Gischtfäulnis-Harpunierer
Humanoid
Brinerot Harpooner
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre |
| Tags | human, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement |
Leben
110%
Ausweichen
+40%
Ailment Threshold
110%
Widerstand
Damage
138%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
100%
Type
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,077
Rüstung
28,790
Ausweichwert
6,635
Damage
515
Zauberschaden
515
Genauigkeit
580
Attack Time
1.5
Erfahrung
11,281
Minion Life
1,535
Minion Damage
412
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 412—619
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWDeepwaterJavelineerNetThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412—619
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 4 Sek.
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
Triggerable, Spell
Zauberzeit: 1 Sek.
MPWDeepwaterJavelineerJavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412—619
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Angriffsschaden: 90%
Attack Time: 1.5 Sek.
Verursacht 10% weniger Angriffsschaden
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
Triggerable, Attack
Base Damage: 412—619
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Angriffsschaden: 40%
Attack Time: 1.5 Sek.
Verursacht 60% weniger Angriffsschaden
100% des physischen Schadens werden in Blitzschaden umgewandelt
Verstümmelt bei Treffer
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineer"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Harpooner",
life = 1.1,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWDeepwaterJavelineerNetThrow",
"MPWDeepwaterJavelineerJavelinThrow",
"GADeepwaterJavelineerNetZap",
"SODeepwaterJavelineerNet",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
name = "MPWDeepwaterJavelineerNetThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
"disable_visual_hit_effect",
},
levels = {
[1] = {188, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
name = "MPWDeepwaterJavelineerJavelinThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"disable_visual_hit_effect",
},
levels = {
[1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
name = "GADeepwaterJavelineerNetZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
name = "SODeepwaterJavelineerNet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Gischtfäulnis-Harpunierer
Humanoid
Brinerot Harpooner
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre |
| Tags | human, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement |
Leben
110%
Ausweichen
+40%
Ailment Threshold
110%
Widerstand
Damage
138%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
100%
Type
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineerEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,077
Rüstung
28,790
Ausweichwert
6,635
Damage
515
Zauberschaden
515
Genauigkeit
580
Attack Time
1.5
Erfahrung
11,281
Minion Life
1,535
Minion Damage
412
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 412—619
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWDeepwaterJavelineerNetThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412—619
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 4 Sek.
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
Triggerable, Spell
Zauberzeit: 1 Sek.
MPWDeepwaterJavelineerJavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412—619
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Angriffsschaden: 90%
Attack Time: 1.5 Sek.
Verursacht 10% weniger Angriffsschaden
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
Triggerable, Attack
Base Damage: 412—619
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Angriffsschaden: 40%
Attack Time: 1.5 Sek.
Verursacht 60% weniger Angriffsschaden
100% des physischen Schadens werden in Blitzschaden umgewandelt
Verstümmelt bei Treffer
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerEncounter"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Harpooner",
life = 1.1,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWDeepwaterJavelineerNetThrow",
"MPWDeepwaterJavelineerJavelinThrow",
"GADeepwaterJavelineerNetZap",
"SODeepwaterJavelineerNet",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
name = "MPWDeepwaterJavelineerNetThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
"disable_visual_hit_effect",
},
levels = {
[1] = {188, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
name = "MPWDeepwaterJavelineerJavelinThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"disable_visual_hit_effect",
},
levels = {
[1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
name = "GADeepwaterJavelineerNetZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
name = "SODeepwaterJavelineerNet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Gischtfäulnis-Harpunierer
Humanoidabyss cannot touch this [1]
Brinerot Harpooner
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre |
| Tags | human, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement |
Leben
110%
Ausweichen
+40%
Ailment Threshold
110%
Widerstand
Damage
138%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
100%
Type
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineerEncounterBarrel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,077
Rüstung
28,790
Ausweichwert
6,635
Damage
515
Zauberschaden
515
Genauigkeit
580
Attack Time
1.5
Erfahrung
11,281
Minion Life
1,535
Minion Damage
412
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 412—619
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWDeepwaterJavelineerNetThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412—619
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 4 Sek.
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
Triggerable, Spell
Zauberzeit: 1 Sek.
MPWDeepwaterJavelineerJavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412—619
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Angriffsschaden: 90%
Attack Time: 1.5 Sek.
Verursacht 10% weniger Angriffsschaden
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
Triggerable, Attack
Base Damage: 412—619
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Angriffsschaden: 40%
Attack Time: 1.5 Sek.
Verursacht 60% weniger Angriffsschaden
100% des physischen Schadens werden in Blitzschaden umgewandelt
Verstümmelt bei Treffer
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerEncounterBarrel"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Harpooner",
life = 1.1,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWDeepwaterJavelineerNetThrow",
"MPWDeepwaterJavelineerJavelinThrow",
"GADeepwaterJavelineerNetZap",
"SODeepwaterJavelineerNet",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
name = "MPWDeepwaterJavelineerNetThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
"disable_visual_hit_effect",
},
levels = {
[1] = {188, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
name = "MPWDeepwaterJavelineerJavelinThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"disable_visual_hit_effect",
},
levels = {
[1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
name = "GADeepwaterJavelineerNetZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
name = "SODeepwaterJavelineerNet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
abyss cannot touch this [1]
| Family | AbyssCantTouchThis |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Gischtfäulnis-Harpunierer
Humanoid
Brinerot Harpooner
| Spectre | |
|---|---|
| Tags | human, humanoid, medium_height, not_int, not_str, ranged, red_blood, slow_movement |
Leben
110%
Ausweichen
+40%
Ailment Threshold
110%
Widerstand
Damage
138%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
100%
Type
DeepwaterBrinerotJavelineer
Metadata
BrinerotJavelineerSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,077
Rüstung
28,790
Ausweichwert
6,635
Damage
515
Zauberschaden
515
Genauigkeit
580
Attack Time
1.5
Erfahrung
11,281
Minion Life
1,535
Minion Damage
412
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 412—619
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWDeepwaterJavelineerNetThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412—619
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 4 Sek.
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
SODeepwaterJavelineerNet
Triggerable, Spell
Zauberzeit: 1 Sek.
MPWDeepwaterJavelineerJavelinThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 412—619
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Angriffsschaden: 90%
Attack Time: 1.5 Sek.
Verursacht 10% weniger Angriffsschaden
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
disable visual hit effect [1]
maintain projectile direction when using contact position [1]
monster projectile variation [189]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GADeepwaterJavelineerNetZap
Triggerable, Attack
Base Damage: 412—619
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Angriffsschaden: 40%
Attack Time: 1.5 Sek.
Verursacht 60% weniger Angriffsschaden
100% des physischen Schadens werden in Blitzschaden umgewandelt
Verstümmelt bei Treffer
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/BrinerotJavelineerSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Brinerot Harpooner",
life = 1.1,
damage = 1.38,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWDeepwaterJavelineerNetThrow",
"MPWDeepwaterJavelineerJavelinThrow",
"GADeepwaterJavelineerNetZap",
"SODeepwaterJavelineerNet",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerNetThrow"] = {
name = "MPWDeepwaterJavelineerNetThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"always_pierce",
"disable_visual_hit_effect",
},
levels = {
[1] = {188, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWDeepwaterJavelineerJavelinThrow"] = {
name = "MPWDeepwaterJavelineerJavelinThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
"projectile_ballistic_angle_from_reference_event",
"projectile_ballistic_angle_from_target_distance",
"projectiles_not_offset",
"disable_visual_hit_effect",
},
levels = {
[1] = {189, baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterJavelineerNetZap"] = {
name = "GADeepwaterJavelineerNetZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {100, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterJavelineerNet"] = {
name = "SODeepwaterJavelineerNet",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Gischtfäulnis-Harpunierer Text Audio /17
| Name |
|---|
| Bei Velkas Ehre! — Brinerot_Spearman_Aggro_Random |
| Bei Velkas Ehre! — Brinerot_Spearman_Aggro_2 |
| Anlanden und ausnehmen! — Brinerot_Spearman_Aggro_3 |
| Anlanden und ausnehmen! — Brinerot_Spearman_Aggro_4 |
| Anlanden und ausnehmen! — Brinerot_Spearman_Aggro_5 |
| Luftatmer! — Brinerot_Spearman_Aggro_6 |
| Luftatmer! — Brinerot_Spearman_Aggro_7 |
| Luftatmer! — Brinerot_Spearman_Aggro_8 |
— Brinerot_Spearman_Aggro_9 |
— Brinerot_Spearman_Aggro_10 |
| Frischer Köder! — Brinerot_Spearman_Aggro_11 |
| Frischer Köder! — Brinerot_Spearman_Aggro_12 |
| Frischer Köder! — Brinerot_Spearman_Aggro_13 |
| Frischer Köder! — Brinerot_Spearman_Aggro_14 |
| Du wirst ertrinken! — Brinerot_Spearman_Aggro_15 |
| Du wirst ertrinken! — Brinerot_Spearman_Aggro_16 |
| Du wirst ertrinken! — Brinerot_Spearman_Aggro_17 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















