| 幽魂 | Y |
|---|---|
| 地區 | 鎮壓地帶, 永恆實驗室, 儲物倉 |
| 標籤 | fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, templar |
| Packs |
生命
110%
閃避
+50%
異常狀態臨界值
110%
抗性
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlackguardTorturer
Metadata
BlackguardTorturerKitava
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
71
生命
9,660
護甲值
36,473
閃避值
7,890
傷害
537
法術傷害
537
命中
652
攻擊間隔
1.5
經驗值
10,949
召喚物生命
2,041
召喚物傷害
433
異常狀態臨界值
9,660
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
Phys Convert Ele
255%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 429–644
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileKitava
法術, 投射物, 可觸發
施放時間: 1 秒
冷卻時間: 8 秒
造成50%更少攻擊傷害
base is projectile [1]
number of projectiles override [1]
BlackguardTorturerSawblades
可觸發, 攻擊
基本傷害: 429–644
暴擊率: 5%
攻擊傷害: 35%
攻擊間隔: 1.5 秒
造成65%更少攻擊傷害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
scale = 96
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.35
}
Monster
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturerKitava"] = {
name = "Defiled Extractor",
life = 1.1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"Melee",
"DeceleratingProjectileKitava",
"BlackguardTorturerSawblades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileKitava"] = {
name = "DeceleratingProjectileKitava",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BlackguardTorturerSawblades"] = {
name = "BlackguardTorturerSawblades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
display monster may inflict bleeding [1]
| Family | MonsterInflictsBleedingText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
玷汙拷刑官
人形display monster may inflict bleeding [1]
Defiled Extractor
| 幽魂 | Y |
|---|---|
| 標籤 | fast_movement, flesh_armour, human, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, templar |
| Packs |
生命
110%
閃避
+50%
異常狀態臨界值
110%
抗性
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlackguardTorturer
Metadata
BlackguardTorturerKitavaHellscape
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,077
護甲值
28,790
閃避值
7,109
傷害
448
法術傷害
448
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,535
召喚物傷害
358
異常狀態臨界值
7,077
冰緩
22
感電
22
易碎
127
焦灼
22
殘喘
62
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DeceleratingProjectileKitava
法術, 投射物, 可觸發
施放時間: 1 秒
冷卻時間: 8 秒
造成50%更少攻擊傷害
base is projectile [1]
number of projectiles override [1]
BlackguardTorturerSawblades
可觸發, 攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 35%
攻擊間隔: 1.5 秒
造成65%更少攻擊傷害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
scale = 96
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.35
}
Monster
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturerKitavaHellscape"] = {
name = "Defiled Extractor",
life = 1.1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"Melee",
"DeceleratingProjectileKitava",
"BlackguardTorturerSawblades",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileKitava"] = {
name = "DeceleratingProjectileKitava",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BlackguardTorturerSawblades"] = {
name = "BlackguardTorturerSawblades",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
display monster may inflict bleeding [1]
| Family | MonsterInflictsBleedingText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.