ジェムリング・キャプテン
悪魔
エリア: 穀物倉庫
移動スピードが30%増加する
Gemling Captain
SpectreN
Area穀物倉庫
Tagsキャスター, cold_affinity, demon, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, undying
ライフ
102%
アーマー
+100%
Ailment Threshold
102%
耐性
37 37 37 0
Damage
54%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
経験値
50%
Model Size
130%
Type
GemlingLegionnaireMarauder
Metadata
GemlingLegionnaireCaptain
レベル
57
ライフ
3,111
アーマー
23,780
回避力
3,180
エナジーシールド
0
Damage
115
スペルダメージ
115
命中
187
Attack Time
1.305
経験値
3,707
Ailment Threshold
3,111
Chill
10
Shock
10
Brittle
56
Scorch
10
Sap
27
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 92–138
クリティカル率: 5%
Attack Time: 1.305 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GemlingRestoreLife
Spell, Triggerable
キャストタイム: 1 秒
基礎持続時間は5
restore skill life regeneration rate per minute % [1200]
GemlingEarthquake1
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 92–138
クリティカル率: 5%
Attack Time: 1.305 秒
クールダウン時間: 4 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
基礎持続時間は1.75
余震のヒットと状態異常のダメージが+50%上昇する
is area damage [1]
GemlingEarthquake2
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 92–138
クリティカル率: 5%
Attack Time: 1.305 秒
クールダウン時間: 8 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
基礎持続時間は6
サブの基礎持続時間は2.05
余震のヒットと状態異常のダメージが+50%上昇する
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingEarthquake3
Attack, Area, Melee, Damage, Multistrikeable, Duration
Base Damage: 92–138
クリティカル率: 5%
Attack Time: 1.305 秒
クールダウン時間: 4 秒
ダメージが40%低下する
基礎持続時間は1.75
サブの基礎持続時間は0.25
余震のヒットと状態異常のダメージが+20%上昇する
バーストの回数が+3回される
active skill area of effect radius +% final [-60]
is area damage [1]
GemlingFireball1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
299.8から449.7の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
GemlingFireball2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
クールダウン時間: 4 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
299.8から449.7の火ダメージを与える
キャストスピードが20%上昇する
追加の投射物を2個放つ
基礎半径は0.9m
プレイヤーの両側最大20箇所からも投射物を放つ
additional projectiles fire parallel y dist [-100]
base is projectile [1]
skill visual scale +% [-35]
volley additional projectiles fire parallel x dist [100]
GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 3 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
199.2から298.8の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
skill visual scale +% [-35]
GemlingCascade1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
クリティカル率: 5%
キャストタイム: 0.8 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
159.9から239.8の物理ダメージを与える
物理ダメージの100%を冷気ダメージに変換する
半径 +0.3m
バーストの回数が+5回される
active skill area of effect radius +% final [-40]
is area damage [1]
GemlingCascade2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
クリティカル率: 5%
キャストタイム: 0.8 秒
クールダウン時間: 4 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
199から298.5の物理ダメージを与える
物理ダメージの100%を冷気ダメージに変換する
半径 +0.3m
バーストの回数が+6回される
active skill area of effect radius +% final [-25]
is area damage [1]
GemlingCascade3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
クリティカル率: 5%
キャストタイム: 0.8 秒
クールダウン時間: 4 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
159.9から239.8の物理ダメージを与える
物理ダメージの100%を冷気ダメージに変換する
半径 +0.3m
バーストの回数が+6回される
active skill area of effect radius +% final [-30]
is area damage [1]
TauntTarget
Spell, Duration, Buff
キャストタイム: 1 秒
クールダウン時間: 10 秒
挑発の持続時間が100%増加する
プレイヤーにより挑発された敵はプレイヤー以外の対象に対してヒットおよび状態異常のダメージが40%低下する

Object Type

version 2
extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire"

Transitionable
{
	num_states = 8
}

StateMachine
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireCaptain"] = {
    name = "Gemling Captain",
    life = 1.02,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.54,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "GemlingFireball1",
        "GemlingFireball2",
        "GemlingFireball3",
        "Melee",
        "GemlingCascade1",
        "GemlingCascade2",
        "GemlingCascade3",
        "GemlingEarthquake1",
        "GemlingEarthquake2",
        "GemlingEarthquake3",
        "TauntTarget",
        "GemlingRestoreLife",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball1"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball2"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "active_skill_cast_speed_+%_final",
        "skill_visual_scale_+%",
        "support_parallel_projectile_number_of_points_per_side",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -35, 20, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball3"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_visual_scale_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade1"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_base_radius_+",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade2"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_base_radius_+",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingCascade3"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_base_radius_+",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingEarthquake1"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1750, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingEarthquake2"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {6000, 50, 2050, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingEarthquake3"] = {
    name = "GemlingEarthquake3",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Damage] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1750, 20, 3, 250, -40, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TauntTarget"] = {
    name = "TauntTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Buff] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "taunt_duration_+%",
        "taunted_enemies_damage_+%_final_vs_non_taunt_target",
    },
    levels = {
        [1] = {100, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingRestoreLife"] = {
    name = "GemlingRestoreLife",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "restore_skill_life_regeneration_rate_per_minute_%",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1200, 5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
移動スピードが30%増加する
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    ジェムリング・キャプテン
    悪魔
    移動スピードが30%増加する
    Gemling Captain
    SpectreN
    Tagsキャスター, cold_affinity, demon, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slashing_weapon, undying
    ライフ
    102%
    アーマー
    +100%
    Ailment Threshold
    102%
    耐性
    37 37 37 0
    Damage
    54%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    経験値
    50%
    Model Size
    130%
    Type
    GemlingLegionnaireMarauder
    Metadata
    GemlingLegionnaireCaptainStandalone
    レベル
    68
    ライフ
    6,562
    アーマー
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    202
    スペルダメージ
    202
    命中
    290
    Attack Time
    1.305
    経験値
    5,128
    Ailment Threshold
    6,562
    Chill
    21
    Shock
    21
    Brittle
    117
    Scorch
    21
    Sap
    57
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 161–242
    クリティカル率: 5%
    Attack Time: 1.305 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GemlingEarthquake1
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    アースクエイク
    Base Damage: 161–242
    クリティカル率: 5%
    Attack Time: 1.305 秒
    クールダウン時間: 4 秒
    地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
    基礎持続時間は1.75
    余震のヒットと状態異常のダメージが+50%上昇する
    is area damage [1]
    GemlingEarthquake2
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    アースクエイク
    Base Damage: 161–242
    クリティカル率: 5%
    Attack Time: 1.305 秒
    クールダウン時間: 8 秒
    地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
    基礎持続時間は6
    サブの基礎持続時間は2.05
    余震のヒットと状態異常のダメージが+50%上昇する
    active skill area of effect radius +% final [-25]
    is area damage [1]
    GemlingEarthquake3
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 161–242
    クリティカル率: 5%
    Attack Time: 1.305 秒
    クールダウン時間: 4 秒
    ダメージが40%低下する
    基礎持続時間は1.75
    サブの基礎持続時間は0.25
    余震のヒットと状態異常のダメージが+20%上昇する
    バーストの回数が+3回される
    active skill area of effect radius +% final [-60]
    is area damage [1]
    GemlingFireball1
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 0.85 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    458.6から687.8の火ダメージを与える
    基礎半径は0.9m
    base is projectile [1]
    GemlingFireball2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 0.85 秒
    クールダウン時間: 4 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    458.6から687.8の火ダメージを与える
    キャストスピードが20%上昇する
    追加の投射物を2個放つ
    基礎半径は0.9m
    プレイヤーの両側最大20箇所からも投射物を放つ
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    skill visual scale +% [-35]
    volley additional projectiles fire parallel x dist [100]
    GemlingFireball3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 3 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    304.8から457.1の火ダメージを与える
    基礎半径は0.9m
    base is projectile [1]
    skill visual scale +% [-35]
    GemlingCascade1
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    グレイシャルカスケード
    クリティカル率: 5%
    キャストタイム: 0.8 秒
    つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
    213.2から319.7の物理ダメージを与える
    物理ダメージの100%を冷気ダメージに変換する
    半径 +0.3m
    バーストの回数が+5回される
    active skill area of effect radius +% final [-40]
    is area damage [1]
    GemlingCascade2
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    グレイシャルカスケード
    クリティカル率: 5%
    キャストタイム: 0.8 秒
    クールダウン時間: 4 秒
    つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
    265.3から398の物理ダメージを与える
    物理ダメージの100%を冷気ダメージに変換する
    半径 +0.3m
    バーストの回数が+6回される
    active skill area of effect radius +% final [-25]
    is area damage [1]
    GemlingCascade3
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    グレイシャルカスケード
    クリティカル率: 5%
    キャストタイム: 0.8 秒
    クールダウン時間: 4 秒
    つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
    213.2から319.7の物理ダメージを与える
    物理ダメージの100%を冷気ダメージに変換する
    半径 +0.3m
    バーストの回数が+6回される
    active skill area of effect radius +% final [-30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireCaptainStandalone"] = {
        name = "Gemling Captain",
        life = 1.02,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.54,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "GemlingFireball1",
            "GemlingFireball2",
            "GemlingFireball3",
            "Melee",
            "GemlingCascade1",
            "GemlingCascade2",
            "GemlingCascade3",
            "GemlingEarthquake1",
            "GemlingEarthquake2",
            "GemlingEarthquake3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireball1"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireball2"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "active_skill_cast_speed_+%_final",
            "skill_visual_scale_+%",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -35, 20, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingFireball3"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_visual_scale_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade1"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 100, 3, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade2"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingCascade3"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_base_radius_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 100, 3, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake1"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1750, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake2"] = {
        name = "Earthquake",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {6000, 50, 2050, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEarthquake3"] = {
        name = "GemlingEarthquake3",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Damage] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1750, 20, 3, 250, -40, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed