Gangrel, el Desfigurado
Gangrel, the Mangled
SpectreN
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
No puedes ser empujado
Tagsblight_boss, blight_monster, cleaving_weapon, demon, extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, red_blood, very_slow_movement
1800%Vida
1800%Ailment Threshold
40 40 40 25Resistencia
220%Damage
100%Precisión
+5%Daño de golpe crítico
+130%Multiplicador de Golpe Crítico
6 ~ 15Attack Distance
1.245 SecondAttack Time
±20%Damage Spread
200%Experiencia
185%Model Size
BlightDemonModularBossType
50,137,097Vida
16,265Armadura
8,120Evasión
0Escudo de energía
2,059Damage
538Precisión
0.83415Attack Time
145,750Experiencia
23,564,435Ailment Threshold
74,511Chill
74,511Shock
421,544Brittle
74,511Scorch
205,859Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1678–2516
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
35,638,520Vida
14,425Armadura
7,608Evasión
0Escudo de energía
1,869Damage
499Precisión
0.83415Attack Time
143,066Experiencia
16,750,105Ailment Threshold
52,964Chill
52,964Shock
299,643Brittle
52,964Scorch
146,329Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1497–2245
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
17,020,030Vida
11,328Armadura
6,667Evasión
0Escudo de energía
1,538Damage
428Precisión
0.83415Attack Time
136,147Experiencia
8,339,815Ailment Threshold
26,370Chill
26,370Shock
149,191Brittle
26,370Scorch
72,857Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1188–1782
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
6,750,971Vida
8,348Armadura
5,633Evasión
0Escudo de energía
1,202Damage
352Precisión
0.83415Attack Time
125,268Experiencia
3,713,034Ailment Threshold
11,741Chill
11,741Shock
66,422Brittle
11,741Scorch
32,437Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 886–1330
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
2,464,230Vida
6,127Armadura
4,739Evasión
0Escudo de energía
936Damage
290Precisión
0.83415Attack Time
112,805Experiencia
1,478,538Ailment Threshold
4,675Chill
4,675Shock
26,450Brittle
4,675Scorch
12,917Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 657–986
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee30TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/Character_FX/Oriath_Blood/OriathBloodCharacterFx.epk  );"
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/Character_FX/Oriath_Blood/OriathBloodCharacterFx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericDemonModularBoss_"] = {
    name = "Gangrel, the Mangled",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterBlightMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    FamilyCurseEffect
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    No puedes ser empujado

    No puedes ser empujado

    Mod IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
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