Gangrel, the Mangled
Demon
Monsters grant 100% increased Experience
% increased Rarity of Items Dropped
Cannot be Knocked Back
SpectreN
Tagsblight_boss, blight_monster, cleaving_weapon, demon, extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, red_blood, very_slow_movement
Life
1800%
Ailment Threshold
1800%
Resistance
40 40 40 25
Damage
220%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.245 Second
Damage Spread
±20%
Experience
200%
Model Size
185%
Type
BlightDemonModularBoss
Metadata
BlightGenericDemonModularBoss_
Level
68
Life
2,508,234
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
936
Spell Damage
1,397
Accuracy
290
Attack Time
0.83415
Experience
112,805
Ailment Threshold
1,580,188
Chill
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 657–986
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Oriath_Blood/OriathBloodCharacterFx.epk  );"
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Oriath_Blood/OriathBloodCharacterFx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericDemonModularBoss_"] = {
    name = "Gangrel, the Mangled",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
% increased Rarity of Items Dropped
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Cannot be Knocked Back
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global