Portador de Sangre
HumanoideÁrea: Mapa de Estadio
Los ataques aplican sangrado
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [50]
Bringer of Blood
| Spectre | N |
|---|---|
| Area | Mapa de Estadio |
| Tags | flesh_armour, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, non_unique_map_boss, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
Vida
200%
Armadura
+25%
Evasión
+50%
Ailment Threshold
200%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
GladiatorMapBoss
Metadata
GladiatorSwordMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
81
Vida
3,533,330
Armadura
99,146
Evasión
11,043
Damage
2,195
Daño de hechizos
3,276
Precisión
960
Attack Time
1.005
Experiencia
141,493
Minion Life
684,970
Minion Damage
1,839
Ailment Threshold
1,660,665
Chill
5,251
Shock
5,251
Brittle
29,708
Scorch
5,251
Sap
14,508
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 3485–5228
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorSwordThrow
Attack, Projectile, ProjectilesFromUser, RangedAttack, Triggerable
Base Damage: 3485–5228
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
base is projectile [1]
MonsterCleaveWithEffect
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Hendidura
Base Damage: 3485–5228
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
Daño físico aumentado un 31%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
Object Type
version 2
extends "Metadata/Monsters/Gladiator/Gladiator"
Transitionable
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Gladiator/Gladiator"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Gladiator/GladiatorSwordMapBoss"] = {
name = "Bringer of Blood",
life = 2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MonsterCleaveWithEffect",
"MeleeAtAnimationSpeedUnique",
"GladiatorSwordThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleaveWithEffect"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_merged_damage_+%_final_while_dual_wielding",
"physical_damage_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
},
levels = {
[1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GladiatorSwordThrow"] = {
name = "GladiatorSwordThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
Los ataques aplican sangrado
| Family | MonsterDamage |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage bleed Daño Físico Ataque Estado alterado |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
Portador de Sangre
HumanoideLos ataques aplican sangrado
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [50]
Bringer of Blood
| Spectre | N |
|---|---|
| Tags | flesh_armour, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss |
Vida
200%
Armadura
+25%
Evasión
+50%
Ailment Threshold
200%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
GladiatorMapBoss
Metadata
GladiatorSwordMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
278,693
Armadura
35,988
Evasión
7,109
Damage
1,021
Daño de hechizos
1,524
Precisión
580
Attack Time
1.005
Experiencia
112,805
Minion Life
60,451
Minion Damage
815
Ailment Threshold
175,576
Chill
555
Shock
555
Brittle
3,141
Scorch
555
Sap
1,534
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1622–2432
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorSwordThrow
Attack, Projectile, ProjectilesFromUser, RangedAttack, Triggerable
Base Damage: 1622–2432
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
base is projectile [1]
MonsterCleaveWithEffect
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Hendidura
Base Damage: 1622–2432
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
Cuando usas doble empuñadura, inflige el 60% del daño de cada arma combinado
Daño físico aumentado un 31%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
Object Type
version 2 extends "Metadata/Monsters/Gladiator/Gladiator" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Gladiator/Gladiator" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Gladiator/GladiatorSwordMapBossStandalone"] = {
name = "Bringer of Blood",
life = 2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"MonsterCleaveWithEffect",
"MeleeAtAnimationSpeedUnique",
"GladiatorSwordThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterCleaveWithEffect"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_merged_damage_+%_final_while_dual_wielding",
"physical_damage_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"skill_double_hits_when_dual_wielding",
},
levels = {
[1] = {-40, 31, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GladiatorSwordThrow"] = {
name = "GladiatorSwordThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.RangedAttack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_is_projectile",
},
levels = {
[1] = {levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
Los ataques aplican sangrado
| Family | MonsterDamage |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage bleed Daño Físico Ataque Estado alterado |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
Portador de Sangre
HumanoideLos ataques aplican sangrado
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [50]
Bringer of Blood
| Spectre | N |
|---|---|
| Tags | elder_map_boss, flesh_armour, gladiator, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, non_attacking, not_int, red_blood, slashing_weapon, slow_movement |
Vida
200%
Armadura
+25%
Evasión
+50%
Ailment Threshold
200%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
GladiatorMapBoss
Metadata
GladiatorSwordMapBossElder_
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Gladiator/GladiatorSwordMapBossElder_"] = {
name = "Bringer of Blood",
life = 2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
},
modList = {
},
}
Los ataques aplican sangrado
| Family | MonsterDamage |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage bleed Daño Físico Ataque Estado alterado |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.