MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Brinerot Harpooner
Humanoid
Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre
Tagshuman, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement
Life
110%
Evasion
+40%
Ailment Threshold
110%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
138%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
8 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineer
Level
68
Life
7,077
Armour
28,790
Evasion Rating
6,635
Damage
515
Spell Damage
515
Accuracy
580
Attack Time
1.5
Experience
11,281
Minion Life
1,535
Minion Damage
412
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 412619
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWDeepwaterJavelineerNetThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412619
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Projectiles Pierce all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
Triggerable, Spell
Cast Time: 1 sec
MPWDeepwaterJavelineerJavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412619
Critical Strike Chance: 5%
Attack Damage: 90%
Attack Damage: 90%
Attack Time: 1.5 sec
Deals 10% less Attack Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
Triggerable, Attack
Base Damage: 412619
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Damage: 40%
Attack Time: 1.5 sec
Deals 60% less Attack Damage
100% of Physical Damage Converted to Lightning Damage
Maim on Hit
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineer"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Brinerot Harpooner",
    life = 1.1,
    damage = 1.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWDeepwaterJavelineerNetThrow",
        "MPWDeepwaterJavelineerJavelinThrow",
        "GADeepwaterJavelineerNetZap",
        "SODeepwaterJavelineerNet",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
    name = "MPWDeepwaterJavelineerNetThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "always_pierce",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {188, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
    name = "MPWDeepwaterJavelineerJavelinThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
    name = "GADeepwaterJavelineerNetZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
    name = "SODeepwaterJavelineerNet",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Brinerot Harpooner
Humanoid
Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre
Tagshuman, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement
Life
110%
Evasion
+40%
Ailment Threshold
110%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
138%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
8 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineerEncounter
Level
68
Life
7,077
Armour
28,790
Evasion Rating
6,635
Damage
515
Spell Damage
515
Accuracy
580
Attack Time
1.5
Experience
11,281
Minion Life
1,535
Minion Damage
412
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 412619
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWDeepwaterJavelineerNetThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412619
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Projectiles Pierce all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
Triggerable, Spell
Cast Time: 1 sec
MPWDeepwaterJavelineerJavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412619
Critical Strike Chance: 5%
Attack Damage: 90%
Attack Damage: 90%
Attack Time: 1.5 sec
Deals 10% less Attack Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
Triggerable, Attack
Base Damage: 412619
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Damage: 40%
Attack Time: 1.5 sec
Deals 60% less Attack Damage
100% of Physical Damage Converted to Lightning Damage
Maim on Hit
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerEncounter"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Brinerot Harpooner",
    life = 1.1,
    damage = 1.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWDeepwaterJavelineerNetThrow",
        "MPWDeepwaterJavelineerJavelinThrow",
        "GADeepwaterJavelineerNetZap",
        "SODeepwaterJavelineerNet",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
    name = "MPWDeepwaterJavelineerNetThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "always_pierce",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {188, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
    name = "MPWDeepwaterJavelineerJavelinThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
    name = "GADeepwaterJavelineerNetZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
    name = "SODeepwaterJavelineerNet",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Brinerot Harpooner
Humanoid
abyss cannot touch this [1]
Spectre
Spectre OverrideMetadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre
Tagshuman, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement
Life
110%
Evasion
+40%
Ailment Threshold
110%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
138%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
8 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineerEncounterBarrel
Level
68
Life
7,077
Armour
28,790
Evasion Rating
6,635
Damage
515
Spell Damage
515
Accuracy
580
Attack Time
1.5
Experience
11,281
Minion Life
1,535
Minion Damage
412
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 412619
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWDeepwaterJavelineerNetThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412619
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 4 sec
Projectiles Pierce all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
Triggerable, Spell
Cast Time: 1 sec
MPWDeepwaterJavelineerJavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412619
Critical Strike Chance: 5%
Attack Damage: 90%
Attack Damage: 90%
Attack Time: 1.5 sec
Deals 10% less Attack Damage
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
Triggerable, Attack
Base Damage: 412619
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Damage: 40%
Attack Time: 1.5 sec
Deals 60% less Attack Damage
100% of Physical Damage Converted to Lightning Damage
Maim on Hit
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerEncounterBarrel"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Brinerot Harpooner",
    life = 1.1,
    damage = 1.38,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWDeepwaterJavelineerNetThrow",
        "MPWDeepwaterJavelineerJavelinThrow",
        "GADeepwaterJavelineerNetZap",
        "SODeepwaterJavelineerNet",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
    name = "MPWDeepwaterJavelineerNetThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "always_pierce",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {188, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
    name = "MPWDeepwaterJavelineerJavelinThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "disable_visual_hit_effect",
    },
    levels = {
        [1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
    name = "GADeepwaterJavelineerNetZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
    name = "SODeepwaterJavelineerNet",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
abyss cannot touch this [1]
FamilyAbyssCantTouchThis
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • abyss cannot touch this 1 1 Global — Unscalable Value
  • Brinerot Harpooner
    Humanoid
    Spectre
    Tagshuman, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement
    Life
    110%
    Evasion
    +40%
    Ailment Threshold
    110%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    138%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    8 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    DeepwaterBrinerotJavelineer
    Metadata
    BrinerotJavelineerSpectre
    Level
    68
    Life
    7,077
    Armour
    28,790
    Evasion Rating
    6,635
    Damage
    515
    Spell Damage
    515
    Accuracy
    580
    Attack Time
    1.5
    Experience
    11,281
    Minion Life
    1,535
    Minion Damage
    412
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 412619
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWDeepwaterJavelineerNetThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 412619
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 4 sec
    Projectiles Pierce all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [188]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    SODeepwaterJavelineerNet
    Triggerable, Spell
    Cast Time: 1 sec
    MPWDeepwaterJavelineerJavelinThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 412619
    Critical Strike Chance: 5%
    Attack Damage: 90%
    Attack Damage: 90%
    Attack Time: 1.5 sec
    Deals 10% less Attack Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    disable visual hit effect [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [189]
    projectile ballistic angle from reference event [1]
    projectile ballistic angle from target distance [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    use scaled contact offset [1]
    GADeepwaterJavelineerNetZap
    Triggerable, Attack
    Base Damage: 412619
    Critical Strike Chance: 5%
    Attack Damage: 40%
    Attack Damage: 40%
    Attack Time: 1.5 sec
    Deals 60% less Attack Damage
    100% of Physical Damage Converted to Lightning Damage
    Maim on Hit
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brinerot Harpooner",
        life = 1.1,
        damage = 1.38,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWDeepwaterJavelineerNetThrow",
            "MPWDeepwaterJavelineerJavelinThrow",
            "GADeepwaterJavelineerNetZap",
            "SODeepwaterJavelineerNet",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeepwaterJavelineerNetThrow"] = {
        name = "MPWDeepwaterJavelineerNetThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "always_pierce",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {188, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWDeepwaterJavelineerJavelinThrow"] = {
        name = "MPWDeepwaterJavelineerJavelinThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_ballistic_angle_from_target_distance",
            "projectiles_not_offset",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeepwaterJavelineerNetZap"] = {
        name = "GADeepwaterJavelineerNetZap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SODeepwaterJavelineerNet"] = {
        name = "SODeepwaterJavelineerNet",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Brinerot Harpooner Text Audio /17
    Name
    By Velka's honor!
    Brinerot_Spearman_Aggro_Random
    By Velka's honor!
    Brinerot_Spearman_Aggro_2
    Hook 'em and gut 'em!
    Brinerot_Spearman_Aggro_3
    Hook 'em and gut 'em!
    Brinerot_Spearman_Aggro_4
    Hook 'em and gut 'em!
    Brinerot_Spearman_Aggro_5
    Air breather!
    Brinerot_Spearman_Aggro_6
    Air breather!
    Brinerot_Spearman_Aggro_7
    Air breather!
    Brinerot_Spearman_Aggro_8
    Another fool for the deep!
    Brinerot_Spearman_Aggro_9
    Another fool for the deep!
    Brinerot_Spearman_Aggro_10
    Fresh bait!
    Brinerot_Spearman_Aggro_11
    Fresh bait!
    Brinerot_Spearman_Aggro_12
    Fresh bait!
    Brinerot_Spearman_Aggro_13
    Fresh bait!
    Brinerot_Spearman_Aggro_14
    You'll drown!
    Brinerot_Spearman_Aggro_15
    You'll drown!
    Brinerot_Spearman_Aggro_16
    You'll drown!
    Brinerot_Spearman_Aggro_17
    Edit

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