Drox, el Jefe de guerra
Humanoide
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
Spectre | N |
---|---|
Area | Fortaleza del Jefe de guerra, Fortaleza del Jefe de guerra |
Tags | bludgeoning_weapon, exile, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AtlasExiles4
Metadata
AtlasExile4
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao, spine_1_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( DroxFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 2, { PlayTextAudio( DroxFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 3, { PlayTextAudio( DroxFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 4, { PlayTextAudio( DroxFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 5, { PlayTextAudio( DroxFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( DroxNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 2, { PlayTextAudio( DroxOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 3, { PlayTextAudio( DroxTwoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 4, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 5, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( DroxFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_attachmentFade.epk, spine_1_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, el Jefe de guerra
Humanoide
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, non_attacking, not_dex, plate_armour, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AtlasExiles4
Metadata
AtlasExile4Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao, spine_1_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( DroxFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 2, { PlayTextAudio( DroxFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 3, { PlayTextAudio( DroxFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 4, { PlayTextAudio( DroxFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 5, { PlayTextAudio( DroxFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( DroxNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 2, { PlayTextAudio( DroxOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 3, { PlayTextAudio( DroxTwoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 4, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 5, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( DroxFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_attachmentFade.epk, spine_1_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4Standalone"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, el Jefe de guerra
Humanoide
Drox, The Warlord
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AtlasExiles4
Metadata
AtlasExile4Influence
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Preload { preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Animated { on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/influence/adjudicator_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );" on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_In.epk );" } StateMachine { on_state_visible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_In.epk ); " on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_Out.epk );" } Actor { on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/influence/adjudicator_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );" } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal" preload_buff_visual = "adjudicator_empowered_boss_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4Influence"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
Drox, el Jefe de guerra
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
No puede ser empujado
Drox, The Warlord
Spectre | N |
---|---|
Area | Fortaleza del Jefe de guerra |
Tags | bludgeoning_weapon, Lanzador de hechizos, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AtlasExiles4Apparition
Metadata
AtlasExile4Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,811,503
Armadura
57,580
Evasión
4,739
Escudo de energía
6,127
Damage
638
Daño de hechizos
953
Precisión
290
Attack Time
1.33665
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionSpellWarlordCascade
Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 24 seg
EmptyActionSpellWarlordRubbleSlam
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 19 seg
EmptyActionSpellWarlordSummonBanner
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 20 seg
EmptyActionAttackWarlordMelee
Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
25% menos Velocidad de Ataque
AtlasWarlordGloveSlamImpact
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 190%
Attack Time: 1.995 seg
Inflige un 90% más de daño de ataque
is area damage [1]
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
Triggerable, Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 14 seg
EmptyActionSpellWarlordRubbleSlam2
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 19 seg
EmptyActionSpellWarlordRubbleSlam3
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 19 seg
EmptyActionSpellWarlordRubbleSlam4
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 19 seg
AtlasWarlordDoubleHands1
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.995 seg
Inflige un 30% menos de daño de ataque
is area damage [1]
is area damage [1]
AtlasWarlordDoubleHands2
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.995 seg
Inflige un 30% menos de daño de ataque
is area damage [1]
is area damage [1]
EmptyActionSpellWarlordSummonBanner2
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 20 seg
EmptyActionSpellWarlordSummonBanner3
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 20 seg
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "banner_count_buff;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/on_act/summon_add/rig_loop.ao );" } Preload { preload_misc_animated = "AtlasAdjudicatorCharges" preload_buff_visual = "adjudicator_banner_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4Apparition"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "Melee", "AtlasWarlordGloveSlamImpact", "AtlasWarlordDoubleHands1", "AtlasWarlordDoubleHands2", "EmptyActionSpellWarlordCascade", "EmptyActionSpellWarlordRubbleSlam", "EmptyActionSpellWarlordRubbleSlam2", "EmptyActionSpellWarlordRubbleSlam3", "EmptyActionSpellWarlordRubbleSlam4", "EmptyActionSpellWarlordSummonBanner", "EmptyActionSpellWarlordSummonBanner2", "EmptyActionSpellWarlordSummonBanner3", "EmptyActionAttackWarlordMelee", "AtlasExileWarlordSpawnSlamGlove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveSlamImpact"] = { name = "AtlasWarlordGloveSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands1"] = { name = "AtlasWarlordDoubleHands1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands2"] = { name = "AtlasWarlordDoubleHands2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordCascade"] = { name = "EmptyActionSpellWarlordCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam"] = { name = "EmptyActionSpellWarlordRubbleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam2"] = { name = "EmptyActionSpellWarlordRubbleSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam3"] = { name = "EmptyActionSpellWarlordRubbleSlam3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam4"] = { name = "EmptyActionSpellWarlordRubbleSlam4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner"] = { name = "EmptyActionSpellWarlordSummonBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner2"] = { name = "EmptyActionSpellWarlordSummonBanner2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner3"] = { name = "EmptyActionSpellWarlordSummonBanner3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackWarlordMelee"] = { name = "EmptyActionAttackWarlordMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileWarlordSpawnSlamGlove"] = { name = "AtlasExileWarlordSpawnSlamGlove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceWarlord |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, el Jefe de guerra
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
No puede ser empujado
Drox, The Warlord
Spectre | N |
---|---|
Area | Fortaleza del Jefe de guerra, Drox, el Jefe de guerra |
Tags | bludgeoning_weapon, Lanzador de hechizos, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
32,943,972
Armadura
184,954
Evasión
7,860
Escudo de energía
15,319
Damage
1,538
Daño de hechizos
2,296
Precisión
518
Attack Time
1.33665
Experiencia
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2443–3664
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionSpellWarlordCascade
Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 24 seg
EmptyActionSpellWarlordRubbleSlam
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 19 seg
EmptyActionSpellWarlordSummonBanner
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 20 seg
EmptyActionAttackWarlordMelee
Attack
Base Damage: 2443–3664
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
25% menos Velocidad de Ataque
AtlasWarlordGloveSlamImpact
Triggerable, Attack
Base Damage: 2443–3664
Probabilidad de golpe crítico: 5%
Daño de ataque: 190%
Attack Time: 1.995 seg
Inflige un 90% más de daño de ataque
is area damage [1]
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
Triggerable, Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 14 seg
EmptyActionSpellWarlordRubbleSlam2
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 19 seg
EmptyActionSpellWarlordRubbleSlam3
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 19 seg
EmptyActionSpellWarlordRubbleSlam4
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 19 seg
AtlasWarlordDoubleHands1
Triggerable, Attack
Base Damage: 2443–3664
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.995 seg
Inflige un 30% menos de daño de ataque
is area damage [1]
is area damage [1]
AtlasWarlordDoubleHands2
Triggerable, Attack
Base Damage: 2443–3664
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.995 seg
Inflige un 30% menos de daño de ataque
is area damage [1]
is area damage [1]
EmptyActionSpellWarlordSummonBanner2
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 20 seg
EmptyActionSpellWarlordSummonBanner3
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 20 seg
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "banner_count_buff;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/on_act/summon_add/rig_loop.ao );" } Preload { preload_misc_animated = "AtlasAdjudicatorCharges" preload_buff_visual = "adjudicator_banner_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4ApparitionUber"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "Melee", "AtlasWarlordGloveSlamImpact", "AtlasWarlordDoubleHands1", "AtlasWarlordDoubleHands2", "EmptyActionSpellWarlordCascade", "EmptyActionSpellWarlordRubbleSlam", "EmptyActionSpellWarlordRubbleSlam2", "EmptyActionSpellWarlordRubbleSlam3", "EmptyActionSpellWarlordRubbleSlam4", "EmptyActionSpellWarlordSummonBanner", "EmptyActionSpellWarlordSummonBanner2", "EmptyActionSpellWarlordSummonBanner3", "EmptyActionAttackWarlordMelee", "AtlasExileWarlordSpawnSlamGlove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveSlamImpact"] = { name = "AtlasWarlordGloveSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands1"] = { name = "AtlasWarlordDoubleHands1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands2"] = { name = "AtlasWarlordDoubleHands2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordCascade"] = { name = "EmptyActionSpellWarlordCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam"] = { name = "EmptyActionSpellWarlordRubbleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam2"] = { name = "EmptyActionSpellWarlordRubbleSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam3"] = { name = "EmptyActionSpellWarlordRubbleSlam3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam4"] = { name = "EmptyActionSpellWarlordRubbleSlam4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner"] = { name = "EmptyActionSpellWarlordSummonBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner2"] = { name = "EmptyActionSpellWarlordSummonBanner2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner3"] = { name = "EmptyActionSpellWarlordSummonBanner3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackWarlordMelee"] = { name = "EmptyActionAttackWarlordMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileWarlordSpawnSlamGlove"] = { name = "AtlasExileWarlordSpawnSlamGlove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceWarlord |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, el Jefe de guerra
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
No puede ser empujado
Drox, The Warlord
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, physical_affinity, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,811,503
Armadura
57,580
Evasión
4,739
Escudo de energía
6,127
Damage
638
Daño de hechizos
953
Precisión
290
Attack Time
1.33665
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionSpellWarlordCascade
Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 24 seg
EmptyActionSpellWarlordSummonBanner
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 20 seg
EmptyActionAttackWarlordMelee
Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
25% menos Velocidad de Ataque
AtlasWarlordGloveSlamImpact
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 190%
Attack Time: 1.995 seg
Inflige un 90% más de daño de ataque
is area damage [1]
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
Triggerable, Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 14 seg
AtlasWarlordDoubleHands1
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.995 seg
Inflige un 30% menos de daño de ataque
is area damage [1]
is area damage [1]
AtlasWarlordDoubleHands2
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.995 seg
Inflige un 30% menos de daño de ataque
is area damage [1]
is area damage [1]
EmptyActionSpellWarlordSummonBanner2
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 20 seg
EmptyActionSpellWarlordSummonBanner3
Spell
Tiempo de lanzamiento: 3.2 seg
Tiempo de recarga: 20 seg
GTAtlasExile4GloveCascadeR1
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTAtlasExile4GloveCascadeR2
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTAtlasExile4GloveCascadeR3
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTAtlasExile4GloveCascadeL1
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTAtlasExile4GloveCascadeL2
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTAtlasExile4GloveCascadeL3
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SOAtlasExileWarlordGloveObjectR
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SOAtlasExileWarlordGloveObjectL
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
AtlasWarlordGloveCascadeImpact
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 225%
Attack Time: 1.995 seg
Inflige un 125% más de daño de ataque
active skill area of effect radius +% final [-33]
is area damage [1]
active skill area of effect radius +% final [-33]
is area damage [1]
SSMAtlasExileStandaloneSummonBanner
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
alternate minion [591]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
GTAtlasExile4ShieldFlagSpawns
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SSMAtlasExileStandaloneShieldBanner
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [591]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
AtlasWarlordGloveCascadeImpactStandalone
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
active skill area of effect radius +% final [-33]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } StateMachine { define_shared_state = " banner_count_buff; ragdoll = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/death_nova.ao ); " } Actor { on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/on_act/summon_add/rig_loop.ao );" } Preload { preload_misc_animated = "AtlasAdjudicatorCharges" preload_buff_visual = "adjudicator_banner_buff" } Render { selection_height_override = 450.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4ApparitionStandalone_"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "Melee", "SSMAtlasExileStandaloneSummonBanner", "SSMAtlasExileStandaloneShieldBanner", "AtlasWarlordGloveSlamImpact", "AtlasWarlordGloveCascadeImpact", "AtlasWarlordGloveCascadeImpactStandalone", "AtlasWarlordDoubleHands1", "AtlasWarlordDoubleHands2", "EmptyActionSpellWarlordCascade", "EmptyActionSpellWarlordSummonBanner", "EmptyActionSpellWarlordSummonBanner2", "EmptyActionSpellWarlordSummonBanner3", "EmptyActionAttackWarlordMelee", "AtlasExileWarlordSpawnSlamGlove", "SOAtlasExileWarlordGloveObjectR", "SOAtlasExileWarlordGloveObjectL", "GTAtlasExile4GloveCascadeR1", "GTAtlasExile4GloveCascadeR2", "GTAtlasExile4GloveCascadeR3", "GTAtlasExile4GloveCascadeL1", "GTAtlasExile4GloveCascadeL2", "GTAtlasExile4GloveCascadeL3", "GTAtlasExile4ShieldFlagSpawns", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasExileStandaloneSummonBanner"] = { name = "SSMAtlasExileStandaloneSummonBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {3, 591, 100, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 591, 100, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [3] = {5, 591, 100, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasExileStandaloneShieldBanner"] = { name = "SSMAtlasExileStandaloneShieldBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 591, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveSlamImpact"] = { name = "AtlasWarlordGloveSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveCascadeImpact"] = { name = "AtlasWarlordGloveCascadeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, baseMultiplier = 2.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveCascadeImpactStandalone"] = { name = "AtlasWarlordGloveCascadeImpactStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands1"] = { name = "AtlasWarlordDoubleHands1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands2"] = { name = "AtlasWarlordDoubleHands2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordCascade"] = { name = "EmptyActionSpellWarlordCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner"] = { name = "EmptyActionSpellWarlordSummonBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner2"] = { name = "EmptyActionSpellWarlordSummonBanner2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner3"] = { name = "EmptyActionSpellWarlordSummonBanner3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackWarlordMelee"] = { name = "EmptyActionAttackWarlordMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileWarlordSpawnSlamGlove"] = { name = "AtlasExileWarlordSpawnSlamGlove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAtlasExileWarlordGloveObjectR"] = { name = "SOAtlasExileWarlordGloveObjectR", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAtlasExileWarlordGloveObjectL"] = { name = "SOAtlasExileWarlordGloveObjectL", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeR1"] = { name = "GTAtlasExile4GloveCascadeR1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeR2"] = { name = "GTAtlasExile4GloveCascadeR2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeR3"] = { name = "GTAtlasExile4GloveCascadeR3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeL1"] = { name = "GTAtlasExile4GloveCascadeL1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeL2"] = { name = "GTAtlasExile4GloveCascadeL2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeL3"] = { name = "GTAtlasExile4GloveCascadeL3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4ShieldFlagSpawns"] = { name = "GTAtlasExile4ShieldFlagSpawns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceWarlord |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, el Jefe de guerra
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
No puede ser empujado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionAtlas
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,811,503
Armadura
57,580
Evasión
4,739
Escudo de energía
6,127
Damage
638
Daño de hechizos
953
Precisión
290
Attack Time
1.33665
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasWarlordGloveSlamImpact
Triggerable, Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 190%
Attack Time: 1.995 seg
Inflige un 90% más de daño de ataque
is area damage [1]
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
Triggerable, Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 14 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 set_monster_uses_map_boss_difficulty_scaling = 1 } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "spawned" define_shared_state = "fade_out" on_timer_fade_timer = "PlayAnimation( idle_atlas_01 );" on_state_fade_out_1 = "StartStateTimer( fade_timer, 0.5 );" } Animated { on_event_starttimer = "StartStateTimer( fade_timer, 0.5 );" } Positioned { blocking = false } DiesAfterTime { time_until_death = 8.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { height_offset = 100 } StateMachine { create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk, 1.0 );" on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" } Animated { on_event_addfadeepk_for_idle_atlas_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4ApparitionAtlas"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "AtlasWarlordGloveSlamImpact", "AtlasExileWarlordSpawnSlamGlove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveSlamImpact"] = { name = "AtlasWarlordGloveSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileWarlordSpawnSlamGlove"] = { name = "AtlasExileWarlordSpawnSlamGlove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, el Jefe de guerra
Drox, el Jefe de guerra
Drox, The Warlord
Drox, el Jefe de guerra Attr /5
Nombre | Mostrar descripciones completas |
---|---|
Act | 11 |
Nivel de los monstruos | 0 |
Boss | Drox, el Jefe de guerra |
Card Tags | El estratega Boss Un destino peor que la muerte Boss Dementofobia Boss La guerra eterna Boss El precio del presagio Boss Ambición justificada Boss |
Loading |
Nivel | Nombre | Experiencia | Damage | Attack Time | Vida | Armadura | Evasión | Escudo de energía | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Drox, el Jefe de guerra | 0 | 0 | 1.995 | 0 | 0 | 0 | 0 |