嗜血使者
人形
地區: 古競速場
攻擊造成流血
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [50]
Bringer of Blood
幽魂N
地區古競速場
標籤flesh_armour, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
生命
200%
護甲
+25%
閃避
+50%
異常狀態臨界值
200%
抗性
40 40 40 25
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
GladiatorMapBoss
Metadata
GladiatorSwordMapBoss
等級
74
生命
896,714
護甲
46,127
閃避
5,828
能量護盾
0
傷害
1,460
法術傷害
2,180
命中
0
攻擊間隔
1.005
經驗值
127,611
異常狀態臨界值
475,258
冰緩
1,503
感電
1,503
易碎
8,502
焦灼
1,503
殘喘
4,152
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2319–3479
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorSwordThrow
攻擊, 投射物, 玩家投射物, 範圍攻擊, 可觸發
基本傷害: 2319–3479
暴擊率: 5%
攻擊間隔: 1.5 秒
base is projectile [1]
MonsterCleaveWithEffect
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
劈砍
基本傷害: 2319–3479
暴擊率: 5%
攻擊間隔: 1.5 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 31% 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]

Object Type

version 2
extends "Metadata/Monsters/Gladiator/Gladiator"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Gladiator/Gladiator"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Gladiator/GladiatorSwordMapBoss"] = {
    name = "Bringer of Blood",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MonsterCleaveWithEffect",
        "MeleeAtAnimationSpeedUnique",
        "GladiatorSwordThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleaveWithEffect"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GladiatorSwordThrow"] = {
    name = "GladiatorSwordThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
攻擊造成流血
IdMonsterBleedImplicit
FamilyMonsterDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • physical damage +% Min: 0 Max: 0 全域
  • global bleed on hit Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [50]
    IdStanceGladiatorRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • Craft Tagsspeed
    嗜血使者
    人形
    攻擊造成流血
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [50]
    Bringer of Blood
    幽魂N
    標籤flesh_armour, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss
    生命
    200%
    護甲
    +25%
    閃避
    +50%
    異常狀態臨界值
    200%
    抗性
    40 40 40 25
    傷害
    240%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    110%
    類型
    GladiatorMapBoss
    Metadata
    GladiatorSwordMapBossStandalone
    等級
    68
    生命
    278,693
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    1,021
    法術傷害
    1,524
    命中
    0
    攻擊間隔
    1.005
    經驗值
    112,805
    異常狀態臨界值
    175,576
    冰緩
    555
    感電
    555
    易碎
    3,141
    焦灼
    555
    殘喘
    1,534
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GladiatorSwordThrow
    攻擊, 投射物, 玩家投射物, 範圍攻擊, 可觸發
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    base is projectile [1]
    MonsterCleaveWithEffect
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
    劈砍
    基本傷害: 1622–2432
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 31% 物理傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Gladiator/Gladiator"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Gladiator/Gladiator"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Gladiator/GladiatorSwordMapBossStandalone"] = {
        name = "Bringer of Blood",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MonsterCleaveWithEffect",
            "MeleeAtAnimationSpeedUnique",
            "GladiatorSwordThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterCleaveWithEffect"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GladiatorSwordThrow"] = {
        name = "GladiatorSwordThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻擊造成流血
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 全域
  • global bleed on hit Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [50]
    IdStanceGladiatorRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • Craft Tagsspeed
    嗜血使者
    人形
    攻擊造成流血
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [50]
    Bringer of Blood
    幽魂N
    標籤elder_map_boss, flesh_armour, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, non_attacking, not_int, red_blood, slashing_weapon, slow_movement
    生命
    200%
    護甲
    +25%
    閃避
    +50%
    異常狀態臨界值
    200%
    抗性
    40 40 40 25
    傷害
    240%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    110%
    類型
    GladiatorMapBoss
    Metadata
    GladiatorSwordMapBossElder_

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Gladiator/GladiatorSwordMapBossElder_"] = {
        name = "Bringer of Blood",
        life = 2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    攻擊造成流血
    IdMonsterBleedImplicit
    FamilyMonsterDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage +% Min: 0 Max: 0 全域
  • global bleed on hit Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [50]
    IdStanceGladiatorRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 50 Max: 50 全域
  • Craft Tagsspeed
    Edit

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