玷汙拷刑官
人形
display monster may inflict bleeding [1]
Defiled Extractor
幽魂Y
地區鎮壓地帶, 永恆實驗室, 儲物倉
標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, templar
Packs
  • 鎮壓地帶: 玷汙拷刑官, 腐敗拷刑官
  • 永恆實驗室: 玷汙拷刑官, 腐敗拷刑官
  • 生命
    110%
    閃避
    +50%
    異常狀態臨界值
    110%
    抗性
    0 40 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BlackguardTorturer
    Metadata
    BlackguardTorturerKitava
    等級
    71
    生命
    9,660
    護甲值
    36,473
    閃避值
    7,890
    傷害
    537
    法術傷害
    537
    命中
    652
    攻擊間隔
    1.5
    經驗值
    10,949
    召喚物生命
    2,041
    召喚物傷害
    433
    異常狀態臨界值
    9,660
    冰緩
    31
    感電
    31
    易碎
    173
    焦灼
    31
    殘喘
    84
    Phys Convert Ele
    255%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 429–644
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DeceleratingProjectileKitava
    法術, 投射物, 可觸發
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成50%更少攻擊傷害
    base is projectile [1]
    number of projectiles override [1]
    BlackguardTorturerSawblades
    可觸發, 攻擊
    基本傷害: 429–644
    暴擊率: 5%
    攻擊傷害: 35%
    攻擊間隔: 1.5 秒
    造成65%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 96
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturerKitava"] = {
        name = "Defiled Extractor",
        life = 1.1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "DeceleratingProjectileKitava",
            "BlackguardTorturerSawblades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileKitava"] = {
        name = "DeceleratingProjectileKitava",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardTorturerSawblades"] = {
        name = "BlackguardTorturerSawblades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • 玷汙拷刑官
    人形
    display monster may inflict bleeding [1]
    Defiled Extractor
    幽魂Y
    標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, templar
    Packs
  • 玷汙拷刑官, 嚴厲執行官, 墮落執行官
  • 玷汙拷刑官, 腐敗拷刑官
  • 生命
    110%
    閃避
    +50%
    異常狀態臨界值
    110%
    抗性
    0 40 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BlackguardTorturer
    Metadata
    BlackguardTorturerKitavaHellscape
    等級
    68
    生命
    7,077
    護甲值
    28,790
    閃避值
    7,109
    傷害
    448
    法術傷害
    448
    命中
    580
    攻擊間隔
    1.5
    經驗值
    10,255
    召喚物生命
    1,535
    召喚物傷害
    358
    異常狀態臨界值
    7,077
    冰緩
    22
    感電
    22
    易碎
    127
    焦灼
    22
    殘喘
    62
    Phys Convert Ele
    240%
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DeceleratingProjectileKitava
    法術, 投射物, 可觸發
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成50%更少攻擊傷害
    base is projectile [1]
    number of projectiles override [1]
    BlackguardTorturerSawblades
    可觸發, 攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊傷害: 35%
    攻擊間隔: 1.5 秒
    造成65%更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 96
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturerKitavaHellscape"] = {
        name = "Defiled Extractor",
        life = 1.1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "DeceleratingProjectileKitava",
            "BlackguardTorturerSawblades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileKitava"] = {
        name = "DeceleratingProjectileKitava",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardTorturerSawblades"] = {
        name = "BlackguardTorturerSawblades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • Edit

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