40%
攻擊間隔: 1.5 秒
造成60%更少攻擊傷害
100% 物理傷害轉換為閃電傷害
擊中時癱瘓
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerEncounter"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Harpooner",
life = 1.1,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWDeepwaterJavelineerNetThrow",
"MPWDeepwaterJavelineerJavelinThrow",
"GADeepwaterJavelineerNetZap",
"SODeepwaterJavelineerNet",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
name = "MPWDeepwaterJavelineerNetThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
"disable_visual_hit_effect",
},
levels = {
[1] = {188, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
name = "MPWDeepwaterJavelineerJavelinThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"disable_visual_hit_effect",
},
levels = {
[1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
name = "GADeepwaterJavelineerNetZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
name = "SODeepwaterJavelineerNet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
布琳洛特魚叉手
人形abyss cannot touch this [1]
Brinerot Harpooner
| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre |
| 標籤 | human, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement |
生命
110%
閃避
+40%
異常狀態臨界值
110%
抗性
傷害
138%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineerEncounterBarrel
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲值
28,790
閃避值
6,635
傷害
515
法術傷害
515
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
1,535
召喚物傷害
412
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 412—619
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWDeepwaterJavelineerNetThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 412—619
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
投射物穿透全部目標
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
可觸發, 法術
施放時間: 1 秒
MPWDeepwaterJavelineerJavelinThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 412—619
暴擊率: 5%
攻擊傷害: 90%
攻擊傷害: 90%
攻擊間隔: 1.5 秒
造成10%更少攻擊傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
可觸發, 攻擊
基本傷害: 412—619
暴擊率: 5%
攻擊傷害: 40%
攻擊傷害: 40%
攻擊間隔: 1.5 秒
造成60%更少攻擊傷害
100% 物理傷害轉換為閃電傷害
擊中時癱瘓
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerEncounterBarrel"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Harpooner",
life = 1.1,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWDeepwaterJavelineerNetThrow",
"MPWDeepwaterJavelineerJavelinThrow",
"GADeepwaterJavelineerNetZap",
"SODeepwaterJavelineerNet",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
name = "MPWDeepwaterJavelineerNetThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
"disable_visual_hit_effect",
},
levels = {
[1] = {188, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
name = "MPWDeepwaterJavelineerJavelinThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"disable_visual_hit_effect",
},
levels = {
[1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
name = "GADeepwaterJavelineerNetZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
name = "SODeepwaterJavelineerNet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
abyss cannot touch this [1]
| Family | AbyssCantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
布琳洛特魚叉手
人形
Brinerot Harpooner
| 幽魂 | |
|---|---|
| 標籤 | human, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement |
生命
110%
閃避
+40%
異常狀態臨界值
110%
抗性
傷害
138%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineerSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲值
28,790
閃避值
6,635
傷害
515
法術傷害
515
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
1,535
召喚物傷害
412
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 412—619
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWDeepwaterJavelineerNetThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 412—619
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 4 秒
投射物穿透全部目標
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
可觸發, 法術
施放時間: 1 秒
MPWDeepwaterJavelineerJavelinThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 412—619
暴擊率: 5%
攻擊傷害: 90%
攻擊傷害: 90%
攻擊間隔: 1.5 秒
造成10%更少攻擊傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
可觸發, 攻擊
基本傷害: 412—619
暴擊率: 5%
攻擊傷害: 40%
攻擊傷害: 40%
攻擊間隔: 1.5 秒
造成60%更少攻擊傷害
100% 物理傷害轉換為閃電傷害
擊中時癱瘓
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Harpooner",
life = 1.1,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWDeepwaterJavelineerNetThrow",
"MPWDeepwaterJavelineerJavelinThrow",
"GADeepwaterJavelineerNetZap",
"SODeepwaterJavelineerNet",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
name = "MPWDeepwaterJavelineerNetThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
"disable_visual_hit_effect",
},
levels = {
[1] = {188, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
name = "MPWDeepwaterJavelineerJavelinThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"disable_visual_hit_effect",
},
levels = {
[1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
name = "GADeepwaterJavelineerNetZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
name = "SODeepwaterJavelineerNet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
布琳洛特魚叉手 Text Audio /17
| 名字 |
|---|
| 以維爾卡的榮耀之名! — Brinerot_Spearman_Aggro_Random |
| 以維爾卡的榮耀之名! — Brinerot_Spearman_Aggro_2 |
| 鉤住他們,開膛破肚! — Brinerot_Spearman_Aggro_3 |
| 鉤住他們,開膛破肚! — Brinerot_Spearman_Aggro_4 |
| 鉤住他們,開膛破肚! — Brinerot_Spearman_Aggro_5 |
| 在地上呼吸的傢伙! — Brinerot_Spearman_Aggro_6 |
| 在地上呼吸的傢伙! — Brinerot_Spearman_Aggro_7 |
| 在地上呼吸的傢伙! — Brinerot_Spearman_Aggro_8 |
| 又一個獻給深海的蠢貨! — Brinerot_Spearman_Aggro_9 |
| 又一個獻給深海的蠢貨! — Brinerot_Spearman_Aggro_10 |
| 新鮮的餌料! — Brinerot_Spearman_Aggro_11 |
| 新鮮的餌料! — Brinerot_Spearman_Aggro_12 |
| 新鮮的餌料! — Brinerot_Spearman_Aggro_13 |
| 新鮮的餌料! — Brinerot_Spearman_Aggro_14 |
| 你會溺亡! — Brinerot_Spearman_Aggro_15 |
| 你會溺亡! — Brinerot_Spearman_Aggro_16 |
| 你會溺亡! — Brinerot_Spearman_Aggro_17 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















