古靈隊長
Gemling Captain
幽魂 | N |
---|---|
地區 | 糧儲關口 |
標籤 | 法術, cold_affinity, demon, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, undying |
生命
102%
護甲
+100%
異常狀態臨界值
102%
抗性
37 37 37 0
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
50%
Model Size
130%
類型
GemlingLegionnaireMarauder
Metadata
GemlingLegionnaireCaptain
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
57
生命
3,111
護甲
23,780
閃避
3,180
能量護盾
0
傷害
115
法術傷害
115
命中
187
攻擊間隔
1.305
經驗值
3,707
異常狀態臨界值
3,111
冰緩
10
感電
10
易碎
56
焦灼
10
殘喘
27
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 92–138
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingRestoreLife
法術, 可觸發
施放時間: 1 秒
+5 秒基礎持續時間
restore skill life regeneration rate per minute % [1200]
restore skill life regeneration rate per minute % [1200]
GemlingEarthquake1
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 92–138
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 4 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
+1.75 秒基礎持續時間
餘震造成 +50% 更多擊中和異常狀態傷害
is area damage [1]
餘震造成 +50% 更多擊中和異常狀態傷害
is area damage [1]
GemlingEarthquake2
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 92–138
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 8 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
+6 秒基礎持續時間
基礎額外效果持續時間 2.05 秒
餘震造成 +50% 更多擊中和異常狀態傷害
active skill area of effect radius +% final [-25]
is area damage [1]
基礎額外效果持續時間 2.05 秒
餘震造成 +50% 更多擊中和異常狀態傷害
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingEarthquake3
攻擊, 範圍, 近戰, 傷害, 攻擊可重複, 持續時間
基本傷害: 92–138
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 4 秒
造成 40% 更少傷害
+1.75 秒基礎持續時間
基礎額外效果持續時間 0.25 秒
餘震造成 +20% 更多擊中和異常狀態傷害
爆發 +3
active skill area of effect radius +% final [-60]
is area damage [1]
+1.75 秒基礎持續時間
基礎額外效果持續時間 0.25 秒
餘震造成 +20% 更多擊中和異常狀態傷害
爆發 +3
active skill area of effect radius +% final [-60]
is area damage [1]
GemlingFireball1
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 299.8 至 449.7 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
基礎範圍為 0.9 米
base is projectile [1]
GemlingFireball2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
冷卻時間: 4 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 299.8 至 449.7 火焰傷害
20% 更多施放速度
發射 2 個額外投射物
基礎範圍為 0.9 米
同時從你兩側最多 20 個點發射投射物
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
20% 更多施放速度
發射 2 個額外投射物
基礎範圍為 0.9 米
同時從你兩側最多 20 個點發射投射物
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
GemlingFireball3
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 3 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 199.2 至 298.8 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
skill visual scale +% [-35]
基礎範圍為 0.9 米
base is projectile [1]
skill visual scale +% [-35]
GemlingCascade1
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 0.8 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 159.9 至 239.8 物理傷害
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +5
active skill area of effect radius +% final [-40]
is area damage [1]
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +5
active skill area of effect radius +% final [-40]
is area damage [1]
GemlingCascade2
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 0.8 秒
冷卻時間: 4 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 199 至 298.5 物理傷害
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-25]
is area damage [1]
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingCascade3
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 0.8 秒
冷卻時間: 4 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 159.9 至 239.8 物理傷害
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-30]
is area damage [1]
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-30]
is area damage [1]
TauntTarget
法術, 持續時間, 增益
施放時間: 1 秒
冷卻時間: 10 秒
增加 100% 嘲諷持續時間
被你嘲諷的敵人對其他目標造成 40% 更少擊中和異常狀態傷害
被你嘲諷的敵人對其他目標造成 40% 更少擊中和異常狀態傷害
Object Type
version 2 extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire" Transitionable { num_states = 8 } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireCaptain"] = { name = "Gemling Captain", life = 1.02, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.54, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "GemlingFireball1", "GemlingFireball2", "GemlingFireball3", "Melee", "GemlingCascade1", "GemlingCascade2", "GemlingCascade3", "GemlingEarthquake1", "GemlingEarthquake2", "GemlingEarthquake3", "TauntTarget", "GemlingRestoreLife", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball1"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball2"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "active_skill_cast_speed_+%_final", "skill_visual_scale_+%", "support_parallel_projectile_number_of_points_per_side", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -35, 20, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball3"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_visual_scale_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade1"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade2"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade3"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake1"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {1750, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake2"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {6000, 50, 2050, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake3"] = { name = "GemlingEarthquake3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1750, 20, 3, 250, -40, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TauntTarget"] = { name = "TauntTarget", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "taunt_duration_+%", "taunted_enemies_damage_+%_final_vs_non_taunt_target", }, levels = { [1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRestoreLife"] = { name = "GemlingRestoreLife", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "restore_skill_life_regeneration_rate_per_minute_%", "base_skill_effect_duration", }, levels = { [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
古靈隊長
惡魔
增加 30% 移動速度
Gemling Captain
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, demon, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, undying |
生命
102%
護甲
+100%
異常狀態臨界值
102%
抗性
37 37 37 0
傷害
54%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
50%
Model Size
130%
類型
GemlingLegionnaireMarauder
Metadata
GemlingLegionnaireCaptainStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,562
護甲
57,580
閃避
4,739
能量護盾
0
傷害
202
法術傷害
202
命中
290
攻擊間隔
1.305
經驗值
5,128
異常狀態臨界值
6,562
冰緩
21
感電
21
易碎
117
焦灼
21
殘喘
57
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 161–242
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingEarthquake1
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 161–242
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 4 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
+1.75 秒基礎持續時間
餘震造成 +50% 更多擊中和異常狀態傷害
is area damage [1]
餘震造成 +50% 更多擊中和異常狀態傷害
is area damage [1]
GemlingEarthquake2
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 161–242
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 8 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
+6 秒基礎持續時間
基礎額外效果持續時間 2.05 秒
餘震造成 +50% 更多擊中和異常狀態傷害
active skill area of effect radius +% final [-25]
is area damage [1]
基礎額外效果持續時間 2.05 秒
餘震造成 +50% 更多擊中和異常狀態傷害
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingEarthquake3
攻擊, 範圍, 近戰, 傷害, 攻擊可重複, 持續時間
基本傷害: 161–242
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 4 秒
造成 40% 更少傷害
+1.75 秒基礎持續時間
基礎額外效果持續時間 0.25 秒
餘震造成 +20% 更多擊中和異常狀態傷害
爆發 +3
active skill area of effect radius +% final [-60]
is area damage [1]
+1.75 秒基礎持續時間
基礎額外效果持續時間 0.25 秒
餘震造成 +20% 更多擊中和異常狀態傷害
爆發 +3
active skill area of effect radius +% final [-60]
is area damage [1]
GemlingFireball1
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 458.6 至 687.8 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
基礎範圍為 0.9 米
base is projectile [1]
GemlingFireball2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 0.85 秒
冷卻時間: 4 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 458.6 至 687.8 火焰傷害
20% 更多施放速度
發射 2 個額外投射物
基礎範圍為 0.9 米
同時從你兩側最多 20 個點發射投射物
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
20% 更多施放速度
發射 2 個額外投射物
基礎範圍為 0.9 米
同時從你兩側最多 20 個點發射投射物
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
GemlingFireball3
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 3 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 304.8 至 457.1 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
skill visual scale +% [-35]
基礎範圍為 0.9 米
base is projectile [1]
skill visual scale +% [-35]
GemlingCascade1
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 0.8 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 213.2 至 319.7 物理傷害
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +5
active skill area of effect radius +% final [-40]
is area damage [1]
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +5
active skill area of effect radius +% final [-40]
is area damage [1]
GemlingCascade2
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 0.8 秒
冷卻時間: 4 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 265.3 至 398 物理傷害
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-25]
is area damage [1]
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingCascade3
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 0.8 秒
冷卻時間: 4 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 213.2 至 319.7 物理傷害
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-30]
is area damage [1]
100% 物理傷害轉化至冰冷傷害
+0.3 米範圍
爆發 +6
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireCaptainStandalone"] = { name = "Gemling Captain", life = 1.02, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.54, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "One Hand Mace", skillList = { "GemlingFireball1", "GemlingFireball2", "GemlingFireball3", "Melee", "GemlingCascade1", "GemlingCascade2", "GemlingCascade3", "GemlingEarthquake1", "GemlingEarthquake2", "GemlingEarthquake3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball1"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball2"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "active_skill_cast_speed_+%_final", "skill_visual_scale_+%", "support_parallel_projectile_number_of_points_per_side", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -35, 20, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball3"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_visual_scale_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade1"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade2"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingCascade3"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_cold", "active_skill_base_radius_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake1"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {1750, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake2"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {6000, 50, 2050, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEarthquake3"] = { name = "GemlingEarthquake3", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Damage] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1750, 20, 3, 250, -40, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |