複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
異常狀態臨界值
100%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Clone
Metadata
MarauderClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
異常狀態臨界值
100%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Clone
Metadata
RangerClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/RangerClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
異常狀態臨界值
100%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Clone
Metadata
WitchClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/WitchClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
異常狀態臨界值
100%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Clone
Metadata
DuelistClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/DuelistClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
異常狀態臨界值
100%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Clone
Metadata
TemplarClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/TemplarClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
異常狀態臨界值
100%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Clone
Metadata
ShadowClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ShadowClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
100%
異常狀態臨界值
100%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
Clone
Metadata
ScionClone
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ScionClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
異常狀態臨界值
150%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
BlinkMirrorArrowClone
Metadata
MarauderCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlinkMirrorArrowMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 75% 更多攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
異常狀態臨界值
150%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
BlinkMirrorArrowClone
Metadata
RangerCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlinkMirrorArrowMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 75% 更多攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/RangerCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
異常狀態臨界值
150%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
BlinkMirrorArrowClone
Metadata
WitchCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlinkMirrorArrowMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 75% 更多攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/WitchCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
異常狀態臨界值
150%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
BlinkMirrorArrowClone
Metadata
DuelistCloneImmobile_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlinkMirrorArrowMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 75% 更多攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/DuelistCloneImmobile_"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
異常狀態臨界值
150%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
BlinkMirrorArrowClone
Metadata
TemplarCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlinkMirrorArrowMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 75% 更多攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/TemplarCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
異常狀態臨界值
150%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
BlinkMirrorArrowClone
Metadata
ShadowCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlinkMirrorArrowMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 75% 更多攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ShadowCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
異常狀態臨界值
150%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
BlinkMirrorArrowClone
Metadata
ScionCloneImmobile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlinkMirrorArrowMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
造成 75% 更多攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ScionCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
複製之體
創造物
+10 最大能量護盾
Clone
幽魂 | N |
---|---|
標籤 | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
生命
150%
異常狀態臨界值
150%
抗性
40 40 40 20
傷害
100%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
0.83 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
BlinkMirrorArrowClone
Metadata
MarauderCloneImmobileRainOfArrows
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
986
攻擊間隔
0.83
經驗值
10,255
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
RainOfArrowsCloneShot
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 374
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 0.83 秒
對空射出無數箭矢,並在一段時間後接連落下,最先降落於目標區域並擴散至外圍地區。每支箭矢都會對附近造成傷害。一半的箭矢會直接攻擊於範圍內的目標。
造成 50% 更多攻擊傷害
發射 10 個額外箭矢
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
發射 10 個額外箭矢
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/CloneImmobile" PlayerClass { class = "Marauder" }
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderCloneImmobileRainOfArrows"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "RainOfArrowsCloneShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsCloneShot"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {10, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 最大能量護盾
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |