Susurrador diabólico
Demonio
Diabolic Whisperer
SpectreN
TagsLanzador de hechizos, delve_monster, demon, flesh_armour, is_unarmed, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, very_slow_movement
Vida
450%
Energy Shield From Life
100%
Ailment Threshold
450%
Resistencia
30 30 30 20
Damage
158%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
DelveNecromancer
Metadata
DelveNecromancerEncounter
Nivel
68
Vida
28,950
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
590
Daño de hechizos
590
Precisión
290
Attack Time
1.17
Experiencia
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
EmptyActionDelveNecromancer1
Spell
Tiempo de lanzamiento: 1.5 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionDelveNecromancer2
Spell
Tiempo de lanzamiento: 1.5 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionDelveNecromancer3
Spell
Tiempo de lanzamiento: 1.5 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveNecromancerDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanar
Tiempo de lanzamiento: 1.1 seg
Tiempo de recarga: 4 seg
Profana el suelo para invocar cadáveres e infligir daño de caos a todos los enemigos del área. Los cadáveres se elegirán de entre los monstruos del área actual y cualquier espectro que haya existido en esta instancia.
Inflige 143.2 de daño de caos base por segundo
La duración base es de 5 segundos
Genera 5 cadáveres
Genera cadáveres de hasta Nivel 100
Máximo de 15 Cadáveres permitidos
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
DelveNecromancerCorpseWarp
Movement, Spell, Damage, Area, Totemable, Mineable, Trappable, Triggerable, Fire, AreaSpell, Travel
Intercambio de cuerpos
Tiempo de lanzamiento: 1.17 seg
Tiempo de recarga: 3 seg
Destruye tu cuerpo de forma violenta y lo recompone en la ubicación de un enemigo o cadáver objetivo. Además, inflige daño de hechizos en un área en las dos ubicaciones. Si no hay un objetivo específico, dará prioridad a los cadáveres antes que a los enemigos. Si selecciona un cadáver como objetivo, el cadáver también explotará e infligirá daño a su alrededor. A este daño no le afectan los modificadores de daño de hechizos, y no se puede reflejar. Este hechizo no se puede repetir.
Inflige de 374.5 a 561.7 de daño físico
is area damage [1]
DelveNecromancerCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
Cremación
Tiempo de lanzamiento: 1.75 seg
Tiempo de recarga: 6 seg
Un cadáver objetivo explota e inflige daño en área. Después se transforma en un géiser volcánico que dispara proyectiles repetida y secuencialmente sobre el área circundante durante un tiempo. A la explosión del cadáver no le afectan los modificadores de daño de hechizos, y tampoco se puede reflejar.
Inflige de 449.4 a 674.1 de daño físico
Dispara proyectiles cada 1 segundos
La duración base es de 4 segundos
Máximo de Géiseres a la vez: 1
Dispara 2 proyectiles adicionales
active skill area of effect radius +% final [-20]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
DelveNecromancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Inflige de 543.1 a 814.6 de daño físico
base is projectile [1]
monster projectile variation [13]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	actor = "Metadata/Monsters/Necromancer/Delve/DelveNecromancer.act"
}

StateMachine
{
	define_state = "teleporting"
}

Transitionable
{
	on_transition = 
	"
		SetStateTo( teleporting, 1 );
		MoveToObject( teleport, force );
		SetStateTo( teleporting, 0 );
	"
}

Stats
{
	set_immune_to_cheats = 1
	set_cannot_be_used_as_minion = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/corpse_teleport/CorpseTP_CorpseBoom.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/Delve/DelveNecromancerEncounter"] = {
    name = "Diabolic Whisperer",
    life = 4.5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.58,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DelveNecromancerDesecrate",
        "EmptyActionDelveNecromancer1",
        "EmptyActionDelveNecromancer2",
        "EmptyActionDelveNecromancer3",
        "DelveNecromancerCorpseEruption",
        "DelveNecromancerCorpseWarp",
        "DelveNecromancerProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "desecrated_ground_art_variation",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 100, 1, 5, 15, 40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveNecromancer1"] = {
    name = "EmptyActionDelveNecromancer1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveNecromancer2"] = {
    name = "EmptyActionDelveNecromancer2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveNecromancer3"] = {
    name = "EmptyActionDelveNecromancer3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerCorpseEruption"] = {
    name = "Cremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.75,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "corpse_erruption_base_maximum_number_of_geyers",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cremation_base_fires_projectile_every_x_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -80, 1000, -20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerCorpseWarp"] = {
    name = "Bodyswap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerProjectile"] = {
    name = "DelveNecromancerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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