ディアボリックウィスパラー
悪魔
Diabolic Whisperer
SpectreN
Tagsキャスター, delve_monster, demon, flesh_armour, is_unarmed, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, very_slow_movement
ライフ
450%
Energy Shield From Life
100%
Ailment Threshold
450%
耐性
30 30 30 20
Damage
158%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
DelveNecromancer
Metadata
DelveNecromancerEncounter
レベル
68
ライフ
28,950
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
590
スペルダメージ
590
命中
290
Attack Time
1.17
経験値
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
EmptyActionDelveNecromancer1
Spell
キャストタイム: 1.5 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionDelveNecromancer2
Spell
キャストタイム: 1.5 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionDelveNecromancer3
Spell
キャストタイム: 1.5 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveNecromancerDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
デセクレート
キャストタイム: 1.1 秒
クールダウン時間: 4 秒
地面を冒涜して、現在のエリアのモンスターに基づいた死体をスポーンし、範囲内の全ての敵に混沌ダメージを与える。スペクター蘇生スキルを使用している場合は、最近蘇生したスペクターと一致する霊体の死体をスポーンする可能性がある。霊体の死体は、ミニオンスキル以外で操作することはできない。
毎秒143.2の基礎混沌ダメージを与える
基礎持続時間は5
死体を5体スポーンさせる
スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル100
スポーン可能な最大死体数 15
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
DelveNecromancerCorpseWarp
Movement, Spell, Damage, Area, Totemable, Mineable, Trappable, Triggerable, Fire, AreaSpell, Travel
ボディスワップ
キャストタイム: 1.17 秒
クールダウン時間: 3 秒
使用者の身体を爆発的に破壊し、指定された敵または死体の位置に再生し、使用者の元の位置と新しい位置の両方にスペルダメージを与える。明示的にターゲットを指定しなければ、移動先として敵より死体を優先して選ぶ。死体をターゲットとした場合、死体も爆発し周囲にダメージを与える。死体爆破のダメージはスペルダメージのモッドに影響されず、反射されることもない。このスキルを繰り返すことはできない。
374.5から561.7の物理ダメージを与える
is area damage [1]
DelveNecromancerCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
クリメーション
キャストタイム: 1.75 秒
クールダウン時間: 6 秒
指定した死体を爆発させ範囲ダメージを与え、火山の噴出口に変化させる。噴出口は持続時間中投射物を周囲に繰り返し連続して放出する。死体爆破のダメージはスペルダメージのモッドによって影響されず、反射されることもない。
449.4から674.1の物理ダメージを与える
1秒ごとに投射物を放つ
基礎持続時間は4
同時に展開可能な最大噴火口数 1
追加の投射物を2個放つ
active skill area of effect radius +% final [-20]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
DelveNecromancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 2 秒
543.1から814.6の物理ダメージを与える
base is projectile [1]
monster projectile variation [13]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	actor = "Metadata/Monsters/Necromancer/Delve/DelveNecromancer.act"
}

StateMachine
{
	define_state = "teleporting"
}

Transitionable
{
	on_transition = 
	"
		SetStateTo( teleporting, 1 );
		MoveToObject( teleport, force );
		SetStateTo( teleporting, 0 );
	"
}

Stats
{
	set_immune_to_cheats = 1
	set_cannot_be_used_as_minion = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/corpse_teleport/CorpseTP_CorpseBoom.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/Delve/DelveNecromancerEncounter"] = {
    name = "Diabolic Whisperer",
    life = 4.5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.58,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DelveNecromancerDesecrate",
        "EmptyActionDelveNecromancer1",
        "EmptyActionDelveNecromancer2",
        "EmptyActionDelveNecromancer3",
        "DelveNecromancerCorpseEruption",
        "DelveNecromancerCorpseWarp",
        "DelveNecromancerProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "desecrated_ground_art_variation",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 100, 1, 5, 15, 40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveNecromancer1"] = {
    name = "EmptyActionDelveNecromancer1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveNecromancer2"] = {
    name = "EmptyActionDelveNecromancer2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveNecromancer3"] = {
    name = "EmptyActionDelveNecromancer3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerCorpseEruption"] = {
    name = "Cremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.75,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "corpse_erruption_base_maximum_number_of_geyers",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cremation_base_fires_projectile_every_x_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -80, 1000, -20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerCorpseWarp"] = {
    name = "Bodyswap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerProjectile"] = {
    name = "DelveNecromancerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}