烈焰魔像
你的烈焰魔像增加你的傷害
damage_+%
Flame Golem
屬性 /5

fire_elemental_buff

Key
Value
CostiLvl 1: 普通: 1x蛻變石 · 魔法: 1x改造石 · 稀有: 3x點金石 · 傳奇: 5x混沌石
關鍵字點燃
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID3
All Damage
Codedamage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
烈焰魔像
創造物
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
每秒回復 1% 生命
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Flame Golem
幽魂N
標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
生命
582%
生命轉為護盾
100%
異常狀態臨界值
582%
抗性
70 40 40 20
傷害
150%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
FlameGolemSummoned
Metadata
FireElementalSummoned
IsSummoned
Y
等級
68
生命
37,442
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1
經驗值
15,383
異常狀態臨界值
37,442
冰緩
118
感電
118
易碎
670
焦灼
118
殘喘
327
FireElementalFlameRedSummoned
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
神聖火舌圖騰
暴擊率: 5%
附加傷害效用: 80%
施放時間: 0.25 秒
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
投射物穿透全部目標
造成 523.3785 火焰傷害
89% 更少施放速度
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalConeSummoned
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
火元素炎錐
暴擊率: 5%
附加傷害效用: 200%
施放時間: 0.935 秒
冷卻時間: 2 秒
造成 895.11399 火焰傷害
is area damage [1]
FireElementalMortarSummoned
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
附加傷害效用: 200%
施放時間: 1 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 837.21256 火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
FireElementalMeteorSummoned
攻擊, 範圍, 持續時間, DoT, 傷害
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 525%
攻擊傷害: 525%
攻擊間隔: 1 秒
每秒造成 4936.1 基本火焰傷害
造成 425% 更多攻擊傷害
+5 秒基礎持續時間
100% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [80]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

Object Type Codes

version 2
extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk ); "
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalSummoned"] = {
    name = "Flame Golem",
    life = 5.82,
    energyShield = 1,
    fireResist = 70,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 3.4,
    skillList = {
        "FireElementalFlameRedSummoned",
        "FireElementalConeSummoned",
        "FireElementalMortarSummoned",
        "FireElementalMeteorSummoned",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRedSummoned"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalConeSummoned"] = {
    name = "Fire Elemental Cone",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.935,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [22] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [23] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [24] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [25] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [26] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        [27] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        [28] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
        [29] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
        [30] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMortarSummoned"] = {
    name = "FireElementalMortarSummoned",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteorSummoned"] = {
    name = "FireElementalMeteorSummoned",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1.2999999523163, 5000, 100, 80, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 烈焰魔像
    創造物
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    每秒回復 1% 生命
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Flame Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    582%
    生命轉為護盾
    100%
    異常狀態臨界值
    582%
    抗性
    70 40 40 20
    傷害
    150%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    FlameGolemSummoned
    Metadata
    FireElementalSummonedClockwork
    IsSummoned
    Y
    等級
    68
    生命
    37,442
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    0
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    37,442
    冰緩
    118
    感電
    118
    易碎
    670
    焦灼
    118
    殘喘
    327
    FireElementalFlameRedSummoned
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 5%
    附加傷害效用: 80%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 523.3785 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeSummoned
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 895.11399 火焰傷害
    is area damage [1]
    FireElementalMortarSummoned
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 837.21256 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteorSummoned
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 525%
    攻擊傷害: 525%
    攻擊間隔: 1 秒
    每秒造成 4936.1 基本火焰傷害
    造成 425% 更多攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems/fire/firefx.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems/fire/firefx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalSummonedClockwork"] = {
        name = "Flame Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 70,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "FireElementalFlameRedSummoned",
            "FireElementalConeSummoned",
            "FireElementalMortarSummoned",
            "FireElementalMeteorSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedSummoned"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeSummoned"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarSummoned"] = {
        name = "FireElementalMortarSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteorSummoned"] = {
        name = "FireElementalMeteorSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2999999523163, 5000, 100, 80, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 烈焰魔像
    創造物
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    每秒回復 1% 生命
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Flame Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    582%
    生命轉為護盾
    100%
    異常狀態臨界值
    582%
    抗性
    70 40 40 20
    傷害
    150%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    FlameGolemSummoned
    Metadata
    FireElementalSummonedFireMtx_
    IsSummoned
    Y
    等級
    68
    生命
    37,442
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    0
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    37,442
    冰緩
    118
    感電
    118
    易碎
    670
    焦灼
    118
    殘喘
    327
    FireElementalFlameRedSummoned
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 5%
    附加傷害效用: 80%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 523.3785 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeSummoned
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 895.11399 火焰傷害
    is area damage [1]
    FireElementalMortarSummoned
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 837.21256 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteorSummoned
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 525%
    攻擊傷害: 525%
    攻擊間隔: 1 秒
    每秒造成 4936.1 基本火焰傷害
    造成 425% 更多攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalSummonedFireMtx_"] = {
        name = "Flame Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 70,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "FireElementalFlameRedSummoned",
            "FireElementalConeSummoned",
            "FireElementalMortarSummoned",
            "FireElementalMeteorSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedSummoned"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeSummoned"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarSummoned"] = {
        name = "FireElementalMortarSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteorSummoned"] = {
        name = "FireElementalMeteorSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2999999523163, 5000, 100, 80, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 烈焰魔像
    創造物
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Flame Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    288%
    生命轉為護盾
    100%
    異常狀態臨界值
    288%
    抗性
    75 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    121%
    類型
    FlameGolemTempest
    Metadata
    FireElementalTempest
    等級
    68
    生命
    18,528
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    672
    法術傷害
    672
    命中
    0
    攻擊間隔
    1.5
    經驗值
    18,459
    異常狀態臨界值
    18,528
    冰緩
    59
    感電
    59
    易碎
    331
    焦灼
    59
    殘喘
    162
    TempestFireElementalFlameRed
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 205.9308.8 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    TempestFireElementalCone
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 5%
    施放時間: 0.935 秒
    冷卻時間: 6 秒
    造成 760.81189 火焰傷害
    增加 30% 施放速度
    active skill area of effect radius +% final [40]
    is area damage [1]
    TempestFireElementalMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 328.9493.3 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalTempest"] = {
        name = "Flame Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TempestFireElementalFlameRed",
            "TempestFireElementalCone",
            "TempestFireElementalMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TempestFireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TempestFireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 30, 40, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TempestFireElementalMortar"] = {
        name = "TempestFireElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 烈焰魔像
    創造物
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Flame Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    生命
    400%
    生命轉為護盾
    100%
    異常狀態臨界值
    400%
    抗性
    75 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    FireElementalWbMinion
    Metadata
    FireElementalWbMinion
    等級
    68
    生命
    25,733
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    25,733
    冰緩
    81
    感電
    81
    易碎
    460
    焦灼
    81
    殘喘
    225
    FireElementalFlameRed
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 205.9308.8 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 10%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 225.7352.7 火焰傷害
    is area damage [1]
    FireElementalMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 328.9493.3 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk ); "
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalWbMinion"] = {
        name = "Flame Golem",
        life = 4,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortar"] = {
        name = "FireElementalMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 烈焰魔像
    創造物
    Flame Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, golem, is_unarmed, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
    生命
    100%
    護甲
    +50%
    異常狀態臨界值
    100%
    抗性
    75 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    110%
    類型
    SynthesisFireElemental
    Metadata
    FlameGolemSpawned_
    等級
    68
    生命
    6,433
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    6,433
    冰緩
    20
    感電
    20
    易碎
    115
    焦灼
    20
    殘喘
    56
    WalkEmergeSynthesis
    walk emerge distance [300]
    FireElementalFlameRed
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    附加傷害效用: 20%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 205.9308.8 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    MoltenMortarProjectileFireElemental
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 13181977 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    
    Render
    {
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/FlameGolemSpawned_"] = {
        name = "Flame Golem",
        life = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "MoltenMortarProjectileFireElemental",
            "WalkEmergeSynthesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoltenMortarProjectileFireElemental"] = {
        name = "MoltenMortarProjectileFireElemental",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    烈焰魔像
    創造物
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    每秒回復 1% 生命
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Flame Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    生命
    582%
    生命轉為護盾
    100%
    異常狀態臨界值
    582%
    抗性
    70 40 40 20
    傷害
    150%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    FlameGolemSummoned
    Metadata
    FireElementalSummonedMiracle
    IsSummoned
    Y
    等級
    68
    生命
    37,442
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    0
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    37,442
    冰緩
    118
    感電
    118
    易碎
    670
    焦灼
    118
    殘喘
    327
    FireElementalFlameRedSummoned
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 5%
    附加傷害效用: 80%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 523.3785 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeSummoned
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 895.11399 火焰傷害
    is area damage [1]
    FireElementalMortarSummoned
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 837.21256 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteorSummoned
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 525%
    攻擊傷害: 525%
    攻擊間隔: 1 秒
    每秒造成 4936.1 基本火焰傷害
    造成 425% 更多攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/fire.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_miracle/fire.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalSummonedMiracle"] = {
        name = "Flame Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 70,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "FireElementalFlameRedSummoned",
            "FireElementalConeSummoned",
            "FireElementalMortarSummoned",
            "FireElementalMeteorSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedSummoned"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeSummoned"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarSummoned"] = {
        name = "FireElementalMortarSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteorSummoned"] = {
        name = "FireElementalMeteorSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2999999523163, 5000, 100, 80, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 烈焰魔像
    創造物
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    每秒回復 1% 生命
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Flame Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    582%
    生命轉為護盾
    100%
    異常狀態臨界值
    582%
    抗性
    70 40 40 20
    傷害
    150%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    FlameGolemSummoned
    Metadata
    FireElementalSummonedLightbringer
    IsSummoned
    Y
    等級
    68
    生命
    37,442
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    0
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    37,442
    冰緩
    118
    感電
    118
    易碎
    670
    焦灼
    118
    殘喘
    327
    FireElementalFlameRedSummoned
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 5%
    附加傷害效用: 80%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 523.3785 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeSummoned
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 895.11399 火焰傷害
    is area damage [1]
    FireElementalMortarSummoned
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 837.21256 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteorSummoned
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 525%
    攻擊傷害: 525%
    攻擊間隔: 1 秒
    每秒造成 4936.1 基本火焰傷害
    造成 425% 更多攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/fire/firefx.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_lightbringer/fx/fire/firefx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalSummonedLightbringer"] = {
        name = "Flame Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 70,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "FireElementalFlameRedSummoned",
            "FireElementalConeSummoned",
            "FireElementalMortarSummoned",
            "FireElementalMeteorSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedSummoned"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeSummoned"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarSummoned"] = {
        name = "FireElementalMortarSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteorSummoned"] = {
        name = "FireElementalMeteorSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2999999523163, 5000, 100, 80, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 烈焰魔像
    創造物
    monster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    每秒回復 1% 生命
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Flame Golem
    幽魂N
    標籤bludgeoning_weapon, 法術, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, stone_armour
    生命
    582%
    生命轉為護盾
    100%
    異常狀態臨界值
    582%
    抗性
    70 40 40 20
    傷害
    150%
    命中
    340%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    FlameGolemSummoned
    Metadata
    FireElementalSummonedDarkshard
    IsSummoned
    Y
    等級
    68
    生命
    37,442
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    0
    攻擊間隔
    1
    經驗值
    15,383
    異常狀態臨界值
    37,442
    冰緩
    118
    感電
    118
    易碎
    670
    焦灼
    118
    殘喘
    327
    FireElementalFlameRedSummoned
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 地雷技能, 圖騰, 火焰
    神聖火舌圖騰
    暴擊率: 5%
    附加傷害效用: 80%
    施放時間: 0.25 秒
    召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
    投射物穿透全部目標
    造成 523.3785 火焰傷害
    89% 更少施放速度
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalConeSummoned
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術, 冷卻
    火元素炎錐
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 0.935 秒
    冷卻時間: 2 秒
    造成 895.11399 火焰傷害
    is area damage [1]
    FireElementalMortarSummoned
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    附加傷害效用: 200%
    施放時間: 1 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 837.21256 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile spread radius [15]
    spell maximum action distance +% [-33]
    FireElementalMeteorSummoned
    攻擊, 範圍, 持續時間, DoT, 傷害
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 525%
    攻擊傷害: 525%
    攻擊間隔: 1 秒
    每秒造成 4936.1 基本火焰傷害
    造成 425% 更多攻擊傷害
    +5 秒基礎持續時間
    100% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [80]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/FireElemental/FireElementalSummonedBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/fire/firefx.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Spells/golems_darkshard/fx/fire/firefx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/FireElementalSummonedDarkshard"] = {
        name = "Flame Golem",
        life = 5.82,
        energyShield = 1,
        fireResist = 70,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "FireElementalFlameRedSummoned",
            "FireElementalConeSummoned",
            "FireElementalMortarSummoned",
            "FireElementalMeteorSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRedSummoned"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalConeSummoned"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 5, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMortarSummoned"] = {
        name = "FireElementalMortarSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteorSummoned"] = {
        name = "FireElementalMeteorSummoned",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1.2999999523163, 5000, 100, 80, baseMultiplier = 5.25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster base type attack cast speed +% and damage -% final [22]
    IdMonsterSpeedAndDamageFixupLarge
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 全域
  • Craft Tagscaster_damage damage attack caster speed
    每秒回復 1% 生命
    IdSummonedGolemLifeRegeneration
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 60 Max: 60 全域
  • Craft Tagsresource life
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 編輯

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