Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Ailment Threshold
100%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Clone
Metadata
MarauderClone
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Ailment Threshold
100%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Clone
Metadata
RangerClone
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/RangerClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Ailment Threshold
100%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Clone
Metadata
WitchClone
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/WitchClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Ailment Threshold
100%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Clone
Metadata
DuelistClone
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/DuelistClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Ailment Threshold
100%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Clone
Metadata
TemplarClone
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/TemplarClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Ailment Threshold
100%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Clone
Metadata
ShadowClone
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ShadowClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
100%
Ailment Threshold
100%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Clone
Metadata
ScionClone
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { } Pathfinding { } Stats { set_item_drop_slots = 0 set_is_double = 1 set_suppress_mod_stat_display = 1 set_energy_shield_recharge_rate_per_minute_% = 0 monster_inherent_damage_taken_+%_final = -80 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false on_death = "Delete();" } Animated { } DiesAfterTime { delete_on_sleep_if_counting = true } MinimapIcon { imitate_player = true icon = 1 } PlayerClass { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ScionClone"] = { name = "Clone", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Ailment Threshold
150%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
BlinkMirrorArrowClone
Metadata
MarauderCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlinkMirrorArrowMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 75% más de daño de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Ailment Threshold
150%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
BlinkMirrorArrowClone
Metadata
RangerCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlinkMirrorArrowMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 75% más de daño de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/RangerCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Ailment Threshold
150%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
BlinkMirrorArrowClone
Metadata
WitchCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlinkMirrorArrowMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 75% más de daño de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/WitchCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Ailment Threshold
150%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
BlinkMirrorArrowClone
Metadata
DuelistCloneImmobile_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlinkMirrorArrowMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 75% más de daño de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/DuelistCloneImmobile_"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Ailment Threshold
150%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
BlinkMirrorArrowClone
Metadata
TemplarCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlinkMirrorArrowMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 75% más de daño de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/TemplarCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Ailment Threshold
150%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
BlinkMirrorArrowClone
Metadata
ShadowCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlinkMirrorArrowMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 75% más de daño de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ShadowCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Ailment Threshold
150%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
BlinkMirrorArrowClone
Metadata
ScionCloneImmobile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlinkMirrorArrowMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 374
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 75% más de daño de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/Clone" Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Clone/Clone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/ScionCloneImmobile"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "BlinkMirrorArrowMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlinkMirrorArrowMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
Clon
Constructo
+10 de escudo de energía máximo
Clone
Spectre | N |
---|---|
Tags | construct, fast_movement, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, slashing_weapon |
Vida
150%
Ailment Threshold
150%
Resistencia
40 40 40 20
Damage
100%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.83 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
BlinkMirrorArrowClone
Metadata
MarauderCloneImmobileRainOfArrows
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
986
Attack Time
0.83
Experiencia
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RainOfArrowsCloneShot
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de flechas
Base Damage: 374
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 0.83 seg
Dispara múltiples flechas al aire que caen al cabo un tiempo en una secuencia. Comienzan a caer en la ubicación objetivo y se extienden hacia el exterior en todas direcciones. Cada flecha inflige daño en un área a su alrededor. La mitad de las flechas caerán directamente sobre los objetivos si hay objetivos a su alcance.
Inflige un 50% más de daño de ataque
Dispara 10 flechas adicionales
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Dispara 10 flechas adicionales
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Clone/CloneImmobile" PlayerClass { class = "Marauder" }
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Clone/MarauderCloneImmobileRainOfArrows"] = { name = "Clone", life = 1.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1, damageSpread = 0, attackTime = 0.83, attackRange = 6, accuracy = 3.4, skillList = { "RainOfArrowsCloneShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RainOfArrowsCloneShot"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {10, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
+10 de escudo de energía máximo
Id | MirrorArrowEnergyShield |
---|---|
Family | MirrorArrowEnergyShield |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |