惡魔竊語者
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Diabolic Whisperer
幽魂 | N |
---|---|
標籤 | 法術, delve_monster, demon, flesh_armour, is_unarmed, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, very_slow_movement |
生命
450%
生命轉為護盾
100%
異常狀態臨界值
450%
抗性
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傷害
158%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
DelveNecromancer
Metadata
DelveNecromancerEncounter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
0
護甲
28,790
閃避值
4,739
能量護盾
27,572
傷害
590
法術傷害
590
命中
580
攻擊間隔
1.17
經驗值
15,383
Minion Life
0
Minion Energy Shield
5,981
Minion Damage
471
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
EmptyActionDelveNecromancer1
法術
施放時間: 1.5 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionDelveNecromancer2
法術
施放時間: 1.5 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionDelveNecromancer3
法術
施放時間: 1.5 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveNecromancerDesecrate
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1.1 秒
冷卻時間: 4 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 143.2 基本混沌傷害
+5 秒基礎持續時間
產生 5 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 15 個屍體
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
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DelveNecromancerCorpseWarp
位移, 法術, 傷害, 範圍, 圖騰技能, 地雷技能, 陷阱技能, 可觸發, 火焰, 範圍法術, 快行
屍術傳送
施放時間: 1.17 秒
冷卻時間: 3 秒
你的身體和目標屍體爆炸造成附近範圍法術傷害,你的身體會在屍體屍體位置重建。若沒有指定目標,將會優先選取敵人的屍體。若準屍體,該屍體會爆炸並對附近造成傷害,此爆炸不受法術屬性影響,此法術無法被重複。
造成 374.5 至 561.7 物理傷害
is area damage [1]
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DelveNecromancerCorpseEruption
法術, 範圍, 火焰, 持續時間, 投射物, 法術可重複, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 傷害, 可秘能爆發, 投射物, 可齊射, 範圍法術, Orb
熔炎送葬
施放時間: 1.75 秒
冷卻時間: 6 秒
指定的屍體爆炸,造成範圍傷害並變成火山噴泉,在一段時間內會連續釋放爆炸性的投射物來攻擊附近的區域。屍體爆炸不受法術傷害詞綴影響,並且不會被反射。
造成 449.4 至 674.1 物理傷害
每 1 秒發射投射物
+4 秒基礎持續時間
同時最多 1 個熔炎泉
發射 2 個額外投射物
active skill area of effect radius +% final [-20]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
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DelveNecromancerProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 543.1 至 814.6 物理傷害
base is projectile [1]
monster projectile variation [13]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" actor = "Metadata/Monsters/Necromancer/Delve/DelveNecromancer.act" } StateMachine { define_state = "teleporting" } Transitionable { on_transition = " SetStateTo( teleporting, 1 ); MoveToObject( teleport, force ); SetStateTo( teleporting, 0 ); " } Stats { set_immune_to_cheats = 1 set_cannot_be_used_as_minion = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/corpse_teleport/CorpseTP_CorpseBoom.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/Delve/DelveNecromancerEncounter"] = { name = "Diabolic Whisperer", life = 4.5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.58, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "DelveNecromancerDesecrate", "EmptyActionDelveNecromancer1", "EmptyActionDelveNecromancer2", "EmptyActionDelveNecromancer3", "DelveNecromancerCorpseEruption", "DelveNecromancerCorpseWarp", "DelveNecromancerProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveNecromancerDesecrate"] = { name = "Desecrate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_corpse_level", "desecrated_ground_art_variation", "desecrate_number_of_corpses_to_create", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 100, 1, 5, 15, 40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDelveNecromancer1"] = { name = "EmptyActionDelveNecromancer1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDelveNecromancer2"] = { name = "EmptyActionDelveNecromancer2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDelveNecromancer3"] = { name = "EmptyActionDelveNecromancer3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveNecromancerCorpseEruption"] = { name = "Cremation", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Orb] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.75, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "corpse_erruption_base_maximum_number_of_geyers", "number_of_additional_projectiles", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cremation_base_fires_projectile_every_x_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -80, 1000, -20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveNecromancerCorpseWarp"] = { name = "Bodyswap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.", skillTypes = { [SkillType.Movement] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Trappable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveNecromancerProjectile"] = { name = "DelveNecromancerProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 13, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.