ฟิเดลไลทัส ภักดีมิรู้สิ้น
ปีศาจ
ด่าน: สถานพำนักของมาลิกาโร
monster no drops [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fidelitas, Loyalty Undying
Spectre | N |
---|---|
Area | สถานพำนักของมาลิกาโร |
Tags | demon, is_unarmed, large_model, light_armour, lightning_affinity, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
พลังชีวิต
600%
ค่าเกราะ
+25%
การหลบหลีก
+20%
Ailment Threshold
600%
ค่าต้านทาน
40 40 40 25
Damage
225%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
FourLeggedDemonMaligaro
Metadata
FourLeggedDemonMaligaro
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
52
พลังชีวิต
13,200
ค่าเกราะ
9,836
การหลบหลีก
3,151
โล่พลังงาน
0
Damage
367
ความเสียหายเวท
367
ความแม่นยำ
152
Attack Time
1.02
ค่าประสบการณ์
9,096
Ailment Threshold
13,200
Chill
42
Shock
42
Brittle
236
Scorch
42
Sap
115
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
RapidSlam
Attack, Area, Triggerable
Base Damage: 294–440
โอกาสคริติคอล: 5%
Attack Time: 1.02 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 30%
ลดความเร็วในการโจมตี อีก 60%
is area damage [1]
ลดความเร็วในการโจมตี อีก 60%
is area damage [1]
AttackVortex
Attack, Projectile, ProjectileSpeed
Base Damage: 294–440
โอกาสคริติคอล: 5%
Attack Time: 1.02 วินาที
คูลดาวน์: 3 วินาที
แปลงความเสียหาย กายภาพ 60% เป็น สายฟ้า
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [70]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 294–440
โอกาสคริติคอล: 5%
Attack Time: 1.02 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligaroDemonProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 12.5 วินาที
ระยะเวลาพื้นฐาน 5.5 วินาที
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition_to_2 = "MakeCollidable();" create_state_1 = "PlayAnimation( portal_emerge_01 ); PauseAnimation(); RemoveCollidability();" create_state_2 = "MakeCollidable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFourLegged/FourLeggedDemonMaligaro"] = { name = "Fidelitas, Loyalty Undying", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MaligaroDemonProximityShield", "RapidSlam", "AttackVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroDemonProximityShield"] = { name = "MaligaroDemonProximityShield", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5500, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RapidSlam"] = { name = "RapidSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-60, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AttackVortex"] = { name = "AttackVortex", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "base_is_projectile", }, levels = { [1] = {70, 60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |