總督軍.圖拉克斯
人形地區: 總督軍的據點
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
| 幽魂 | N |
|---|---|
| 地區 | 總督軍的據點, 總督軍的據點 |
| 標籤 | bludgeoning_weapon, exile, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
生命
1300%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles4
Metadata
AtlasExile4
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
StateMachine
{
create_state_visible_0 =
"
HideAllMeshSegments();
HideAllMeshColliders();
DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao );
"
on_state_visible_0 =
"
HideAllMeshSegments();
HideAllMeshColliders();
DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao );
"
on_state_visible_1 =
"
ShowAllMeshSegments();
ShowAllMeshColliders();
AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao, spine_1_jntBnd );
"
on_state_intro_1 =
"
IfState( encounter, 1, { PlayTextAudio( DroxFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 2, { PlayTextAudio( DroxFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 3, { PlayTextAudio( DroxFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 4, { PlayTextAudio( DroxFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 5, { PlayTextAudio( DroxFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
"
}
Actor
{
on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );"
on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );"
}
Animated
{
on_death_flee_01 =
"
HideWeapons( true, true );
IfState( encounter, 1, { PlayTextAudio( DroxNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 2, { PlayTextAudio( DroxOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 3, { PlayTextAudio( DroxTwoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 4, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 5, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
"
on_death_01 =
"
DoRandom
(
{ PlayTextAudio( DroxFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile4); },
{ PlayTextAudio( DroxFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile4); },
{ PlayTextAudio( DroxFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile4); },
{ PlayTextAudio( DroxFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile4); }
);
"
on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_B.epk );"
on_event_disappear_for_death_flee_01 =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_Out.epk );
AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_attachmentFade.epk, spine_1_jntBnd );
"
}
Preload
{
preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile4"] = {
name = "Drox, The Warlord",
life = 13,
energyShield = 1,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.force_placement | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | globals.atlasboss = this; |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2 |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.visible | 1; |
| StateMachine.emerging; | |
| StateMachine.weapons | 1; |
| StateMachine.encounter; | |
| StateMachine.intro; | |
| StateMachine.on_state_visible_0 | RemoveCollidability(); |
| StateMachine.on_state_visible_1 | MakeCollidable(); |
| Life.corpse_usable | false |
總督軍.圖拉克斯
人形monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, exile, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, non_attacking, not_dex, plate_armour, red_blood |
生命
1300%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles4
Metadata
AtlasExile4Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
StateMachine
{
create_state_visible_0 =
"
HideAllMeshSegments();
HideAllMeshColliders();
DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao );
"
on_state_visible_0 =
"
HideAllMeshSegments();
HideAllMeshColliders();
DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao );
"
on_state_visible_1 =
"
ShowAllMeshSegments();
ShowAllMeshColliders();
AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao, spine_1_jntBnd );
"
on_state_intro_1 =
"
IfState( encounter, 1, { PlayTextAudio( DroxFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 2, { PlayTextAudio( DroxFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 3, { PlayTextAudio( DroxFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 4, { PlayTextAudio( DroxFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 5, { PlayTextAudio( DroxFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
"
}
Actor
{
on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );"
on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );"
}
Animated
{
on_death_flee_01 =
"
HideWeapons( true, true );
IfState( encounter, 1, { PlayTextAudio( DroxNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 2, { PlayTextAudio( DroxOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 3, { PlayTextAudio( DroxTwoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 4, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
IfState( encounter, 5, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } );
"
on_death_01 =
"
DoRandom
(
{ PlayTextAudio( DroxFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile4); },
{ PlayTextAudio( DroxFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile4); },
{ PlayTextAudio( DroxFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile4); },
{ PlayTextAudio( DroxFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile4); }
);
"
on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_B.epk );"
on_event_disappear_for_death_flee_01 =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_Out.epk );
AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_attachmentFade.epk, spine_1_jntBnd );
"
}
Preload
{
preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile4Standalone"] = {
name = "Drox, The Warlord",
life = 13,
energyShield = 1,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
總督軍.圖拉克斯
人形
Drox, The Warlord
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, exile, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
生命
1300%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles4
Metadata
AtlasExile4Influence
Object Type
version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
Preload
{
preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal"
}Object Type Codes
version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase"
Animated
{
on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/influence/adjudicator_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );"
on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_In.epk );"
}
StateMachine
{
on_state_visible_1 =
"
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_In.epk );
"
on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_Out.epk );"
}
Actor
{
on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/influence/adjudicator_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );"
}
Preload
{
preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal"
preload_buff_visual = "adjudicator_empowered_boss_buff"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile4Influence"] = {
name = "Drox, The Warlord",
life = 13,
energyShield = 1,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.cant_possess_this | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2 |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.visible; | |
| StateMachine.weapons; | |
| StateMachine.appear; | |
| StateMachine.encounter; | |
| StateMachine.interrupted; | |
| Preload.preload_monster_variety | Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal |
總督軍.圖拉克斯
人形地區: 總督軍的據點
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
怪物增加 100% 經驗值
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
Drox, The Warlord
| 幽魂 | N |
|---|---|
| 地區 | 總督軍的據點 |
| 標籤 | bludgeoning_weapon, 法術, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
生命
1300%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles4Apparition
Metadata
AtlasExile4Apparition
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,811,503
護甲值
57,580
閃避值
4,739
能量護盾
79,651
傷害
638
法術傷害
953
命中
580
攻擊間隔
1.33665
經驗值
112,805
召喚物生命
392,931
Minion Energy Shield
17,277
召喚物傷害
510
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellWarlordCascade
法術
施放時間: 3 秒
冷卻時間: 24 秒
EmptyActionSpellWarlordRubbleSlam
法術
施放時間: 3.2 秒
冷卻時間: 19 秒
EmptyActionSpellWarlordSummonBanner
法術
施放時間: 3.2 秒
冷卻時間: 20 秒
EmptyActionAttackWarlordMelee
攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
25% 更少攻擊速度
AtlasWarlordGloveSlamImpact
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊傷害: 190%
攻擊間隔: 1.995 秒
造成90%更多攻擊傷害
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
可觸發, 法術
施放時間: 2.5 秒
冷卻時間: 14 秒
EmptyActionSpellWarlordRubbleSlam2
法術
施放時間: 3.2 秒
冷卻時間: 19 秒
EmptyActionSpellWarlordRubbleSlam3
法術
施放時間: 3.2 秒
冷卻時間: 19 秒
EmptyActionSpellWarlordRubbleSlam4
法術
施放時間: 3.2 秒
冷卻時間: 19 秒
AtlasWarlordDoubleHands1
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.995 秒
造成30%更少攻擊傷害
is area damage [1]
AtlasWarlordDoubleHands2
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.995 秒
造成30%更少攻擊傷害
is area damage [1]
EmptyActionSpellWarlordSummonBanner2
法術
施放時間: 3.2 秒
冷卻時間: 20 秒
EmptyActionSpellWarlordSummonBanner3
法術
施放時間: 3.2 秒
冷卻時間: 20 秒
Object Type
version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "banner_count_buff;"
}Object Type Codes
version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
StateMachine
{
on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );"
create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );"
on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao );"
on_state_emerging_1 =
"
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );
"
on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );"
create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
}
Life
{
on_death = "PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );"
}
Animated
{
on_event_addfadeepk_for_death_01 =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk );
PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/death_nova.ao );
"
on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_A.epk );"
}
Actor
{
on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );"
on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/on_act/summon_add/rig_loop.ao );"
}
Preload
{
preload_misc_animated = "AtlasAdjudicatorCharges"
preload_buff_visual = "adjudicator_banner_buff"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile4Apparition"] = {
name = "Drox, The Warlord",
life = 13,
energyShield = 1,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 15,
accuracy = 1,
skillList = {
"Melee",
"AtlasWarlordGloveSlamImpact",
"AtlasWarlordDoubleHands1",
"AtlasWarlordDoubleHands2",
"EmptyActionSpellWarlordCascade",
"EmptyActionSpellWarlordRubbleSlam",
"EmptyActionSpellWarlordRubbleSlam2",
"EmptyActionSpellWarlordRubbleSlam3",
"EmptyActionSpellWarlordRubbleSlam4",
"EmptyActionSpellWarlordSummonBanner",
"EmptyActionSpellWarlordSummonBanner2",
"EmptyActionSpellWarlordSummonBanner3",
"EmptyActionAttackWarlordMelee",
"AtlasExileWarlordSpawnSlamGlove",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordGloveSlamImpact"] = {
name = "AtlasWarlordGloveSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordDoubleHands1"] = {
name = "AtlasWarlordDoubleHands1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordDoubleHands2"] = {
name = "AtlasWarlordDoubleHands2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordCascade"] = {
name = "EmptyActionSpellWarlordCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordRubbleSlam"] = {
name = "EmptyActionSpellWarlordRubbleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordRubbleSlam2"] = {
name = "EmptyActionSpellWarlordRubbleSlam2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordRubbleSlam3"] = {
name = "EmptyActionSpellWarlordRubbleSlam3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordRubbleSlam4"] = {
name = "EmptyActionSpellWarlordRubbleSlam4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordSummonBanner"] = {
name = "EmptyActionSpellWarlordSummonBanner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordSummonBanner2"] = {
name = "EmptyActionSpellWarlordSummonBanner2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordSummonBanner3"] = {
name = "EmptyActionSpellWarlordSummonBanner3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackWarlordMelee"] = {
name = "EmptyActionAttackWarlordMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasExileWarlordSpawnSlamGlove"] = {
name = "AtlasExileWarlordSpawnSlamGlove",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.force_placement | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | globals.apparition = this; |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.visible; | |
| StateMachine.epk; | |
| StateMachine.ragdoll; | |
| StateMachine.emerging; | |
| StateMachine.define_shared_state | banner_count_buff; |
| Life.corpse_usable | false |
總督軍.圖拉克斯
| 幽魂 | N |
|---|---|
| 地區 | 總督軍的據點, 總督軍.圖拉克斯 |
| 標籤 | bludgeoning_weapon, 法術, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
生命
1300%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionUber
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
32,943,972
護甲值
184,954
閃避值
7,860
能量護盾
199,147
傷害
1,538
法術傷害
2,296
命中
1,036
攻擊間隔
1.33665
經驗值
144,452
召喚物生命
6,277,398
Minion Energy Shield
37,947
召喚物傷害
1,299
異常狀態臨界值
6,002,899
冰緩
18,981
感電
18,981
易碎
107,386
焦灼
18,981
殘喘
52,441
Phys Convert Ele
300%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2443—3664
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellWarlordCascade
法術
施放時間: 3 秒
冷卻時間: 24 秒
EmptyActionSpellWarlordRubbleSlam
法術
施放時間: 3.2 秒
冷卻時間: 19 秒
EmptyActionSpellWarlordSummonBanner
法術
施放時間: 3.2 秒
冷卻時間: 20 秒
EmptyActionAttackWarlordMelee
攻擊
基本傷害: 2443—3664
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
25% 更少攻擊速度
AtlasWarlordGloveSlamImpact
可觸發, 攻擊
基本傷害: 2443—3664
暴擊率: 5%
攻擊傷害: 190%
攻擊間隔: 1.995 秒
造成90%更多攻擊傷害
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
可觸發, 法術
施放時間: 2.5 秒
冷卻時間: 14 秒
EmptyActionSpellWarlordRubbleSlam2
法術
施放時間: 3.2 秒
冷卻時間: 19 秒
EmptyActionSpellWarlordRubbleSlam3
法術
施放時間: 3.2 秒
冷卻時間: 19 秒
EmptyActionSpellWarlordRubbleSlam4
法術
施放時間: 3.2 秒
冷卻時間: 19 秒
AtlasWarlordDoubleHands1
可觸發, 攻擊
基本傷害: 2443—3664
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.995 秒
造成30%更少攻擊傷害
is area damage [1]
AtlasWarlordDoubleHands2
可觸發, 攻擊
基本傷害: 2443—3664
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.995 秒
造成30%更少攻擊傷害
is area damage [1]
EmptyActionSpellWarlordSummonBanner2
法術
施放時間: 3.2 秒
冷卻時間: 20 秒
EmptyActionSpellWarlordSummonBanner3
法術
施放時間: 3.2 秒
冷卻時間: 20 秒
Object Type
version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "banner_count_buff;"
}Object Type Codes
version 2
extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase"
StateMachine
{
on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );"
create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );"
on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao );"
on_state_emerging_1 =
"
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );
AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );
"
on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );"
create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );"
}
Life
{
on_death = "PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );"
}
Animated
{
on_event_addfadeepk_for_death_01 =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk );
PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/death_nova.ao );
"
on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_A.epk );"
}
Actor
{
on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );"
on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/on_act/summon_add/rig_loop.ao );"
}
Preload
{
preload_misc_animated = "AtlasAdjudicatorCharges"
preload_buff_visual = "adjudicator_banner_buff"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile4ApparitionUber"] = {
name = "Drox, The Warlord",
life = 13,
energyShield = 1,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 15,
accuracy = 1,
skillList = {
"Melee",
"AtlasWarlordGloveSlamImpact",
"AtlasWarlordDoubleHands1",
"AtlasWarlordDoubleHands2",
"EmptyActionSpellWarlordCascade",
"EmptyActionSpellWarlordRubbleSlam",
"EmptyActionSpellWarlordRubbleSlam2",
"EmptyActionSpellWarlordRubbleSlam3",
"EmptyActionSpellWarlordRubbleSlam4",
"EmptyActionSpellWarlordSummonBanner",
"EmptyActionSpellWarlordSummonBanner2",
"EmptyActionSpellWarlordSummonBanner3",
"EmptyActionAttackWarlordMelee",
"AtlasExileWarlordSpawnSlamGlove",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordGloveSlamImpact"] = {
name = "AtlasWarlordGloveSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordDoubleHands1"] = {
name = "AtlasWarlordDoubleHands1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordDoubleHands2"] = {
name = "AtlasWarlordDoubleHands2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordCascade"] = {
name = "EmptyActionSpellWarlordCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordRubbleSlam"] = {
name = "EmptyActionSpellWarlordRubbleSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordRubbleSlam2"] = {
name = "EmptyActionSpellWarlordRubbleSlam2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordRubbleSlam3"] = {
name = "EmptyActionSpellWarlordRubbleSlam3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordRubbleSlam4"] = {
name = "EmptyActionSpellWarlordRubbleSlam4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordSummonBanner"] = {
name = "EmptyActionSpellWarlordSummonBanner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordSummonBanner2"] = {
name = "EmptyActionSpellWarlordSummonBanner2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordSummonBanner3"] = {
name = "EmptyActionSpellWarlordSummonBanner3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackWarlordMelee"] = {
name = "EmptyActionAttackWarlordMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasExileWarlordSpawnSlamGlove"] = {
name = "AtlasExileWarlordSpawnSlamGlove",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
總督軍.圖拉克斯
人形增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
怪物增加 100% 經驗值
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
Drox, The Warlord
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, 法術, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, physical_affinity, red_blood |
生命
1300%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionStandalone_
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,811,503
護甲值
57,580
閃避值
4,739
能量護盾
79,651
傷害
638
法術傷害
953
命中
580
攻擊間隔
1.33665
經驗值
112,805
召喚物生命
392,931
Minion Energy Shield
17,277
召喚物傷害
510
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellWarlordCascade
法術
施放時間: 3 秒
冷卻時間: 24 秒
EmptyActionSpellWarlordSummonBanner
法術
施放時間: 3.2 秒
冷卻時間: 20 秒
EmptyActionAttackWarlordMelee
攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 6 秒
25% 更少攻擊速度
AtlasWarlordGloveSlamImpact
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊傷害: 190%
攻擊間隔: 1.995 秒
造成90%更多攻擊傷害
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
可觸發, 法術
施放時間: 2.5 秒
冷卻時間: 14 秒
AtlasWarlordDoubleHands1
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.995 秒
造成30%更少攻擊傷害
is area damage [1]
AtlasWarlordDoubleHands2
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.995 秒
造成30%更少攻擊傷害
is area damage [1]
EmptyActionSpellWarlordSummonBanner2
法術
施放時間: 3.2 秒
冷卻時間: 20 秒
EmptyActionSpellWarlordSummonBanner3
法術
施放時間: 3.2 秒
冷卻時間: 20 秒
GTAtlasExile4GloveCascadeR1
可觸發, 法術
施放時間: 1 秒
GTAtlasExile4GloveCascadeR2
可觸發, 法術
施放時間: 1 秒
GTAtlasExile4GloveCascadeR3
可觸發, 法術
施放時間: 1 秒
GTAtlasExile4GloveCascadeL1
可觸發, 法術
施放時間: 1 秒
GTAtlasExile4GloveCascadeL2
可觸發, 法術
施放時間: 1 秒
GTAtlasExile4GloveCascadeL3
可觸發, 法術
施放時間: 1 秒
SOAtlasExileWarlordGloveObjectR
可觸發, 法術
施放時間: 1 秒
SOAtlasExileWarlordGloveObjectL
可觸發, 法術
施放時間: 1 秒
AtlasWarlordGloveCascadeImpact
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊傷害: 225%
攻擊間隔: 1.995 秒
造成125%更多攻擊傷害
active skill area of effect radius +% final [-33]
is area damage [1]
SSMAtlasExileStandaloneSummonBanner
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [591]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
GTAtlasExile4ShieldFlagSpawns
可觸發, 法術
施放時間: 1 秒
SSMAtlasExileStandaloneShieldBanner
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [591]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
AtlasWarlordGloveCascadeImpactStandalone
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊間隔: 1.995 秒
active skill area of effect radius +% final [-33]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
slow_animations_go_to_idle = false
}
StateMachine
{
define_shared_state =
"
banner_count_buff;
ragdoll = 1;
"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
StateMachine
{
on_or_create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );"
on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao );"
}
Animated
{
on_event_addfadeepk_for_death_01 =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk );
PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/death_nova.ao );
"
}
Actor
{
on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/on_act/summon_add/rig_loop.ao );"
}
Preload
{
preload_misc_animated = "AtlasAdjudicatorCharges"
preload_buff_visual = "adjudicator_banner_buff"
}
Render
{
selection_height_override = 450.0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile4ApparitionStandalone_"] = {
name = "Drox, The Warlord",
life = 13,
energyShield = 1,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 15,
accuracy = 1,
skillList = {
"Melee",
"SSMAtlasExileStandaloneSummonBanner",
"SSMAtlasExileStandaloneShieldBanner",
"AtlasWarlordGloveSlamImpact",
"AtlasWarlordGloveCascadeImpact",
"AtlasWarlordGloveCascadeImpactStandalone",
"AtlasWarlordDoubleHands1",
"AtlasWarlordDoubleHands2",
"EmptyActionSpellWarlordCascade",
"EmptyActionSpellWarlordSummonBanner",
"EmptyActionSpellWarlordSummonBanner2",
"EmptyActionSpellWarlordSummonBanner3",
"EmptyActionAttackWarlordMelee",
"AtlasExileWarlordSpawnSlamGlove",
"SOAtlasExileWarlordGloveObjectR",
"SOAtlasExileWarlordGloveObjectL",
"GTAtlasExile4GloveCascadeR1",
"GTAtlasExile4GloveCascadeR2",
"GTAtlasExile4GloveCascadeR3",
"GTAtlasExile4GloveCascadeL1",
"GTAtlasExile4GloveCascadeL2",
"GTAtlasExile4GloveCascadeL3",
"GTAtlasExile4ShieldFlagSpawns",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMAtlasExileStandaloneSummonBanner"] = {
name = "SSMAtlasExileStandaloneSummonBanner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"minion_dies_when_parent_dies",
"minion_dies_when_parent_deleted",
},
levels = {
[1] = {3, 591, 100, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {4, 591, 100, levelRequirement = 73, statInterpolation = {1}, cost = { }, },
[3] = {5, 591, 100, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMAtlasExileStandaloneShieldBanner"] = {
name = "SSMAtlasExileStandaloneShieldBanner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"minion_dies_when_parent_dies",
"minion_dies_when_parent_deleted",
},
levels = {
[1] = {1, 591, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordGloveSlamImpact"] = {
name = "AtlasWarlordGloveSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordGloveCascadeImpact"] = {
name = "AtlasWarlordGloveCascadeImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-33, baseMultiplier = 2.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordGloveCascadeImpactStandalone"] = {
name = "AtlasWarlordGloveCascadeImpactStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-33, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordDoubleHands1"] = {
name = "AtlasWarlordDoubleHands1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordDoubleHands2"] = {
name = "AtlasWarlordDoubleHands2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordCascade"] = {
name = "EmptyActionSpellWarlordCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordSummonBanner"] = {
name = "EmptyActionSpellWarlordSummonBanner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordSummonBanner2"] = {
name = "EmptyActionSpellWarlordSummonBanner2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellWarlordSummonBanner3"] = {
name = "EmptyActionSpellWarlordSummonBanner3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackWarlordMelee"] = {
name = "EmptyActionAttackWarlordMelee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasExileWarlordSpawnSlamGlove"] = {
name = "AtlasExileWarlordSpawnSlamGlove",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOAtlasExileWarlordGloveObjectR"] = {
name = "SOAtlasExileWarlordGloveObjectR",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOAtlasExileWarlordGloveObjectL"] = {
name = "SOAtlasExileWarlordGloveObjectL",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAtlasExile4GloveCascadeR1"] = {
name = "GTAtlasExile4GloveCascadeR1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAtlasExile4GloveCascadeR2"] = {
name = "GTAtlasExile4GloveCascadeR2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAtlasExile4GloveCascadeR3"] = {
name = "GTAtlasExile4GloveCascadeR3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAtlasExile4GloveCascadeL1"] = {
name = "GTAtlasExile4GloveCascadeL1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAtlasExile4GloveCascadeL2"] = {
name = "GTAtlasExile4GloveCascadeL2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAtlasExile4GloveCascadeL3"] = {
name = "GTAtlasExile4GloveCascadeL3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTAtlasExile4ShieldFlagSpawns"] = {
name = "GTAtlasExile4ShieldFlagSpawns",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
總督軍.圖拉克斯
人形增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
怪物增加 100% 經驗值
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, 法術, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
生命
1300%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionAtlas
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,811,503
護甲值
57,580
閃避值
4,739
能量護盾
79,651
傷害
638
法術傷害
953
命中
580
攻擊間隔
1.33665
經驗值
112,805
召喚物生命
392,931
Minion Energy Shield
17,277
召喚物傷害
510
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasWarlordGloveSlamImpact
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊傷害: 190%
攻擊間隔: 1.995 秒
造成90%更多攻擊傷害
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
可觸發, 法術
施放時間: 2.5 秒
冷卻時間: 14 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_cannot_be_afflicted = 1
set_monster_uses_map_boss_difficulty_scaling = 1
}
Actor
{
basic_action = "Emerge"
slow_animations_go_to_idle = false
}
StateMachine
{
define_shared_state = "spawned"
define_shared_state = "fade_out"
on_timer_fade_timer = "PlayAnimation( idle_atlas_01 );"
on_state_fade_out_1 = "StartStateTimer( fade_timer, 0.5 );"
}
Animated
{
on_event_starttimer = "StartStateTimer( fade_timer, 0.5 );"
}
Positioned
{
blocking = false
}
DiesAfterTime
{
time_until_death = 8.0
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
height_offset = 100
}
StateMachine
{
create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk, 1.0 );"
on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );"
}
Animated
{
on_event_addfadeepk_for_idle_atlas_01 =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk );
"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/AtlasExile4ApparitionAtlas"] = {
name = "Drox, The Warlord",
life = 13,
energyShield = 1,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 15,
accuracy = 1,
skillList = {
"AtlasWarlordGloveSlamImpact",
"AtlasExileWarlordSpawnSlamGlove",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasWarlordGloveSlamImpact"] = {
name = "AtlasWarlordGloveSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasExileWarlordSpawnSlamGlove"] = {
name = "AtlasExileWarlordSpawnSlamGlove",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.untargetable_by_monster_ai | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.monster_no_beyond_portal | 1 |
| Stats.cannot_be_afflicted | 1 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state | spawned, fade_out |
| StateMachine.on_timer_fade_timer | PlayAnimation( idle_atlas_01 ); |
| StateMachine.on_state_fade_out_1 | StartStateTimer( fade_timer, 0.5 ); |
| Animated.on_event_starttimer | StartStateTimer( fade_timer, 0.5 ); |
| DiesAfterTime.time_until_death | 8.0 |
總督軍.圖拉克斯
人形增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
怪物增加 100% 經驗值
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, 法術, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
生命
1300%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
504%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionAtlas
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,811,503
護甲值
57,580
閃避值
4,739
能量護盾
79,651
傷害
638
法術傷害
953
命中
580
攻擊間隔
1.33665
經驗值
112,805
召喚物生命
392,931
Minion Energy Shield
17,277
召喚物傷害
510
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PlayerAtlasWarlordGloveSlamImpact
可觸發, 攻擊
基本傷害: 1014—1520
暴擊率: 5%
攻擊傷害: 300%
攻擊間隔: 1.995 秒
造成200%更多攻擊傷害
不能閃避
is area damage [1]
PlayerAtlasExileWarlordSpawnSlamGlove
可觸發, 法術
施放時間: 2.5 秒
冷卻時間: 14 秒
造成40%更多攻擊傷害
不能閃避
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasExiles/Player/AtlasExile4ApparitionAtlas"] = {
name = "Drox, The Warlord",
life = 13,
energyShield = 1,
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 15,
accuracy = 1,
skillList = {
"PlayerAtlasWarlordGloveSlamImpact",
"PlayerAtlasExileWarlordSpawnSlamGlove",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["PlayerAtlasWarlordGloveSlamImpact"] = {
name = "PlayerAtlasWarlordGloveSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["PlayerAtlasExileWarlordSpawnSlamGlove"] = {
name = "PlayerAtlasExileWarlordSpawnSlamGlove",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_always_hit",
},
levels = {
[1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
行動速度不能被調整至低於 50% 基礎值
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |