Rhoa furioso de la sequía
Bestia
El 6% de la vida máxima se recibe como daño de caos por segundo
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Drought-Maddened Rhoa
SpectreN
AreaMapa de Lago árido
Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_movement, medium_small_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, rhoa_map_boss
Vida
400%
Armaduras
+20%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.395 Second
Damage Spread
±20%
Experiencia
200%
Model Size
150%
Type
BigRhoaMapBoss
Metadata
MapRhoaBoss
Nivel
73
Vida
1,580,156
Armaduras
51,193
Evasión
5,633
Escudo de energía
0
Damage
803
Daño de hechizos
1,199
Precisión
352
Attack Time
0.93465
Experiencia
125,268
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1275–1913
Probabilidad de golpe crítico: 5%
Attack Time: 1.395 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaMapBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 1275–1913
Probabilidad de golpe crítico: 5%
Daño de ataque: 110%
Daño de ataque: 110%
Attack Time: 1.395 seg
Tiempo de recarga: 4 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
Inflige un 10% más de daño de ataque
Duración del aturdimiento en los enemigos aumentada un 90% a distancia máxima de carga
30% más Daño con Golpes a Distancia de Carga Máxima
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
GARhoaBossChargeStomp
Triggerable, Attack
Base Damage: 1275–1913
Probabilidad de golpe crítico: 5%
Daño de ataque: 15%
Attack Time: 1.395 seg
Empuja a los enemigos con cada golpe
Inflige un 85% menos de daño de ataque
Aturde a los enemigos
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Transitionable
{
	num_states = 4
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Render
{
     //turn_duration = 0.4
}

Targetable
{
	display_info_string = "MapRhoaBossInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/MapRhoaBoss"] = {
    name = "Drought-Maddened Rhoa",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "RhoaMapBossShieldCharge",
        "MeleeAtAnimationSpeedUnique",
        "GARhoaBossChargeStomp",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaMapBossShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {0, 90, 30, 30, 41, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARhoaBossChargeStomp"] = {
    name = "GARhoaBossChargeStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
El 6% de la vida máxima se recibe como daño de caos por segundo
IdMonsterAuraEnemyLifeDegen2_
FamilyMonsterAura
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 Global
  • Craft Tagschaos_damage damage chaos
    Aura de degeneración
    Radio: 50
    Los enemigos reciben daño de caos degenerativo
    El 6% de la vida máxima se recibe como daño de caos por segundo
    Degeneration Aura
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Rhoa furioso de la sequía
    Bestia
    El 6% de la vida máxima se recibe como daño de caos por segundo
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Drought-Maddened Rhoa
    SpectreN
    Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_movement, medium_small_height, melee, not_dex, not_int, physical_affinity, standalone_map_boss
    Vida
    400%
    Armaduras
    +20%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    150%
    Type
    BigRhoaMapBoss
    Metadata
    MapRhoaBossStandalone
    Nivel
    68
    Vida
    557,385
    Armaduras
    34,548
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    596
    Daño de hechizos
    889
    Precisión
    290
    Attack Time
    0.93465
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.395 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RhoaMapBossShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 110%
    Daño de ataque: 110%
    Attack Time: 1.395 seg
    Tiempo de recarga: 4 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    Inflige un 10% más de daño de ataque
    Duración del aturdimiento en los enemigos aumentada un 90% a distancia máxima de carga
    30% más Daño con Golpes a Distancia de Carga Máxima
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    GARhoaBossChargeStomp
    Triggerable, Attack
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 15%
    Attack Time: 1.395 seg
    Empuja a los enemigos con cada golpe
    Inflige un 85% menos de daño de ataque
    Aturde a los enemigos
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Targetable
    {
    	display_info_string = "MapRhoaBossInfoString"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/MapRhoaBossStandalone"] = {
        name = "Drought-Maddened Rhoa",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "RhoaMapBossShieldCharge",
            "MeleeAtAnimationSpeedUnique",
            "GARhoaBossChargeStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaMapBossShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 90, 30, 30, 41, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARhoaBossChargeStomp"] = {
        name = "GARhoaBossChargeStomp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "always_stun",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 6% de la vida máxima se recibe como daño de caos por segundo
    IdMonsterAuraEnemyLifeDegen2_
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 Global
  • Craft Tagschaos_damage damage chaos
    Aura de degeneración
    Radio: 50
    Los enemigos reciben daño de caos degenerativo
    El 6% de la vida máxima se recibe como daño de caos por segundo
    Degeneration Aura
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Rhoa furioso de la sequía
    Bestia
    El 6% de la vida máxima se recibe como daño de caos por segundo
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Drought-Maddened Rhoa
    SpectreN
    Tagsanimal_claw_weapon, avian_beast, beast, elder_map_boss, insect_blood, is_unarmed, large_model, light_armour, medium_movement, medium_small_height, non_attacking, not_dex, not_int
    Vida
    400%
    Armaduras
    +20%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    150%
    Type
    BigRhoaMapBoss
    Metadata
    MapRhoaBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/MapRhoaBossElder"] = {
        name = "Drought-Maddened Rhoa",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 18,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    El 6% de la vida máxima se recibe como daño de caos por segundo
    IdMonsterAuraEnemyLifeDegen2_
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 Global
  • Craft Tagschaos_damage damage chaos
    Aura de degeneración
    Radio: 50
    Los enemigos reciben daño de caos degenerativo
    El 6% de la vida máxima se recibe como daño de caos por segundo
    Degeneration Aura
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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