焦土圖騰
創造物
不能被傷害
不能被擊退
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
不能被擊退
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Charred Totem
幽魂 | N |
---|---|
標籤 | 法術, construct, fire_affinity, immobile, is_unarmed, medium_height, mud_blood, not_dex, not_int, stone_armour |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
130%
類型
MonsterTotemStrMission
Metadata
StrMissionFireballTotem
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
57,580
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IncinerateSpiralStrMissionTotem
法術, 投射物, 玩家投射物, 傷害, 圖騰技能, 火焰
燒毀
附加傷害效用: 50%
施放時間: 0.2 秒
冷卻時間: 9 秒
從手中散發出火焰之柱。當你站在同個地點施放的時間越久,火焰的範圍和傷害都會隨之增加。
你的擊中不能暈眩敵人
投射物穿透全部目標
造成 295.8 至 443.6 火焰傷害
以螺旋型式發射 120 投射物
增加 100% 投射物速度
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [3500]
投射物穿透全部目標
造成 295.8 至 443.6 火焰傷害
以螺旋型式發射 120 投射物
增加 100% 投射物速度
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [3500]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrMissionFireballTotem"] = { name = "Charred Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "IncinerateSpiralStrMissionTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IncinerateSpiralStrMissionTotem"] = { name = "Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_projectile_speed_+%", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "cannot_stun", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 120, 3500, 630, 40, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }
不能被傷害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
傷害免疫
免疫所有傷害
不能被傷害
Cannot Be Damaged
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |