莽夫.甘戈爾
惡魔
怪物增加 100% 經驗值
增加 1500% 物品掉落數量
增加 2000% 物品掉落稀有度
不能被擊退
Gangrel, the Mangled
幽魂N
標籤blight_boss, blight_monster, cleaving_weapon, demon, extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, red_blood, very_slow_movement
生命
1800%
異常狀態臨界值
1800%
抗性
40 40 40 25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
200%
Model Size
185%
類型
BlightDemonModularBoss
Metadata
BlightGenericDemonModularBoss_
等級
68
生命
2,508,234
護甲
28,790
閃避
4,739
能量護盾
0
傷害
936
法術傷害
1,397
命中
290
攻擊間隔
0.83415
經驗值
112,805
異常狀態臨界值
1,580,188
冰緩
4,997
感電
4,997
易碎
28,268
焦灼
4,997
殘喘
13,805
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Oriath_Blood/OriathBloodCharacterFx.epk  );"
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Oriath_Blood/OriathBloodCharacterFx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericDemonModularBoss_"] = {
    name = "Gangrel, the Mangled",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 1500% 物品掉落數量
增加 2000% 物品掉落稀有度
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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