不死費德利塔斯
惡魔
monster no drops [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fidelitas, Loyalty Undying
幽魂N
地區馬雷葛蘿的書房
標籤demon, is_unarmed, large_model, light_armour, lightning_affinity, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
生命
600%
護甲
+25%
閃避
+20%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 14
攻擊間隔
1.02 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
FourLeggedDemonMaligaro
Metadata
FourLeggedDemonMaligaro
等級
52
生命
13,200
護甲
9,836
閃避
3,151
能量護盾
0
傷害
367
法術傷害
367
命中
152
攻擊間隔
1.02
經驗值
9,096
異常狀態臨界值
13,200
冰緩
42
感電
42
易碎
236
焦灼
42
殘喘
115
RapidSlam
攻擊, 範圍, 可觸發
基本傷害: 294–440
暴擊率: 5%
攻擊間隔: 1.02 秒
冷卻時間: 5 秒
造成 30% 更多傷害
60% 更少攻擊速度
is area damage [1]
AttackVortex
攻擊, 投射物, 投射物速度
基本傷害: 294–440
暴擊率: 5%
攻擊間隔: 1.02 秒
冷卻時間: 3 秒
60% 物理傷害轉換為閃電傷害
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 294–440
暴擊率: 5%
攻擊間隔: 1.02 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligaroDemonProximityShield
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 12.5 秒
+5.5 秒基礎持續時間

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition_to_2 = "MakeCollidable();"
	create_state_1 = "PlayAnimation( portal_emerge_01 ); PauseAnimation(); RemoveCollidability();"
	create_state_2 = "MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFourLegged/FourLeggedDemonMaligaro"] = {
    name = "Fidelitas, Loyalty Undying",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.02,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MaligaroDemonProximityShield",
        "RapidSlam",
        "AttackVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroDemonProximityShield"] = {
    name = "MaligaroDemonProximityShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RapidSlam"] = {
    name = "RapidSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AttackVortex"] = {
    name = "AttackVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {70, 60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops [1]
IdMonsterNoDrops
FamilyMonsterNoDrops
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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