玷汙拷刑官
人形
display monster may inflict bleeding [1]
Defiled Extractor
幽魂Y
地區鎮壓地帶, 永恆實驗室, 儲物倉
標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, templar
Packs
  • 鎮壓地帶: 玷汙拷刑官, 腐敗拷刑官
  • 永恆實驗室: 玷汙拷刑官, 腐敗拷刑官
  • 生命
    110%
    閃避
    +50%
    異常狀態臨界值
    110%
    抗性
    0 40 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BlackguardTorturer
    Metadata
    BlackguardTorturerKitava
    等級
    75
    生命
    14,843
    護甲
    49,865
    閃避
    9,044
    能量護盾
    0
    傷害
    680
    法術傷害
    680
    命中
    381
    攻擊間隔
    1.5
    經驗值
    11,804
    異常狀態臨界值
    14,843
    冰緩
    47
    感電
    47
    易碎
    266
    焦灼
    47
    殘喘
    130
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 544–816
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DeceleratingProjectileKitava
    法術, 投射物, 可觸發
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成 50% 更少攻擊傷害
    base is projectile [1]
    number of projectiles override [1]
    BlackguardTorturerSawblades
    可觸發, 攻擊
    基本傷害: 544–816
    暴擊率: 5%
    攻擊傷害: 35%
    攻擊間隔: 1.5 秒
    造成 65% 更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 96
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturerKitava"] = {
        name = "Defiled Extractor",
        life = 1.1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "DeceleratingProjectileKitava",
            "BlackguardTorturerSawblades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileKitava"] = {
        name = "DeceleratingProjectileKitava",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardTorturerSawblades"] = {
        name = "BlackguardTorturerSawblades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • 玷汙拷刑官
    人形
    display monster may inflict bleeding [1]
    Defiled Extractor
    幽魂Y
    標籤fast_movement, flesh_armour, human, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, templar
    Packs
  • 玷汙拷刑官, 嚴厲執行官, 墮落執行官
  • 玷汙拷刑官, 腐敗拷刑官
  • 生命
    110%
    閃避
    +50%
    異常狀態臨界值
    110%
    抗性
    0 40 0 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BlackguardTorturer
    Metadata
    BlackguardTorturerKitavaHellscape
    等級
    68
    生命
    7,077
    護甲
    28,790
    閃避
    7,109
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    7,077
    冰緩
    22
    感電
    22
    易碎
    127
    焦灼
    22
    殘喘
    62
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DeceleratingProjectileKitava
    法術, 投射物, 可觸發
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成 50% 更少攻擊傷害
    base is projectile [1]
    number of projectiles override [1]
    BlackguardTorturerSawblades
    可觸發, 攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊傷害: 35%
    攻擊間隔: 1.5 秒
    造成 65% 更少攻擊傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 96
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardTorturer/BlackguardTorturerKitavaHellscape"] = {
        name = "Defiled Extractor",
        life = 1.1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "DeceleratingProjectileKitava",
            "BlackguardTorturerSawblades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileKitava"] = {
        name = "DeceleratingProjectileKitava",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlackguardTorturerSawblades"] = {
        name = "BlackguardTorturerSawblades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster may inflict bleeding [1]
    IdMonsterInflictsBleedingText
    FamilyMonsterInflictsBleedingText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster may inflict bleeding Min: 1 Max: 1 全域