Drox, o Senhor da Guerra
Humanóide
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
Spectre | N |
---|---|
Area | Fortaleza do Senhor da Guerra, Fortaleza do Senhor da Guerra |
Tags | bludgeoning_weapon, exile, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles4
Metadata
AtlasExile4
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao, spine_1_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( DroxFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 2, { PlayTextAudio( DroxFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 3, { PlayTextAudio( DroxFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 4, { PlayTextAudio( DroxFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 5, { PlayTextAudio( DroxFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( DroxNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 2, { PlayTextAudio( DroxOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 3, { PlayTextAudio( DroxTwoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 4, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 5, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( DroxFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_attachmentFade.epk, spine_1_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, o Senhor da Guerra
Humanóide
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, non_attacking, not_dex, plate_armour, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles4
Metadata
AtlasExile4Standalone
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileBase" StateMachine { create_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao ); " on_state_visible_0 = " HideAllMeshSegments(); HideAllMeshColliders(); DetachAllOfType( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao ); " on_state_visible_1 = " ShowAllMeshSegments(); ShowAllMeshColliders(); AddAttached( Metadata/Monsters/AtlasExiles/Attachments/AtlasExile4Robe.ao, spine_1_jntBnd ); " on_state_intro_1 = " IfState( encounter, 1, { PlayTextAudio( DroxFourStoneFighta , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 2, { PlayTextAudio( DroxFourStoneFightb , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 3, { PlayTextAudio( DroxFourStoneFightc , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 4, { PlayTextAudio( DroxFourStoneFightd , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 5, { PlayTextAudio( DroxFourStoneFighte , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " } Actor { on_event_apply_emerge_epk_for_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_B.epk );" } Animated { on_death_flee_01 = " HideWeapons( true, true ); IfState( encounter, 1, { PlayTextAudio( DroxNoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 2, { PlayTextAudio( DroxOneStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 3, { PlayTextAudio( DroxTwoStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 4, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); IfState( encounter, 5, { PlayTextAudio( DroxThreeStoneFleeing , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " on_death_01 = " DoRandom ( { PlayTextAudio( DroxFourStoneDeatha , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathb , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathc , Metadata/Monsters/AtlasExiles/AtlasExile4); }, { PlayTextAudio( DroxFourStoneDeathd , Metadata/Monsters/AtlasExiles/AtlasExile4); } ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_B.epk );" on_event_disappear_for_death_flee_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_Out.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_attachmentFade.epk, spine_1_jntBnd ); " } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4Standalone"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, o Senhor da Guerra
Humanóide
Drox, The Warlord
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, fast_movement, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_model, medium_height, non_attacking, not_dex, plate_armour, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles4
Metadata
AtlasExile4Influence
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Preload { preload_monster_variety = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileInfluenceBase" Animated { on_event_destroyportal = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/influence/adjudicator_influence.ao, default, 1.0, 1.0, 111.0, random, -200, 0 );" on_portal_exit_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_In.epk );" } StateMachine { on_state_visible_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_In.epk ); " on_state_visible_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Portal_Out.epk );" } Actor { on_start_Emerge = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/influence/adjudicator_influence.ao, default, 1.0, 2.0, 111.0, random, -200, 0 );" } Preload { preload_object = "Metadata/Monsters/AtlasExiles/Portal/AtlasExile4Portal" preload_buff_visual = "adjudicator_empowered_boss_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4Influence"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }
Drox, o Senhor da Guerra
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Drox, The Warlord
Spectre | N |
---|---|
Area | Fortaleza do Senhor da Guerra |
Tags | bludgeoning_weapon, Conjurador, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles4Apparition
Metadata
AtlasExile4Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,811,503
Armadura
57,580
Evasão
4,739
Escudo de Energia
6,127
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
1.33665
Experiência
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionSpellWarlordCascade
Spell
Tempo de Conjuração: 3 seg
Recarga: 24 seg
EmptyActionSpellWarlordRubbleSlam
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 19 seg
EmptyActionSpellWarlordSummonBanner
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 20 seg
EmptyActionAttackWarlordMelee
Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 6 seg
25% menos Velocidade de Ataque
AtlasWarlordGloveSlamImpact
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 190%
Attack Time: 1.995 seg
Causa 90% mais Dano de Ataque
is area damage [1]
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
Triggerable, Spell
Tempo de Conjuração: 2.5 seg
Recarga: 14 seg
EmptyActionSpellWarlordRubbleSlam2
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 19 seg
EmptyActionSpellWarlordRubbleSlam3
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 19 seg
EmptyActionSpellWarlordRubbleSlam4
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 19 seg
AtlasWarlordDoubleHands1
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.995 seg
Causa 30% menos Dano de Ataque
is area damage [1]
is area damage [1]
AtlasWarlordDoubleHands2
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.995 seg
Causa 30% menos Dano de Ataque
is area damage [1]
is area damage [1]
EmptyActionSpellWarlordSummonBanner2
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 20 seg
EmptyActionSpellWarlordSummonBanner3
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 20 seg
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "banner_count_buff;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/on_act/summon_add/rig_loop.ao );" } Preload { preload_misc_animated = "AtlasAdjudicatorCharges" preload_buff_visual = "adjudicator_banner_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4Apparition"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "Melee", "AtlasWarlordGloveSlamImpact", "AtlasWarlordDoubleHands1", "AtlasWarlordDoubleHands2", "EmptyActionSpellWarlordCascade", "EmptyActionSpellWarlordRubbleSlam", "EmptyActionSpellWarlordRubbleSlam2", "EmptyActionSpellWarlordRubbleSlam3", "EmptyActionSpellWarlordRubbleSlam4", "EmptyActionSpellWarlordSummonBanner", "EmptyActionSpellWarlordSummonBanner2", "EmptyActionSpellWarlordSummonBanner3", "EmptyActionAttackWarlordMelee", "AtlasExileWarlordSpawnSlamGlove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveSlamImpact"] = { name = "AtlasWarlordGloveSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands1"] = { name = "AtlasWarlordDoubleHands1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands2"] = { name = "AtlasWarlordDoubleHands2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordCascade"] = { name = "EmptyActionSpellWarlordCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam"] = { name = "EmptyActionSpellWarlordRubbleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam2"] = { name = "EmptyActionSpellWarlordRubbleSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam3"] = { name = "EmptyActionSpellWarlordRubbleSlam3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam4"] = { name = "EmptyActionSpellWarlordRubbleSlam4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner"] = { name = "EmptyActionSpellWarlordSummonBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner2"] = { name = "EmptyActionSpellWarlordSummonBanner2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner3"] = { name = "EmptyActionSpellWarlordSummonBanner3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackWarlordMelee"] = { name = "EmptyActionAttackWarlordMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileWarlordSpawnSlamGlove"] = { name = "AtlasExileWarlordSpawnSlamGlove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceWarlord |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, o Senhor da Guerra
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Drox, The Warlord
Spectre | N |
---|---|
Area | Fortaleza do Senhor da Guerra, Drox, o Senhor da Guerra |
Tags | bludgeoning_weapon, Conjurador, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
32,943,972
Armadura
184,954
Evasão
7,860
Escudo de Energia
15,319
Damage
1,538
Dano Mágico
2,296
Precisão
518
Attack Time
1.33665
Experiência
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2443–3664
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionSpellWarlordCascade
Spell
Tempo de Conjuração: 3 seg
Recarga: 24 seg
EmptyActionSpellWarlordRubbleSlam
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 19 seg
EmptyActionSpellWarlordSummonBanner
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 20 seg
EmptyActionAttackWarlordMelee
Attack
Base Damage: 2443–3664
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 6 seg
25% menos Velocidade de Ataque
AtlasWarlordGloveSlamImpact
Triggerable, Attack
Base Damage: 2443–3664
Chance de Crítico: 5%
Dano de Ataque: 190%
Attack Time: 1.995 seg
Causa 90% mais Dano de Ataque
is area damage [1]
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
Triggerable, Spell
Tempo de Conjuração: 2.5 seg
Recarga: 14 seg
EmptyActionSpellWarlordRubbleSlam2
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 19 seg
EmptyActionSpellWarlordRubbleSlam3
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 19 seg
EmptyActionSpellWarlordRubbleSlam4
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 19 seg
AtlasWarlordDoubleHands1
Triggerable, Attack
Base Damage: 2443–3664
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.995 seg
Causa 30% menos Dano de Ataque
is area damage [1]
is area damage [1]
AtlasWarlordDoubleHands2
Triggerable, Attack
Base Damage: 2443–3664
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.995 seg
Causa 30% menos Dano de Ataque
is area damage [1]
is area damage [1]
EmptyActionSpellWarlordSummonBanner2
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 20 seg
EmptyActionSpellWarlordSummonBanner3
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 20 seg
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } StateMachine { define_shared_state = "banner_count_buff;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AtlasExileApparitionBase" StateMachine { on_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao );" on_state_emerging_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk ); " on_state_emerging_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" create_state_emerging_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_3_9_0/AlchemyLab/invisible_tank.epk );" } Life { on_death = "PlayInterlude( Audio/Music/AtlasRework/CrusaderResolve, 0.5 );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/death_nova.ao ); " on_event_add_suction_for_death_flee_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Submerge_A.epk );" } Actor { on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/on_act/summon_add/rig_loop.ao );" } Preload { preload_misc_animated = "AtlasAdjudicatorCharges" preload_buff_visual = "adjudicator_banner_buff" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4ApparitionUber"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "Melee", "AtlasWarlordGloveSlamImpact", "AtlasWarlordDoubleHands1", "AtlasWarlordDoubleHands2", "EmptyActionSpellWarlordCascade", "EmptyActionSpellWarlordRubbleSlam", "EmptyActionSpellWarlordRubbleSlam2", "EmptyActionSpellWarlordRubbleSlam3", "EmptyActionSpellWarlordRubbleSlam4", "EmptyActionSpellWarlordSummonBanner", "EmptyActionSpellWarlordSummonBanner2", "EmptyActionSpellWarlordSummonBanner3", "EmptyActionAttackWarlordMelee", "AtlasExileWarlordSpawnSlamGlove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveSlamImpact"] = { name = "AtlasWarlordGloveSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands1"] = { name = "AtlasWarlordDoubleHands1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands2"] = { name = "AtlasWarlordDoubleHands2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordCascade"] = { name = "EmptyActionSpellWarlordCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam"] = { name = "EmptyActionSpellWarlordRubbleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam2"] = { name = "EmptyActionSpellWarlordRubbleSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam3"] = { name = "EmptyActionSpellWarlordRubbleSlam3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordRubbleSlam4"] = { name = "EmptyActionSpellWarlordRubbleSlam4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner"] = { name = "EmptyActionSpellWarlordSummonBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner2"] = { name = "EmptyActionSpellWarlordSummonBanner2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner3"] = { name = "EmptyActionSpellWarlordSummonBanner3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackWarlordMelee"] = { name = "EmptyActionAttackWarlordMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileWarlordSpawnSlamGlove"] = { name = "AtlasExileWarlordSpawnSlamGlove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceWarlord |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, o Senhor da Guerra
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Drox, The Warlord
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, physical_affinity, red_blood |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,811,503
Armadura
57,580
Evasão
4,739
Escudo de Energia
6,127
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
1.33665
Experiência
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionSpellWarlordCascade
Spell
Tempo de Conjuração: 3 seg
Recarga: 24 seg
EmptyActionSpellWarlordSummonBanner
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 20 seg
EmptyActionAttackWarlordMelee
Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 6 seg
25% menos Velocidade de Ataque
AtlasWarlordGloveSlamImpact
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 190%
Attack Time: 1.995 seg
Causa 90% mais Dano de Ataque
is area damage [1]
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
Triggerable, Spell
Tempo de Conjuração: 2.5 seg
Recarga: 14 seg
AtlasWarlordDoubleHands1
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.995 seg
Causa 30% menos Dano de Ataque
is area damage [1]
is area damage [1]
AtlasWarlordDoubleHands2
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.995 seg
Causa 30% menos Dano de Ataque
is area damage [1]
is area damage [1]
EmptyActionSpellWarlordSummonBanner2
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 20 seg
EmptyActionSpellWarlordSummonBanner3
Spell
Tempo de Conjuração: 3.2 seg
Recarga: 20 seg
GTAtlasExile4GloveCascadeR1
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTAtlasExile4GloveCascadeR2
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTAtlasExile4GloveCascadeR3
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTAtlasExile4GloveCascadeL1
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTAtlasExile4GloveCascadeL2
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTAtlasExile4GloveCascadeL3
Triggerable, Spell
Tempo de Conjuração: 1 seg
SOAtlasExileWarlordGloveObjectR
Triggerable, Spell
Tempo de Conjuração: 1 seg
SOAtlasExileWarlordGloveObjectL
Triggerable, Spell
Tempo de Conjuração: 1 seg
AtlasWarlordGloveCascadeImpact
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 225%
Attack Time: 1.995 seg
Causa 125% mais Dano de Ataque
active skill area of effect radius +% final [-33]
is area damage [1]
active skill area of effect radius +% final [-33]
is area damage [1]
SSMAtlasExileStandaloneSummonBanner
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
alternate minion [591]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
GTAtlasExile4ShieldFlagSpawns
Triggerable, Spell
Tempo de Conjuração: 1 seg
SSMAtlasExileStandaloneShieldBanner
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
alternate minion [591]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
AtlasWarlordGloveCascadeImpactStandalone
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.995 seg
active skill area of effect radius +% final [-33]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } StateMachine { define_shared_state = " banner_count_buff; ragdoll = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_ragdoll_1 = "AddAttached( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao, root_jntBnd, 0.67 );" on_state_ragdoll_0 = "DetachAllOfType( Metadata/Monsters/AtlasExiles/AtlasExile4Ragdoll.ao );" } Animated { on_event_addfadeepk_for_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/death_nova.ao ); " } Actor { on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/on_act/summon_add/rig_loop.ao );" } Preload { preload_misc_animated = "AtlasAdjudicatorCharges" preload_buff_visual = "adjudicator_banner_buff" } Render { selection_height_override = 450.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4ApparitionStandalone_"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "Melee", "SSMAtlasExileStandaloneSummonBanner", "SSMAtlasExileStandaloneShieldBanner", "AtlasWarlordGloveSlamImpact", "AtlasWarlordGloveCascadeImpact", "AtlasWarlordGloveCascadeImpactStandalone", "AtlasWarlordDoubleHands1", "AtlasWarlordDoubleHands2", "EmptyActionSpellWarlordCascade", "EmptyActionSpellWarlordSummonBanner", "EmptyActionSpellWarlordSummonBanner2", "EmptyActionSpellWarlordSummonBanner3", "EmptyActionAttackWarlordMelee", "AtlasExileWarlordSpawnSlamGlove", "SOAtlasExileWarlordGloveObjectR", "SOAtlasExileWarlordGloveObjectL", "GTAtlasExile4GloveCascadeR1", "GTAtlasExile4GloveCascadeR2", "GTAtlasExile4GloveCascadeR3", "GTAtlasExile4GloveCascadeL1", "GTAtlasExile4GloveCascadeL2", "GTAtlasExile4GloveCascadeL3", "GTAtlasExile4ShieldFlagSpawns", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasExileStandaloneSummonBanner"] = { name = "SSMAtlasExileStandaloneSummonBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {3, 591, 100, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 591, 100, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [3] = {5, 591, 100, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasExileStandaloneShieldBanner"] = { name = "SSMAtlasExileStandaloneShieldBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 591, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveSlamImpact"] = { name = "AtlasWarlordGloveSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveCascadeImpact"] = { name = "AtlasWarlordGloveCascadeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, baseMultiplier = 2.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveCascadeImpactStandalone"] = { name = "AtlasWarlordGloveCascadeImpactStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands1"] = { name = "AtlasWarlordDoubleHands1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordDoubleHands2"] = { name = "AtlasWarlordDoubleHands2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordCascade"] = { name = "EmptyActionSpellWarlordCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner"] = { name = "EmptyActionSpellWarlordSummonBanner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner2"] = { name = "EmptyActionSpellWarlordSummonBanner2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellWarlordSummonBanner3"] = { name = "EmptyActionSpellWarlordSummonBanner3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackWarlordMelee"] = { name = "EmptyActionAttackWarlordMelee", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileWarlordSpawnSlamGlove"] = { name = "AtlasExileWarlordSpawnSlamGlove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAtlasExileWarlordGloveObjectR"] = { name = "SOAtlasExileWarlordGloveObjectR", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAtlasExileWarlordGloveObjectL"] = { name = "SOAtlasExileWarlordGloveObjectL", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeR1"] = { name = "GTAtlasExile4GloveCascadeR1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeR2"] = { name = "GTAtlasExile4GloveCascadeR2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeR3"] = { name = "GTAtlasExile4GloveCascadeR3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeL1"] = { name = "GTAtlasExile4GloveCascadeL1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeL2"] = { name = "GTAtlasExile4GloveCascadeL2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4GloveCascadeL3"] = { name = "GTAtlasExile4GloveCascadeL3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAtlasExile4ShieldFlagSpawns"] = { name = "GTAtlasExile4ShieldFlagSpawns", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [6]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceWarlord |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, o Senhor da Guerra
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Não Pode ser Empurrado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Não Pode ser Empurrado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Drox, The Warlord
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Conjurador, elderslayer, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_height, large_model, melee, not_dex, physical_affinity, red_blood, warlord_conqueror_boss |
Vida
1300%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AtlasExiles4Apparition
Metadata
AtlasExile4ApparitionAtlas
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,811,503
Armadura
57,580
Evasão
4,739
Escudo de Energia
6,127
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
1.33665
Experiência
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasWarlordGloveSlamImpact
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 190%
Attack Time: 1.995 seg
Causa 90% mais Dano de Ataque
is area damage [1]
is area damage [1]
AtlasExileWarlordSpawnSlamGlove
Triggerable, Spell
Tempo de Conjuração: 2.5 seg
Recarga: 14 seg
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 set_monster_uses_map_boss_difficulty_scaling = 1 } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "spawned" define_shared_state = "fade_out" on_timer_fade_timer = "PlayAnimation( idle_atlas_01 );" on_state_fade_out_1 = "StartStateTimer( fade_timer, 0.5 );" } Animated { on_event_starttimer = "StartStateTimer( fade_timer, 0.5 );" } Positioned { blocking = false } DiesAfterTime { time_until_death = 8.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { height_offset = 100 } StateMachine { create_state_spawned_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk, 1.0 );" on_or_create_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Apparition_Emerge_A.epk );" } Animated { on_event_addfadeepk_for_idle_atlas_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/death_nova/deathfade.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AtlasExile4ApparitionAtlas"] = { name = "Drox, The Warlord", life = 13, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "AtlasWarlordGloveSlamImpact", "AtlasExileWarlordSpawnSlamGlove", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordGloveSlamImpact"] = { name = "AtlasWarlordGloveSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileWarlordSpawnSlamGlove"] = { name = "AtlasExileWarlordSpawnSlamGlove", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Drox, o Senhor da Guerra
Drox, o Senhor da Guerra
Drox, The Warlord
Drox, o Senhor da Guerra Attr /5
Nome | Exibir Descrições Completas |
---|---|
Act | 11 |
Nível dos Monstros | 0 |
Boss | Drox, o Senhor da Guerra |
Card Tags | O Estrategista Boss Um Destino Pior que a Morte Boss Dementofobia Boss A Guerra Eterna Boss O Preço da Premonição Boss Ambição Justificada Boss |
Loading |
Nível | Nome | Experiência | Damage | Attack Time | Vida | Armadura | Evasão | Escudo de Energia | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Drox, o Senhor da Guerra | 0 | 0 | 1.995 | 0 | 0 | 0 | 0 |