忠诚不死者费德利塔斯
恶魔
区域: 马雷格罗的藏身处
monster no drops [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fidelitas, Loyalty Undying
幽魂 | N |
---|---|
地区 | 马雷格罗的藏身处 |
标签 | demon, is_unarmed, large_model, light_armour, lightning_affinity, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
生命
600%
护甲
+25%
闪避值
+20%
异常状态临界值
600%
抗性
40 40 40 25
伤害
225%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 14
攻击间隔
1.02 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
FourLeggedDemonMaligaro
Metadata
FourLeggedDemonMaligaro
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
52
生命
13,200
护甲
9,836
闪避值
3,151
能量护盾
0
伤害
367
法术伤害
367
命中
152
攻击间隔
1.02
经验值
9,096
异常状态临界值
13,200
冰缓
42
Shock
42
Brittle
236
Scorch
42
Sap
115
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RapidSlam
攻击, 范围, 可触发
基本伤害: 294–440
暴击几率: 5%
攻击间隔: 1.02 秒
冷却时间: 5 秒
伤害总增 30%
攻击速度总降 60%
is area damage [1]
攻击速度总降 60%
is area damage [1]
AttackVortex
攻击, 投射物, 投射物速度
基本伤害: 294–440
暴击几率: 5%
攻击间隔: 1.02 秒
冷却时间: 3 秒
60% 物理伤害转换为闪电伤害
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 294–440
暴击几率: 5%
攻击间隔: 1.02 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligaroDemonProximityShield
法术, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 12.5 秒
基础持续时间为 5.5 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition_to_2 = "MakeCollidable();" create_state_1 = "PlayAnimation( portal_emerge_01 ); PauseAnimation(); RemoveCollidability();" create_state_2 = "MakeCollidable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/FourLeggedDemonMaligaro"] = { name = "Fidelitas, Loyalty Undying", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MaligaroDemonProximityShield", "RapidSlam", "AttackVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroDemonProximityShield"] = { name = "MaligaroDemonProximityShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidSlam"] = { name = "RapidSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-60, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AttackVortex"] = { name = "AttackVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "base_is_projectile", }, levels = { [1] = {70, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |