旱地巨喙
野獸
地區: 乾枯湖岸
每秒受到等同 6% 最大生命的混沌傷害
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drought-Maddened Rhoa
幽魂N
地區乾枯湖岸
標籤animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_movement, medium_small_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, rhoa_map_boss
生命
400%
護甲
+20%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.395 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
BigRhoaMapBoss
Metadata
MapRhoaBoss
等級
73
生命
1,580,156
護甲
51,193
閃避
5,633
能量護盾
0
傷害
803
法術傷害
1,199
命中
352
攻擊間隔
0.93465
經驗值
125,268
異常狀態臨界值
869,086
冰緩
2,748
感電
2,748
易碎
15,547
焦灼
2,748
殘喘
7,592
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1275–1913
暴擊率: 5%
攻擊間隔: 1.395 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaMapBossShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 1275–1913
暴擊率: 5%
攻擊傷害: 110%
攻擊傷害: 110%
攻擊間隔: 1.395 秒
冷卻時間: 4 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
造成 10% 更多攻擊傷害
最大衝鋒距離時增加 90% 敵人暈眩時間
最大衝擊距離擊中時造成 30% 更多傷害
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
GARhoaBossChargeStomp
可觸發, 攻擊
基本傷害: 1275–1913
暴擊率: 5%
攻擊傷害: 15%
攻擊間隔: 1.395 秒
擊中時擊退敵人
造成 85% 更少攻擊傷害
暈眩敵人
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Transitionable
{
	num_states = 4
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Render
{
     //turn_duration = 0.4
}

Targetable
{
	display_info_string = "MapRhoaBossInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/MapRhoaBoss"] = {
    name = "Drought-Maddened Rhoa",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "RhoaMapBossShieldCharge",
        "MeleeAtAnimationSpeedUnique",
        "GARhoaBossChargeStomp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaMapBossShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {0, 90, 30, 30, 41, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARhoaBossChargeStomp"] = {
    name = "GARhoaBossChargeStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
每秒受到等同 6% 最大生命的混沌傷害
IdMonsterAuraEnemyLifeDegen2_
FamilyMonsterAura
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 全域
  • Craft Tagschaos_damage damage chaos
    退化光環
    範圍: 50
    敵人持續受到混沌傷害
    每秒受到等同 6% 最大生命的混沌傷害
    Degeneration Aura
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 旱地巨喙
    野獸
    每秒受到等同 6% 最大生命的混沌傷害
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Drought-Maddened Rhoa
    幽魂N
    標籤animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_movement, medium_small_height, melee, not_dex, not_int, physical_affinity, standalone_map_boss
    生命
    400%
    護甲
    +20%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.395 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    150%
    類型
    BigRhoaMapBoss
    Metadata
    MapRhoaBossStandalone
    等級
    68
    生命
    557,385
    護甲
    34,548
    閃避
    4,739
    能量護盾
    0
    傷害
    596
    法術傷害
    889
    命中
    290
    攻擊間隔
    0.93465
    經驗值
    112,805
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 946–1419
    暴擊率: 5%
    攻擊間隔: 1.395 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RhoaMapBossShieldCharge
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    重盾衝鋒
    基本傷害: 946–1419
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊傷害: 110%
    攻擊間隔: 1.395 秒
    冷卻時間: 4 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    造成 10% 更多攻擊傷害
    最大衝鋒距離時增加 90% 敵人暈眩時間
    最大衝擊距離擊中時造成 30% 更多傷害
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    GARhoaBossChargeStomp
    可觸發, 攻擊
    基本傷害: 946–1419
    暴擊率: 5%
    攻擊傷害: 15%
    攻擊間隔: 1.395 秒
    擊中時擊退敵人
    造成 85% 更少攻擊傷害
    暈眩敵人
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Targetable
    {
    	display_info_string = "MapRhoaBossInfoString"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/MapRhoaBossStandalone"] = {
        name = "Drought-Maddened Rhoa",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "RhoaMapBossShieldCharge",
            "MeleeAtAnimationSpeedUnique",
            "GARhoaBossChargeStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaMapBossShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 90, 30, 30, 41, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARhoaBossChargeStomp"] = {
        name = "GARhoaBossChargeStomp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "always_stun",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒受到等同 6% 最大生命的混沌傷害
    IdMonsterAuraEnemyLifeDegen2_
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 全域
  • Craft Tagschaos_damage damage chaos
    退化光環
    範圍: 50
    敵人持續受到混沌傷害
    每秒受到等同 6% 最大生命的混沌傷害
    Degeneration Aura
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 旱地巨喙
    野獸
    每秒受到等同 6% 最大生命的混沌傷害
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Drought-Maddened Rhoa
    幽魂N
    標籤animal_claw_weapon, avian_beast, beast, elder_map_boss, insect_blood, is_unarmed, large_model, light_armour, medium_movement, medium_small_height, non_attacking, not_dex, not_int
    生命
    400%
    護甲
    +20%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.395 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    150%
    類型
    BigRhoaMapBoss
    Metadata
    MapRhoaBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/MapRhoaBossElder"] = {
        name = "Drought-Maddened Rhoa",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 18,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    每秒受到等同 6% 最大生命的混沌傷害
    IdMonsterAuraEnemyLifeDegen2_
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 全域
  • Craft Tagschaos_damage damage chaos
    退化光環
    範圍: 50
    敵人持續受到混沌傷害
    每秒受到等同 6% 最大生命的混沌傷害
    Degeneration Aura
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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